Struct gdnative::EditorScript
[−]
[src]
pub struct EditorScript { /* fields omitted */ }
Methods
impl EditorScript[src]
pub fn _run(&self)[src]
pub fn add_root_node(&self, node: Option<GodotRef<Object>>)[src]
pub fn get_scene(&self) -> Option<GodotRef<Node>>[src]
pub fn get_editor_interface(&self) -> Option<GodotRef<EditorInterface>>[src]
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool[src]
pub fn reference(&self) -> bool[src]
pub fn unreference(&self) -> bool[src]
Trait Implementations
impl GodotClass for EditorScript[src]
type ClassData = EditorScript
type Reference = EditorScript
fn godot_name() -> &'static str[src]
unsafe fn register_class(_desc: *mut c_void)[src]
fn godot_info(&self) -> &GodotClassInfo[src]
unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference[src]
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference