Struct gdnative::Particles2D
[−]
[src]
pub struct Particles2D { /* fields omitted */ }
Methods
impl Particles2D
[src]
pub fn set_emitting(&self, emitting: bool)
[src]
pub fn set_amount(&self, amount: i64)
[src]
pub fn set_lifetime(&self, secs: f64)
[src]
pub fn set_one_shot(&self, secs: bool)
[src]
pub fn set_pre_process_time(&self, secs: f64)
[src]
pub fn set_explosiveness_ratio(&self, ratio: f64)
[src]
pub fn set_randomness_ratio(&self, ratio: f64)
[src]
pub fn set_visibility_rect(&self, aabb: Rect2)
[src]
pub fn set_use_local_coordinates(&self, enable: bool)
[src]
pub fn set_fixed_fps(&self, fps: i64)
[src]
pub fn set_fractional_delta(&self, enable: bool)
[src]
pub fn set_process_material(&self, material: Option<GodotRef<Material>>)
[src]
pub fn set_speed_scale(&self, scale: f64)
[src]
pub fn is_emitting(&self) -> bool
[src]
pub fn get_amount(&self) -> i64
[src]
pub fn get_lifetime(&self) -> f64
[src]
pub fn get_one_shot(&self) -> bool
[src]
pub fn get_pre_process_time(&self) -> f64
[src]
pub fn get_explosiveness_ratio(&self) -> f64
[src]
pub fn get_randomness_ratio(&self) -> f64
[src]
pub fn get_visibility_rect(&self) -> Rect2
[src]
pub fn get_use_local_coordinates(&self) -> bool
[src]
pub fn get_fixed_fps(&self) -> i64
[src]
pub fn get_fractional_delta(&self) -> bool
[src]
pub fn get_process_material(&self) -> Option<GodotRef<Material>>
[src]
pub fn get_speed_scale(&self) -> f64
[src]
pub fn set_draw_order(&self, order: i64)
[src]
pub fn set_texture(&self, texture: Option<GodotRef<Texture>>)
[src]
pub fn get_texture(&self) -> Option<GodotRef<Texture>>
[src]
pub fn set_normal_map(&self, texture: Option<GodotRef<Texture>>)
[src]
pub fn get_normal_map(&self) -> Option<GodotRef<Texture>>
[src]
pub fn capture_rect(&self) -> Rect2
[src]
pub fn set_v_frames(&self, frames: i64)
[src]
pub fn get_v_frames(&self) -> i64
[src]
pub fn set_h_frames(&self, frames: i64)
[src]
pub fn get_h_frames(&self) -> i64
[src]
pub fn restart(&self)
[src]
Methods from Deref<Target = Node2D>
pub fn set_position(&self, position: Vector2)
[src]
pub fn set_rotation(&self, radians: f64)
[src]
pub fn set_rotation_degrees(&self, degrees: f64)
[src]
pub fn set_scale(&self, scale: Vector2)
[src]
pub fn get_position(&self) -> Vector2
[src]
pub fn get_rotation(&self) -> f64
[src]
pub fn get_rotation_degrees(&self) -> f64
[src]
pub fn get_scale(&self) -> Vector2
[src]
pub fn rotate(&self, radians: f64)
[src]
pub fn move_local_x(&self, delta: f64, scaled: bool)
[src]
pub fn move_local_y(&self, delta: f64, scaled: bool)
[src]
pub fn translate(&self, offset: Vector2)
[src]
pub fn global_translate(&self, offset: Vector2)
[src]
pub fn apply_scale(&self, ratio: Vector2)
[src]
pub fn set_global_position(&self, position: Vector2)
[src]
pub fn get_global_position(&self) -> Vector2
[src]
pub fn set_global_rotation(&self, radians: f64)
[src]
pub fn get_global_rotation(&self) -> f64
[src]
pub fn set_global_rotation_degrees(&self, degrees: f64)
[src]
pub fn get_global_rotation_degrees(&self) -> f64
[src]
pub fn set_global_scale(&self, scale: Vector2)
[src]
pub fn get_global_scale(&self) -> Vector2
[src]
pub fn set_transform(&self, xform: Transform2D)
[src]
pub fn set_global_transform(&self, xform: Transform2D)
[src]
pub fn look_at(&self, point: Vector2)
[src]
pub fn get_angle_to(&self, point: Vector2) -> f64
[src]
pub fn to_local(&self, global_point: Vector2) -> Vector2
[src]
pub fn to_global(&self, local_point: Vector2) -> Vector2
[src]
pub fn set_z_index(&self, z_index: i64)
[src]
pub fn get_z_index(&self) -> i64
[src]
pub fn set_z_as_relative(&self, enable: bool)
[src]
pub fn is_z_relative(&self) -> bool
[src]
pub fn get_relative_transform_to_parent(
&self,
parent: Option<GodotRef<Object>>
) -> Transform2D
[src]
&self,
parent: Option<GodotRef<Object>>
) -> Transform2D
Trait Implementations
impl GodotClass for Particles2D
[src]
type ClassData = Particles2D
type Reference = Particles2D
fn godot_name() -> &'static str
[src]
unsafe fn register_class(_desc: *mut c_void)
[src]
fn godot_info(&self) -> &GodotClassInfo
[src]
unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
[src]
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference