Struct gdnative::StringArray
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pub struct StringArray(_);
A vector of GodotString
that uses Godot's pool allocator.
Methods
impl StringArray
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pub fn new() -> Self
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Creates an empty StringArray
.
pub fn from_variant_array(array: &VariantArray) -> Self
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Creates an array by trying to convert each variant.
See Variant::to_string_array
.
pub fn push(&mut self, s: &GodotString)
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Appends an element at the end of the array.
pub fn push_string_array(&mut self, strings: &StringArray)
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Appends a StringArray
at the end of this array.
pub fn insert(&mut self, offset: i32, string: &GodotString) -> bool
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Insert a new GodotString
at a given position in the array.
pub fn invert(&mut self)
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Inverts the order of the elements in the array.
pub fn remove(&mut self, idx: i32)
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Removes an element at the given offset.
pub fn resize(&mut self, size: i32)
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Changes the size of the array, possibly removing elements or pushing default values.
pub fn get(&self, idx: i32) -> GodotString
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Returns a copy of the element at the given offset.
pub fn set(&mut self, idx: i32, string: &GodotString)
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Sets the value of the element at the given offset.
pub fn len(&self) -> i32
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Returns the number of elements in the array.