[][src]Struct gdnative::EditorSettings

pub struct EditorSettings { /* fields omitted */ }

tools class EditorSettings inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

EditorSettings inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorSettings[src]

Constants

impl EditorSettings[src]

pub fn new_ref(&self) -> EditorSettings[src]

Creates a new reference to the same reference-counted object.

pub fn add_property_info(&mut self, info: Dictionary)[src]

pub fn erase(&mut self, property: GodotString)[src]

pub fn get_favorites(&self) -> StringArray[src]

pub fn get_project_metadata(
    &self,
    section: GodotString,
    key: GodotString,
    default: Variant
) -> Variant
[src]

pub fn get_project_settings_dir(&self) -> GodotString[src]

pub fn get_recent_dirs(&self) -> StringArray[src]

pub fn get_setting(&self, name: GodotString) -> Variant[src]

pub fn get_settings_dir(&self) -> GodotString[src]

pub fn has_setting(&self, name: GodotString) -> bool[src]

pub fn property_can_revert(&mut self, name: GodotString) -> bool[src]

pub fn property_get_revert(&mut self, name: GodotString) -> Variant[src]

pub fn set_favorites(&mut self, dirs: StringArray)[src]

pub fn set_initial_value(
    &mut self,
    name: GodotString,
    value: Variant,
    update_current: bool
)
[src]

pub fn set_project_metadata(
    &mut self,
    section: GodotString,
    key: GodotString,
    data: Variant
)
[src]

pub fn set_recent_dirs(&mut self, dirs: StringArray)[src]

pub fn set_setting(&mut self, name: GodotString, value: Variant)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for EditorSettings[src]

impl Debug for EditorSettings[src]

impl Deref for EditorSettings[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for EditorSettings[src]

impl Drop for EditorSettings[src]

impl FromVariant for EditorSettings[src]

impl GodotObject for EditorSettings[src]

impl ToVariant for EditorSettings[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.