Struct gdnative::PrismMesh
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pub struct PrismMesh { /* fields omitted */ }
Methods
impl PrismMesh
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pub fn set_left_to_right(&self, left_to_right: f64)
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pub fn get_left_to_right(&self) -> f64
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pub fn set_size(&self, size: Vector3)
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pub fn get_size(&self) -> Vector3
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pub fn set_subdivide_width(&self, segments: i64)
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pub fn get_subdivide_width(&self) -> i64
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pub fn set_subdivide_height(&self, segments: i64)
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pub fn get_subdivide_height(&self) -> i64
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pub fn set_subdivide_depth(&self, segments: i64)
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pub fn get_subdivide_depth(&self) -> i64
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Methods from Deref<Target = PrimitiveMesh>
pub fn _update(&self)
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pub fn set_material(&self, material: Option<GodotRef<Material>>)
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pub fn get_material(&self) -> Option<GodotRef<Material>>
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pub fn get_mesh_arrays(&self) -> VariantArray
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Trait Implementations
impl GodotClass for PrismMesh
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type ClassData = PrismMesh
type Reference = PrismMesh
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for PrismMesh
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type Target = PrimitiveMesh
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.