[][src]Struct gdnative::AnimationNodeAdd2

pub struct AnimationNodeAdd2 { /* fields omitted */ }

core class AnimationNodeAdd2 inherits AnimationNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimationNodeAdd2 inherits methods from:

Methods

impl AnimationNodeAdd2[src]

pub fn new() -> AnimationNodeAdd2[src]

pub fn new_ref(&self) -> AnimationNodeAdd2[src]

Creates a new reference to the same reference-counted object.

pub fn is_using_sync(&self) -> bool[src]

pub fn set_use_sync(&mut self, enable: bool)[src]

pub fn to_animation_node(&self) -> AnimationNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = AnimationNode>

pub fn new_ref(&self) -> AnimationNode[src]

Creates a new reference to the same reference-counted object.

pub fn _get_filters(&self) -> VariantArray[src]

pub fn _set_filters(&mut self, filters: VariantArray)[src]

pub fn add_input(&mut self, name: GodotString)[src]

pub fn blend_animation(
    &mut self,
    animation: GodotString,
    time: f64,
    delta: f64,
    seeked: bool,
    blend: f64
)
[src]

pub fn blend_input(
    &mut self,
    input_index: i64,
    time: f64,
    seek: bool,
    blend: f64,
    filter: i64,
    optimize: bool
) -> f64
[src]

pub fn blend_node(
    &mut self,
    name: GodotString,
    node: Option<AnimationNode>,
    time: f64,
    seek: bool,
    blend: f64,
    filter: i64,
    optimize: bool
) -> f64
[src]

pub fn get_caption(&mut self) -> GodotString[src]

pub fn get_child_by_name(&mut self, name: GodotString) -> Option<Object>[src]

pub fn get_child_nodes(&mut self) -> Dictionary[src]

pub fn get_input_count(&self) -> i64[src]

pub fn get_input_name(&mut self, input: i64) -> GodotString[src]

pub fn get_parameter(&self, name: GodotString) -> Variant[src]

pub fn get_parameter_default_value(&mut self, name: GodotString) -> Variant[src]

pub fn get_parameter_list(&mut self) -> VariantArray[src]

pub fn has_filter(&mut self) -> GodotString[src]

pub fn is_filter_enabled(&self) -> bool[src]

pub fn is_path_filtered(&self, path: NodePath) -> bool[src]

pub fn process(&mut self, time: f64, seek: bool)[src]

pub fn remove_input(&mut self, index: i64)[src]

pub fn set_filter_enabled(&mut self, enable: bool)[src]

pub fn set_filter_path(&mut self, path: NodePath, enable: bool)[src]

pub fn set_parameter(&mut self, name: GodotString, value: Variant)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AnimationNodeAdd2[src]

impl Debug for AnimationNodeAdd2[src]

impl Deref for AnimationNodeAdd2[src]

type Target = AnimationNode

The resulting type after dereferencing.

impl DerefMut for AnimationNodeAdd2[src]

impl Drop for AnimationNodeAdd2[src]

impl FromVariant for AnimationNodeAdd2[src]

impl GodotObject for AnimationNodeAdd2[src]

impl Instanciable for AnimationNodeAdd2[src]

impl ToVariant for AnimationNodeAdd2[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.