Struct gdnative::AudioEffectReverb [−][src]
pub struct AudioEffectReverb { /* fields omitted */ }core class AudioEffectReverb : AudioEffect (reference counted)
Base class
AudioEffectReverb inherits AudioEffect and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl AudioEffectReverb[src]
impl AudioEffectReverbpub fn as_audio_effect(&self) -> AudioEffect[src]
pub fn as_audio_effect(&self) -> AudioEffectUp-cast.
pub fn new() -> Self[src]
pub fn new() -> Selfpub fn new_ref(&self) -> Self[src]
pub fn new_ref(&self) -> SelfCreates a new reference to the same object.
pub fn set_predelay_msec(&mut self, msec: f64)[src]
pub fn set_predelay_msec(&mut self, msec: f64)pub fn get_predelay_msec(&self) -> f64[src]
pub fn get_predelay_msec(&self) -> f64pub fn set_predelay_feedback(&mut self, feedback: f64)[src]
pub fn set_predelay_feedback(&mut self, feedback: f64)pub fn get_predelay_feedback(&self) -> f64[src]
pub fn get_predelay_feedback(&self) -> f64pub fn set_room_size(&mut self, size: f64)[src]
pub fn set_room_size(&mut self, size: f64)pub fn get_room_size(&self) -> f64[src]
pub fn get_room_size(&self) -> f64pub fn set_damping(&mut self, amount: f64)[src]
pub fn set_damping(&mut self, amount: f64)pub fn get_damping(&self) -> f64[src]
pub fn get_damping(&self) -> f64pub fn set_spread(&mut self, amount: f64)[src]
pub fn set_spread(&mut self, amount: f64)pub fn get_spread(&self) -> f64[src]
pub fn get_spread(&self) -> f64pub fn set_dry(&mut self, amount: f64)[src]
pub fn set_dry(&mut self, amount: f64)pub fn get_dry(&self) -> f64[src]
pub fn get_dry(&self) -> f64pub fn set_wet(&mut self, amount: f64)[src]
pub fn set_wet(&mut self, amount: f64)pub fn get_wet(&self) -> f64[src]
pub fn get_wet(&self) -> f64pub fn set_hpf(&mut self, amount: f64)[src]
pub fn set_hpf(&mut self, amount: f64)pub fn get_hpf(&self) -> f64[src]
pub fn get_hpf(&self) -> f64pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = AudioEffect>
pub fn as_resource(&self) -> Resource[src]
pub fn as_resource(&self) -> ResourceUp-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for AudioEffectReverb[src]
impl GodotObject for AudioEffectReverbfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for AudioEffectReverb[src]
impl Deref for AudioEffectReverbtype Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for AudioEffectReverb[src]
impl DerefMut for AudioEffectReverbimpl Drop for AudioEffectReverb[src]
impl Drop for AudioEffectReverbAuto Trait Implementations
impl !Send for AudioEffectReverb
impl !Send for AudioEffectReverbimpl !Sync for AudioEffectReverb
impl !Sync for AudioEffectReverb