Struct gdnative::MultiMesh
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pub struct MultiMesh { /* fields omitted */ }
Methods
impl MultiMesh
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pub fn set_mesh(&self, mesh: Option<GodotRef<Mesh>>)
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pub fn get_mesh(&self) -> Option<GodotRef<Mesh>>
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pub fn set_color_format(&self, format: i64)
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pub fn set_transform_format(&self, format: i64)
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pub fn set_instance_count(&self, count: i64)
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pub fn get_instance_count(&self) -> i64
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pub fn set_instance_transform(&self, instance: i64, transform: Transform)
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pub fn get_instance_transform(&self, instance: i64) -> Transform
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pub fn set_instance_color(&self, instance: i64, color: Color)
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pub fn get_instance_color(&self, instance: i64) -> Color
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pub fn get_aabb(&self) -> Aabb
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pub fn _set_transform_array(&self, arg0: Vector3Array)
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pub fn _get_transform_array(&self) -> Vector3Array
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pub fn _set_color_array(&self, arg0: ColorArray)
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pub fn _get_color_array(&self) -> ColorArray
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for MultiMesh
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type ClassData = MultiMesh
type Reference = MultiMesh
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference