[−][src]Struct gdnative::Font
core class Font
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Font inherits methods from:
Methods
impl Font
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pub fn new_ref(&self) -> Font
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Creates a new reference to the same reference-counted object.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
string: GodotString,
modulate: Color,
clip_w: i64,
outline_modulate: Color
)
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
string: GodotString,
modulate: Color,
clip_w: i64,
outline_modulate: Color
)
pub fn draw_char(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
char: i64,
next: i64,
modulate: Color,
outline: bool
) -> f64
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
char: i64,
next: i64,
modulate: Color,
outline: bool
) -> f64
pub fn get_ascent(&self) -> f64
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pub fn get_descent(&self) -> f64
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pub fn get_height(&self) -> f64
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pub fn get_string_size(&self, string: GodotString) -> Vector2D<f32, UnknownUnit>
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pub fn get_wordwrap_string_size(
&self,
string: GodotString,
width: f64
) -> Vector2D<f32, UnknownUnit>
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&self,
string: GodotString,
width: f64
) -> Vector2D<f32, UnknownUnit>
pub fn has_outline(&self) -> bool
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pub fn is_distance_field_hint(&self) -> bool
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pub fn update_changes(&mut self)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Font
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impl Debug for Font
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impl Deref for Font
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impl DerefMut for Font
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impl Drop for Font
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impl FromVariant for Font
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fn from_variant(variant: &Variant) -> Result<Font, FromVariantError>
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impl GodotObject for Font
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Font
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Font
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for Font
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Font
impl !Send for Font
impl !Sync for Font
impl Unpin for Font
impl UnwindSafe for Font
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,