Struct gdnative::EditorScript
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pub struct EditorScript { /* fields omitted */ }
Methods
impl EditorScript
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pub fn _run(&self)
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pub fn add_root_node(&self, node: Option<GodotRef<Object>>)
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pub fn get_scene(&self) -> Option<GodotRef<Node>>
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pub fn get_editor_interface(&self) -> Option<GodotRef<EditorInterface>>
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Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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pub fn reference(&self) -> bool
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pub fn unreference(&self) -> bool
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Trait Implementations
impl GodotClass for EditorScript
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type ClassData = EditorScript
type Reference = EditorScript
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference