Struct gdnative::ScriptEditor
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pub struct ScriptEditor { /* fields omitted */ }
Methods
impl ScriptEditor
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pub fn _file_dialog_action(&self, arg0: GodotString)
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pub fn _tab_changed(&self, arg0: i64)
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pub fn _close_current_tab(&self)
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pub fn _close_discard_current_tab(&self, arg0: GodotString)
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pub fn _close_docs_tab(&self)
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pub fn _close_all_tabs(&self)
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pub fn _close_other_tabs(&self)
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pub fn _open_recent_script(&self, arg0: i64)
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pub fn _editor_play(&self)
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pub fn _editor_pause(&self)
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pub fn _editor_stop(&self)
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pub fn _add_callback(
&self,
arg0: Option<GodotRef<Object>>,
arg1: GodotString,
arg2: StringArray
)
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&self,
arg0: Option<GodotRef<Object>>,
arg1: GodotString,
arg2: StringArray
)
pub fn _reload_scripts(&self)
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pub fn _resave_scripts(&self, arg0: GodotString)
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pub fn _res_saved_callback(&self, arg0: Option<GodotRef<Resource>>)
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pub fn _goto_script_line(&self, arg0: Option<GodotRef<Reference>>, arg1: i64)
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pub fn _goto_script_line2(&self, arg0: i64)
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pub fn _help_search(&self, arg0: GodotString)
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pub fn _help_index(&self, arg0: GodotString)
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pub fn _save_history(&self)
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pub fn _copy_script_path(&self)
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pub fn _breaked(&self, arg0: bool, arg1: bool)
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pub fn _show_debugger(&self, arg0: bool)
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pub fn _get_debug_tooltip(
&self,
arg0: GodotString,
arg1: Option<GodotRef<Object>>
) -> GodotString
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&self,
arg0: GodotString,
arg1: Option<GodotRef<Object>>
) -> GodotString
pub fn _autosave_scripts(&self)
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pub fn _editor_settings_changed(&self)
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pub fn _update_script_names(&self)
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pub fn _tree_changed(&self)
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pub fn _members_overview_selected(&self, arg0: i64)
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pub fn _help_overview_selected(&self, arg0: i64)
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pub fn _script_selected(&self, arg0: i64)
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pub fn _script_created(&self, arg0: Option<GodotRef<Script>>)
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pub fn _script_split_dragged(&self, arg0: f64)
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pub fn _help_class_open(&self, arg0: GodotString)
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pub fn _help_class_goto(&self, arg0: GodotString)
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pub fn _request_help(&self, arg0: GodotString)
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pub fn _history_forward(&self)
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pub fn _history_back(&self)
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pub fn _live_auto_reload_running_scripts(&self)
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pub fn _unhandled_input(&self, arg0: Option<GodotRef<InputEvent>>)
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pub fn _script_list_gui_input(&self, arg0: Option<GodotRef<InputEvent>>)
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pub fn _script_changed(&self)
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pub fn _update_recent_scripts(&self)
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pub fn get_drag_data_fw(
&self,
point: Vector2,
from: Option<GodotRef<Object>>
) -> Variant
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&self,
point: Vector2,
from: Option<GodotRef<Object>>
) -> Variant
pub fn can_drop_data_fw(
&self,
point: Vector2,
data: Variant,
from: Option<GodotRef<Object>>
) -> bool
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&self,
point: Vector2,
data: Variant,
from: Option<GodotRef<Object>>
) -> bool
pub fn drop_data_fw(
&self,
point: Vector2,
data: Variant,
from: Option<GodotRef<Object>>
)
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&self,
point: Vector2,
data: Variant,
from: Option<GodotRef<Object>>
)
pub fn get_current_script(&self) -> Option<GodotRef<Script>>
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pub fn get_open_scripts(&self) -> VariantArray
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pub fn open_script_create_dialog(
&self,
base_name: GodotString,
base_path: GodotString
)
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&self,
base_name: GodotString,
base_path: GodotString
)
Trait Implementations
impl GodotClass for ScriptEditor
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type ClassData = ScriptEditor
type Reference = ScriptEditor
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for ScriptEditor
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type Target = PanelContainer
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.