[−][src]Struct gdnative::DynamicFont
core class DynamicFont
inherits Font
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
DynamicFont inherits methods from:
Methods
impl DynamicFont
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Constants
pub const SPACING_SPACE: i64
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pub const SPACING_CHAR: i64
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pub const SPACING_TOP: i64
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pub const SPACING_BOTTOM: i64
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impl DynamicFont
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pub fn new() -> DynamicFont
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pub fn new_ref(&self) -> DynamicFont
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Creates a new reference to the same reference-counted object.
pub fn add_fallback(&mut self, data: Option<DynamicFontData>)
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pub fn get_fallback(&self, idx: i64) -> Option<DynamicFontData>
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pub fn get_fallback_count(&self) -> i64
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pub fn get_font_data(&self) -> Option<DynamicFontData>
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pub fn get_outline_color(&self) -> Color
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pub fn get_outline_size(&self) -> i64
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pub fn get_size(&self) -> i64
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pub fn get_spacing(&self, _type: i64) -> i64
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pub fn get_use_filter(&self) -> bool
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pub fn get_use_mipmaps(&self) -> bool
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pub fn remove_fallback(&mut self, idx: i64)
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pub fn set_fallback(&mut self, idx: i64, data: Option<DynamicFontData>)
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pub fn set_font_data(&mut self, data: Option<DynamicFontData>)
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pub fn set_outline_color(&mut self, color: Color)
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pub fn set_outline_size(&mut self, size: i64)
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pub fn set_size(&mut self, data: i64)
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pub fn set_spacing(&mut self, _type: i64, value: i64)
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pub fn set_use_filter(&mut self, enable: bool)
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pub fn set_use_mipmaps(&mut self, enable: bool)
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pub fn to_font(&self) -> Font
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Font>
pub fn new_ref(&self) -> Font
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Creates a new reference to the same reference-counted object.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
string: GodotString,
modulate: Color,
clip_w: i64,
outline_modulate: Color
)
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
string: GodotString,
modulate: Color,
clip_w: i64,
outline_modulate: Color
)
pub fn draw_char(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
char: i64,
next: i64,
modulate: Color,
outline: bool
) -> f64
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
char: i64,
next: i64,
modulate: Color,
outline: bool
) -> f64
pub fn get_ascent(&self) -> f64
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pub fn get_descent(&self) -> f64
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pub fn get_height(&self) -> f64
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pub fn get_string_size(&self, string: GodotString) -> Vector2D<f32, UnknownUnit>
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pub fn get_wordwrap_string_size(
&self,
string: GodotString,
width: f64
) -> Vector2D<f32, UnknownUnit>
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&self,
string: GodotString,
width: f64
) -> Vector2D<f32, UnknownUnit>
pub fn has_outline(&self) -> bool
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pub fn is_distance_field_hint(&self) -> bool
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pub fn update_changes(&mut self)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for DynamicFont
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fn clone(&self) -> DynamicFont
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fn clone_from(&mut self, source: &Self)
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impl Debug for DynamicFont
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impl Deref for DynamicFont
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impl DerefMut for DynamicFont
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impl Drop for DynamicFont
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impl FromVariant for DynamicFont
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fn from_variant(variant: &Variant) -> Result<DynamicFont, FromVariantError>
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impl GodotObject for DynamicFont
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> DynamicFont
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unsafe fn from_return_position_sys(obj: *mut c_void) -> DynamicFont
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for DynamicFont
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fn construct() -> DynamicFont
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impl ToVariant for DynamicFont
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for DynamicFont
impl !Send for DynamicFont
impl !Sync for DynamicFont
impl Unpin for DynamicFont
impl UnwindSafe for DynamicFont
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,