Struct gdnative::AudioEffectReverb [−][src]
pub struct AudioEffectReverb { /* fields omitted */ }
core class AudioEffectReverb : AudioEffect
(reference counted)
Base class
AudioEffectReverb inherits AudioEffect and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl AudioEffectReverb
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impl AudioEffectReverb
pub fn as_audio_effect(&self) -> AudioEffect
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pub fn as_audio_effect(&self) -> AudioEffect
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same object.
pub fn set_predelay_msec(&mut self, msec: f64)
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pub fn set_predelay_msec(&mut self, msec: f64)
pub fn get_predelay_msec(&self) -> f64
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pub fn get_predelay_msec(&self) -> f64
pub fn set_predelay_feedback(&mut self, feedback: f64)
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pub fn set_predelay_feedback(&mut self, feedback: f64)
pub fn get_predelay_feedback(&self) -> f64
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pub fn get_predelay_feedback(&self) -> f64
pub fn set_room_size(&mut self, size: f64)
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pub fn set_room_size(&mut self, size: f64)
pub fn get_room_size(&self) -> f64
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pub fn get_room_size(&self) -> f64
pub fn set_damping(&mut self, amount: f64)
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pub fn set_damping(&mut self, amount: f64)
pub fn get_damping(&self) -> f64
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pub fn get_damping(&self) -> f64
pub fn set_spread(&mut self, amount: f64)
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pub fn set_spread(&mut self, amount: f64)
pub fn get_spread(&self) -> f64
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pub fn get_spread(&self) -> f64
pub fn set_dry(&mut self, amount: f64)
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pub fn set_dry(&mut self, amount: f64)
pub fn get_dry(&self) -> f64
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pub fn get_dry(&self) -> f64
pub fn set_wet(&mut self, amount: f64)
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pub fn set_wet(&mut self, amount: f64)
pub fn get_wet(&self) -> f64
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pub fn get_wet(&self) -> f64
pub fn set_hpf(&mut self, amount: f64)
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pub fn set_hpf(&mut self, amount: f64)
pub fn get_hpf(&self) -> f64
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pub fn get_hpf(&self) -> f64
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = AudioEffect>
pub fn as_resource(&self) -> Resource
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pub fn as_resource(&self) -> Resource
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for AudioEffectReverb
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impl GodotObject for AudioEffectReverb
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for AudioEffectReverb
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impl Deref for AudioEffectReverb
type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for AudioEffectReverb
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impl DerefMut for AudioEffectReverb
impl Drop for AudioEffectReverb
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impl Drop for AudioEffectReverb
Auto Trait Implementations
impl !Send for AudioEffectReverb
impl !Send for AudioEffectReverb
impl !Sync for AudioEffectReverb
impl !Sync for AudioEffectReverb