[−][src]Struct gdnative::EditorSettings
tools class EditorSettings
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorSettings inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorSettings
[src]
Constants
pub const NOTIFICATION_EDITOR_SETTINGS_CHANGED: i64
[src]
impl EditorSettings
[src]
pub fn new_ref(&self) -> EditorSettings
[src]
Creates a new reference to the same reference-counted object.
pub fn add_property_info(&mut self, info: Dictionary)
[src]
pub fn erase(&mut self, property: GodotString)
[src]
pub fn get_favorites(&self) -> StringArray
[src]
pub fn get_project_metadata(
&self,
section: GodotString,
key: GodotString,
default: Variant
) -> Variant
[src]
&self,
section: GodotString,
key: GodotString,
default: Variant
) -> Variant
pub fn get_project_settings_dir(&self) -> GodotString
[src]
pub fn get_recent_dirs(&self) -> StringArray
[src]
pub fn get_setting(&self, name: GodotString) -> Variant
[src]
pub fn get_settings_dir(&self) -> GodotString
[src]
pub fn has_setting(&self, name: GodotString) -> bool
[src]
pub fn property_can_revert(&mut self, name: GodotString) -> bool
[src]
pub fn property_get_revert(&mut self, name: GodotString) -> Variant
[src]
pub fn set_favorites(&mut self, dirs: StringArray)
[src]
pub fn set_initial_value(
&mut self,
name: GodotString,
value: Variant,
update_current: bool
)
[src]
&mut self,
name: GodotString,
value: Variant,
update_current: bool
)
pub fn set_project_metadata(
&mut self,
section: GodotString,
key: GodotString,
data: Variant
)
[src]
&mut self,
section: GodotString,
key: GodotString,
data: Variant
)
pub fn set_recent_dirs(&mut self, dirs: StringArray)
[src]
pub fn set_setting(&mut self, name: GodotString, value: Variant)
[src]
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
[src]
Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]
pub fn get_local_scene(&self) -> Option<Node>
[src]
pub fn get_name(&self) -> GodotString
[src]
pub fn get_path(&self) -> GodotString
[src]
pub fn get_rid(&self) -> Rid
[src]
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn set_local_to_scene(&mut self, enable: bool)
[src]
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn set_path(&mut self, path: GodotString)
[src]
pub fn setup_local_to_scene(&mut self)
[src]
pub fn take_over_path(&mut self, path: GodotString)
[src]
pub fn init_ref(&mut self) -> bool
[src]
Inherited from Reference.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorSettings
[src]
fn clone(&self) -> EditorSettings
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for EditorSettings
[src]
impl Deref for EditorSettings
[src]
impl DerefMut for EditorSettings
[src]
impl Drop for EditorSettings
[src]
impl FromVariant for EditorSettings
[src]
fn from_variant(variant: &Variant) -> Result<EditorSettings, FromVariantError>
[src]
impl GodotObject for EditorSettings
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSettings
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSettings
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl ToVariant for EditorSettings
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for EditorSettings
impl !Send for EditorSettings
impl !Sync for EditorSettings
impl Unpin for EditorSettings
impl UnwindSafe for EditorSettings
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,