Struct gdnative::EditorSettings
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pub struct EditorSettings { /* fields omitted */ }
Methods
impl EditorSettings
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pub fn has_setting(&self, name: GodotString) -> bool
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pub fn set_setting(&self, name: GodotString, value: Variant)
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pub fn get_setting(&self, name: GodotString) -> Variant
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pub fn erase(&self, property: GodotString)
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pub fn set_initial_value(
&self,
name: GodotString,
value: Variant,
update_current: bool
)
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&self,
name: GodotString,
value: Variant,
update_current: bool
)
pub fn property_can_revert(&self, name: GodotString) -> bool
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pub fn property_get_revert(&self, name: GodotString) -> Variant
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pub fn add_property_info(&self, info: Dictionary)
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pub fn get_settings_dir(&self) -> GodotString
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pub fn get_project_settings_dir(&self) -> GodotString
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pub fn set_favorite_dirs(&self, dirs: StringArray)
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pub fn get_favorite_dirs(&self) -> StringArray
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pub fn set_recent_dirs(&self, dirs: StringArray)
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pub fn get_recent_dirs(&self) -> StringArray
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for EditorSettings
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type ClassData = EditorSettings
type Reference = EditorSettings
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference