Struct gdnative::AudioServer
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pub struct AudioServer { /* fields omitted */ }
Methods
impl AudioServer
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pub fn godot_singleton() -> GodotRef<AudioServer>
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pub fn set_bus_count(&self, amount: i64)
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pub fn get_bus_count(&self) -> i64
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pub fn remove_bus(&self, index: i64)
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pub fn add_bus(&self, at_position: i64)
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pub fn move_bus(&self, index: i64, to_index: i64)
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pub fn set_bus_name(&self, bus_idx: i64, name: GodotString)
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pub fn get_bus_name(&self, bus_idx: i64) -> GodotString
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pub fn get_bus_index(&self, bus_name: GodotString) -> i64
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pub fn set_bus_volume_db(&self, bus_idx: i64, volume_db: f64)
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pub fn get_bus_volume_db(&self, bus_idx: i64) -> f64
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pub fn set_bus_send(&self, bus_idx: i64, send: GodotString)
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pub fn get_bus_send(&self, bus_idx: i64) -> GodotString
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pub fn set_bus_solo(&self, bus_idx: i64, enable: bool)
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pub fn is_bus_solo(&self, bus_idx: i64) -> bool
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pub fn set_bus_mute(&self, bus_idx: i64, enable: bool)
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pub fn is_bus_mute(&self, bus_idx: i64) -> bool
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pub fn set_bus_bypass_effects(&self, bus_idx: i64, enable: bool)
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pub fn is_bus_bypassing_effects(&self, bus_idx: i64) -> bool
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pub fn add_bus_effect(
&self,
bus_idx: i64,
effect: Option<GodotRef<AudioEffect>>,
at_position: i64
)
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&self,
bus_idx: i64,
effect: Option<GodotRef<AudioEffect>>,
at_position: i64
)
pub fn remove_bus_effect(&self, bus_idx: i64, effect_idx: i64)
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pub fn get_bus_effect_count(&self, bus_idx: i64) -> i64
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pub fn get_bus_effect(
&self,
bus_idx: i64,
effect_idx: i64
) -> Option<GodotRef<AudioEffect>>
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&self,
bus_idx: i64,
effect_idx: i64
) -> Option<GodotRef<AudioEffect>>
pub fn swap_bus_effects(
&self,
bus_idx: i64,
effect_idx: i64,
by_effect_idx: i64
)
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&self,
bus_idx: i64,
effect_idx: i64,
by_effect_idx: i64
)
pub fn set_bus_effect_enabled(
&self,
bus_idx: i64,
effect_idx: i64,
enabled: bool
)
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&self,
bus_idx: i64,
effect_idx: i64,
enabled: bool
)
pub fn is_bus_effect_enabled(&self, bus_idx: i64, effect_idx: i64) -> bool
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pub fn get_bus_peak_volume_left_db(&self, bus_idx: i64, channel: i64) -> f64
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pub fn get_bus_peak_volume_right_db(&self, bus_idx: i64, channel: i64) -> f64
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pub fn lock(&self)
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pub fn unlock(&self)
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pub fn get_mix_rate(&self) -> f64
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pub fn set_bus_layout(&self, bus_layout: Option<GodotRef<AudioBusLayout>>)
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pub fn generate_bus_layout(&self) -> Option<GodotRef<AudioBusLayout>>
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Methods from Deref<Target = Object>
pub fn free(&self)
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pub fn _notification(&self, what: i64)
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pub fn _set(&self, property: GodotString, value: Variant) -> bool
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pub fn _get(&self, property: GodotString)
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pub fn _get_property_list(&self) -> VariantArray
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pub fn _init(&self)
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pub fn get_class(&self) -> GodotString
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pub fn is_class(&self, _type: GodotString) -> bool
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pub fn set(&self, property: GodotString, value: Variant)
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pub fn get(&self, property: GodotString) -> Variant
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pub fn set_indexed(&self, property: NodePath, value: Variant)
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pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_property_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
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pub fn notification(&self, what: i64, reversed: bool)
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pub fn get_instance_id(&self) -> i64
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pub fn set_script(&self, script: Option<GodotRef<Reference>>)
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pub fn get_script(&self) -> Option<GodotRef<Reference>>
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pub fn set_meta(&self, name: GodotString, value: Variant)
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pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn has_meta(&self, name: GodotString) -> bool
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pub fn get_meta_list(&self) -> StringArray
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pub fn add_user_signal(&self, signal: GodotString, arguments: VariantArray)
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pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn emit_signal(&self, signal: GodotString, varargs: &[Variant]) -> Variant
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pub fn call(&self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call_deferred(&self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn callv(&self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn has_method(&self, method: GodotString) -> bool
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pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
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pub fn connect(
&self,
signal: GodotString,
target: Option<GodotRef<Object>>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&self,
signal: GodotString,
target: Option<GodotRef<Object>>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
pub fn disconnect(
&self,
signal: GodotString,
target: Option<GodotRef<Object>>,
method: GodotString
)
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&self,
signal: GodotString,
target: Option<GodotRef<Object>>,
method: GodotString
)
pub fn is_connected(
&self,
signal: GodotString,
target: Option<GodotRef<Object>>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<GodotRef<Object>>,
method: GodotString
) -> bool
pub fn set_block_signals(&self, enable: bool)
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pub fn is_blocking_signals(&self) -> bool
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pub fn property_list_changed_notify(&self)
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pub fn set_message_translation(&self, enable: bool)
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pub fn can_translate_messages(&self) -> bool
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pub fn tr(&self, message: GodotString) -> GodotString
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pub fn is_queued_for_deletion(&self) -> bool
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Trait Implementations
impl GodotClass for AudioServer
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type ClassData = AudioServer
type Reference = AudioServer
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference