Struct gdnative_visual_script::VisualScriptYieldSignal[][src]

pub struct VisualScriptYieldSignal { /* fields omitted */ }

core class VisualScriptYieldSignal inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScriptYieldSignal inherits methods from:

Methods

impl VisualScriptYieldSignal
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from Resource.

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Inherited from Reference.

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Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualScriptYieldSignal
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualScriptYieldSignal
[src]

impl ToVariant for VisualScriptYieldSignal
[src]

impl Drop for VisualScriptYieldSignal
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations