Struct gdnative::VSplitContainer
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pub struct VSplitContainer { /* fields omitted */ }
Methods from Deref<Target = SplitContainer>
pub fn _gui_input(&self, arg0: Option<GodotRef<InputEvent>>)
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pub fn set_split_offset(&self, offset: i64)
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pub fn get_split_offset(&self) -> i64
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pub fn set_collapsed(&self, collapsed: bool)
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pub fn is_collapsed(&self) -> bool
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pub fn set_dragger_visibility(&self, mode: i64)
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Trait Implementations
impl GodotClass for VSplitContainer
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type ClassData = VSplitContainer
type Reference = VSplitContainer
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for VSplitContainer
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type Target = SplitContainer
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.