Struct gdnative_visual_script::VisualScript [−][src]
pub struct VisualScript { /* fields omitted */ }
core class VisualScript
inherits Script
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's visual_script
feature flag.
Class hierarchy
VisualScript inherits methods from:
Methods
impl VisualScript
[src]
impl VisualScript
pub fn new() -> Self
[src]
pub fn new() -> Self
pub fn new_ref(&self) -> Self
[src]
pub fn new_ref(&self) -> Self
Creates a new reference to the same reference-counted object.
pub fn _node_ports_changed(&mut self, arg0: i64)
[src]
pub fn _node_ports_changed(&mut self, arg0: i64)
pub fn add_function(&mut self, name: GodotString)
[src]
pub fn add_function(&mut self, name: GodotString)
pub fn has_function(&self, name: GodotString) -> bool
[src]
pub fn has_function(&self, name: GodotString) -> bool
pub fn remove_function(&mut self, name: GodotString)
[src]
pub fn remove_function(&mut self, name: GodotString)
pub fn rename_function(&mut self, name: GodotString, new_name: GodotString)
[src]
pub fn rename_function(&mut self, name: GodotString, new_name: GodotString)
pub fn set_function_scroll(&mut self, name: GodotString, ofs: Vector2)
[src]
pub fn set_function_scroll(&mut self, name: GodotString, ofs: Vector2)
pub fn get_function_scroll(&self, name: GodotString) -> Vector2
[src]
pub fn get_function_scroll(&self, name: GodotString) -> Vector2
pub fn add_node(
&mut self,
func: GodotString,
id: i64,
node: Option<VisualScriptNode>,
position: Vector2
)
[src]
pub fn add_node(
&mut self,
func: GodotString,
id: i64,
node: Option<VisualScriptNode>,
position: Vector2
)
pub fn remove_node(&mut self, func: GodotString, id: i64)
[src]
pub fn remove_node(&mut self, func: GodotString, id: i64)
pub fn get_function_node_id(&self, name: GodotString) -> i64
[src]
pub fn get_function_node_id(&self, name: GodotString) -> i64
pub fn get_node(&self, func: GodotString, id: i64) -> Option<VisualScriptNode>
[src]
pub fn get_node(&self, func: GodotString, id: i64) -> Option<VisualScriptNode>
pub fn has_node(&self, func: GodotString, id: i64) -> bool
[src]
pub fn has_node(&self, func: GodotString, id: i64) -> bool
pub fn set_node_position(
&mut self,
func: GodotString,
id: i64,
position: Vector2
)
[src]
pub fn set_node_position(
&mut self,
func: GodotString,
id: i64,
position: Vector2
)
pub fn get_node_position(&self, func: GodotString, id: i64) -> Vector2
[src]
pub fn get_node_position(&self, func: GodotString, id: i64) -> Vector2
pub fn sequence_connect(
&mut self,
func: GodotString,
from_node: i64,
from_output: i64,
to_node: i64
)
[src]
pub fn sequence_connect(
&mut self,
func: GodotString,
from_node: i64,
from_output: i64,
to_node: i64
)
pub fn sequence_disconnect(
&mut self,
func: GodotString,
from_node: i64,
from_output: i64,
to_node: i64
)
[src]
pub fn sequence_disconnect(
&mut self,
func: GodotString,
from_node: i64,
from_output: i64,
to_node: i64
)
pub fn has_sequence_connection(
&self,
func: GodotString,
from_node: i64,
from_output: i64,
to_node: i64
) -> bool
[src]
pub fn has_sequence_connection(
&self,
func: GodotString,
from_node: i64,
from_output: i64,
to_node: i64
) -> bool
pub fn data_connect(
&mut self,
func: GodotString,
from_node: i64,
from_port: i64,
to_node: i64,
to_port: i64
)
[src]
pub fn data_connect(
&mut self,
func: GodotString,
from_node: i64,
from_port: i64,
to_node: i64,
to_port: i64
)
pub fn data_disconnect(
&mut self,
func: GodotString,
from_node: i64,
from_port: i64,
to_node: i64,
to_port: i64
)
[src]
pub fn data_disconnect(
&mut self,
func: GodotString,
from_node: i64,
from_port: i64,
to_node: i64,
to_port: i64
)
pub fn has_data_connection(
&self,
func: GodotString,
from_node: i64,
from_port: i64,
to_node: i64,
to_port: i64
) -> bool
[src]
pub fn has_data_connection(
&self,
func: GodotString,
from_node: i64,
from_port: i64,
to_node: i64,
to_port: i64
) -> bool
pub fn add_variable(
&mut self,
name: GodotString,
default_value: Variant,
export: bool
)
[src]
pub fn add_variable(
&mut self,
name: GodotString,
default_value: Variant,
export: bool
)
pub fn has_variable(&self, name: GodotString) -> bool
[src]
pub fn has_variable(&self, name: GodotString) -> bool
pub fn remove_variable(&mut self, name: GodotString)
[src]
pub fn remove_variable(&mut self, name: GodotString)
pub fn set_variable_default_value(&mut self, name: GodotString, value: Variant)
[src]
pub fn set_variable_default_value(&mut self, name: GodotString, value: Variant)
pub fn get_variable_default_value(&self, name: GodotString) -> Variant
[src]
pub fn get_variable_default_value(&self, name: GodotString) -> Variant
pub fn set_variable_info(&mut self, name: GodotString, value: Dictionary)
[src]
pub fn set_variable_info(&mut self, name: GodotString, value: Dictionary)
pub fn get_variable_info(&self, name: GodotString) -> Dictionary
[src]
pub fn get_variable_info(&self, name: GodotString) -> Dictionary
pub fn set_variable_export(&mut self, name: GodotString, enable: bool)
[src]
pub fn set_variable_export(&mut self, name: GodotString, enable: bool)
pub fn get_variable_export(&self, name: GodotString) -> bool
[src]
pub fn get_variable_export(&self, name: GodotString) -> bool
pub fn rename_variable(&mut self, name: GodotString, new_name: GodotString)
[src]
pub fn rename_variable(&mut self, name: GodotString, new_name: GodotString)
pub fn add_custom_signal(&mut self, name: GodotString)
[src]
pub fn add_custom_signal(&mut self, name: GodotString)
pub fn has_custom_signal(&self, name: GodotString) -> bool
[src]
pub fn has_custom_signal(&self, name: GodotString) -> bool
pub fn custom_signal_add_argument(
&mut self,
name: GodotString,
_type: i64,
argname: GodotString,
index: i64
)
[src]
pub fn custom_signal_add_argument(
&mut self,
name: GodotString,
_type: i64,
argname: GodotString,
index: i64
)
pub fn custom_signal_set_argument_type(
&mut self,
name: GodotString,
argidx: i64,
_type: i64
)
[src]
pub fn custom_signal_set_argument_type(
&mut self,
name: GodotString,
argidx: i64,
_type: i64
)
pub fn custom_signal_get_argument_type(
&self,
name: GodotString,
argidx: i64
) -> VariantType
[src]
pub fn custom_signal_get_argument_type(
&self,
name: GodotString,
argidx: i64
) -> VariantType
pub fn custom_signal_set_argument_name(
&mut self,
name: GodotString,
argidx: i64,
argname: GodotString
)
[src]
pub fn custom_signal_set_argument_name(
&mut self,
name: GodotString,
argidx: i64,
argname: GodotString
)
pub fn custom_signal_get_argument_name(
&self,
name: GodotString,
argidx: i64
) -> GodotString
[src]
pub fn custom_signal_get_argument_name(
&self,
name: GodotString,
argidx: i64
) -> GodotString
pub fn custom_signal_remove_argument(&mut self, name: GodotString, argidx: i64)
[src]
pub fn custom_signal_remove_argument(&mut self, name: GodotString, argidx: i64)
pub fn custom_signal_get_argument_count(&self, name: GodotString) -> i64
[src]
pub fn custom_signal_get_argument_count(&self, name: GodotString) -> i64
pub fn custom_signal_swap_argument(
&mut self,
name: GodotString,
argidx: i64,
withidx: i64
)
[src]
pub fn custom_signal_swap_argument(
&mut self,
name: GodotString,
argidx: i64,
withidx: i64
)
pub fn remove_custom_signal(&mut self, name: GodotString)
[src]
pub fn remove_custom_signal(&mut self, name: GodotString)
pub fn rename_custom_signal(&mut self, name: GodotString, new_name: GodotString)
[src]
pub fn rename_custom_signal(&mut self, name: GodotString, new_name: GodotString)
pub fn set_instance_base_type(&mut self, _type: GodotString)
[src]
pub fn set_instance_base_type(&mut self, _type: GodotString)
pub fn _set_data(&mut self, data: Dictionary)
[src]
pub fn _set_data(&mut self, data: Dictionary)
pub fn _get_data(&self) -> Dictionary
[src]
pub fn _get_data(&self) -> Dictionary
pub fn can_instance(&self) -> bool
[src]
pub fn can_instance(&self) -> bool
Inherited from Script.
pub fn instance_has(&self, base_object: Option<Object>) -> bool
[src]
pub fn instance_has(&self, base_object: Option<Object>) -> bool
Inherited from Script.
pub fn has_source_code(&self) -> bool
[src]
pub fn has_source_code(&self) -> bool
Inherited from Script.
pub fn get_source_code(&self) -> GodotString
[src]
pub fn get_source_code(&self) -> GodotString
Inherited from Script.
pub fn set_source_code(&mut self, source: GodotString)
[src]
pub fn set_source_code(&mut self, source: GodotString)
Inherited from Script.
pub fn reload(&mut self, keep_state: bool) -> GodotResult
[src]
pub fn reload(&mut self, keep_state: bool) -> GodotResult
Inherited from Script.
pub fn get_base_script(&self) -> Option<Script>
[src]
pub fn get_base_script(&self) -> Option<Script>
Inherited from Script.
pub fn get_instance_base_type(&self) -> GodotString
[src]
pub fn get_instance_base_type(&self) -> GodotString
Inherited from Script.
pub fn has_script_signal(&self, signal_name: GodotString) -> bool
[src]
pub fn has_script_signal(&self, signal_name: GodotString) -> bool
Inherited from Script.
pub fn is_tool(&self) -> bool
[src]
pub fn is_tool(&self) -> bool
Inherited from Script.
pub fn _setup_local_to_scene(&mut self)
[src]
pub fn _setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
[src]
pub fn set_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
[src]
pub fn take_over_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn get_path(&self) -> GodotString
[src]
pub fn get_path(&self) -> GodotString
Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn set_name(&mut self, name: GodotString)
Inherited from Resource.
pub fn get_name(&self) -> GodotString
[src]
pub fn get_name(&self) -> GodotString
Inherited from Resource.
pub fn get_rid(&self) -> Rid
[src]
pub fn get_rid(&self) -> Rid
Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
[src]
pub fn set_local_to_scene(&mut self, enable: bool)
Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn is_local_to_scene(&self) -> bool
Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
[src]
pub fn get_local_scene(&self) -> Option<Node>
Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
[src]
pub fn setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
Inherited from Resource.
pub fn init_ref(&mut self) -> bool
[src]
pub fn init_ref(&mut self) -> bool
Inherited from Reference.
pub fn _notification(&mut self, what: i64)
[src]
pub fn _notification(&mut self, what: i64)
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
[src]
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
[src]
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub fn _init(&mut self)
[src]
pub fn _init(&mut self)
Inherited from Object.
pub fn get_class(&self) -> GodotString
[src]
pub fn get_class(&self) -> GodotString
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
[src]
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
[src]
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
[src]
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
[src]
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
[src]
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
[src]
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
[src]
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub fn get_instance_id(&self) -> i64
[src]
pub fn get_instance_id(&self) -> i64
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
[src]
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
[src]
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
[src]
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
[src]
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
[src]
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
[src]
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
[src]
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
[src]
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
[src]
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
[src]
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
[src]
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
[src]
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
[src]
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
[src]
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
[src]
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
[src]
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
[src]
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
[src]
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
[src]
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
[src]
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
[src]
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
[src]
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
[src]
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub fn to_script(&self) -> Script
[src]
pub fn to_script(&self) -> Script
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
pub fn to_resource(&self) -> Resource
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
pub fn to_reference(&self) -> Reference
Up-cast.
pub fn to_object(&self) -> Object
[src]
pub fn to_object(&self) -> Object
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Debug for VisualScript
[src]
impl Debug for VisualScript
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for VisualScript
[src]
impl GodotObject for VisualScript
fn class_name() -> &'static str
[src]
fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
[src]
unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for VisualScript
[src]
impl ToVariant for VisualScript
fn to_variant(&self) -> Variant
[src]
fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
[src]
fn from_variant(variant: &Variant) -> Option<Self>
impl Drop for VisualScript
[src]
impl Drop for VisualScript
Auto Trait Implementations
impl !Send for VisualScript
impl !Send for VisualScript
impl !Sync for VisualScript
impl !Sync for VisualScript