Struct gdnative::SpriteBase3D
[−]
[src]
pub struct SpriteBase3D { /* fields omitted */ }
Methods
impl SpriteBase3D
[src]
pub fn set_centered(&self, centered: bool)
[src]
pub fn is_centered(&self) -> bool
[src]
pub fn set_offset(&self, offset: Vector2)
[src]
pub fn get_offset(&self) -> Vector2
[src]
pub fn set_flip_h(&self, flip_h: bool)
[src]
pub fn is_flipped_h(&self) -> bool
[src]
pub fn set_flip_v(&self, flip_v: bool)
[src]
pub fn is_flipped_v(&self) -> bool
[src]
pub fn set_modulate(&self, modulate: Color)
[src]
pub fn get_modulate(&self) -> Color
[src]
pub fn set_opacity(&self, opacity: f64)
[src]
pub fn get_opacity(&self) -> f64
[src]
pub fn set_pixel_size(&self, pixel_size: f64)
[src]
pub fn get_pixel_size(&self) -> f64
[src]
pub fn set_axis(&self, axis: i64)
[src]
pub fn set_draw_flag(&self, flag: i64, enabled: bool)
[src]
pub fn get_draw_flag(&self, flag: i64) -> bool
[src]
pub fn set_alpha_cut_mode(&self, mode: i64)
[src]
pub fn get_item_rect(&self) -> Rect2
[src]
pub fn _queue_update(&self)
[src]
pub fn _im_update(&self)
[src]
Methods from Deref<Target = GeometryInstance>
pub fn set_material_override(&self, material: Option<GodotRef<Material>>)
[src]
pub fn get_material_override(&self) -> Option<GodotRef<Material>>
[src]
pub fn set_flag(&self, flag: i64, value: bool)
[src]
pub fn get_flag(&self, flag: i64) -> bool
[src]
pub fn set_cast_shadows_setting(&self, shadow_casting_setting: i64)
[src]
pub fn set_lod_max_hysteresis(&self, mode: f64)
[src]
pub fn get_lod_max_hysteresis(&self) -> f64
[src]
pub fn set_lod_max_distance(&self, mode: f64)
[src]
pub fn get_lod_max_distance(&self) -> f64
[src]
pub fn set_lod_min_hysteresis(&self, mode: f64)
[src]
pub fn get_lod_min_hysteresis(&self) -> f64
[src]
pub fn set_lod_min_distance(&self, mode: f64)
[src]
pub fn get_lod_min_distance(&self) -> f64
[src]
pub fn set_extra_cull_margin(&self, margin: f64)
[src]
pub fn get_extra_cull_margin(&self) -> f64
[src]
Trait Implementations
impl GodotClass for SpriteBase3D
[src]
type ClassData = SpriteBase3D
type Reference = SpriteBase3D
fn godot_name() -> &'static str
[src]
unsafe fn register_class(_desc: *mut c_void)
[src]
fn godot_info(&self) -> &GodotClassInfo
[src]
unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
[src]
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
[src]
impl Deref for SpriteBase3D
[src]
type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
Dereferences the value.