Struct gdnative_visual_script::VisualScriptSwitch[][src]

pub struct VisualScriptSwitch { /* fields omitted */ }

core class VisualScriptSwitch inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScriptSwitch inherits methods from:

Methods

impl VisualScriptSwitch
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualScriptSwitch
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualScriptSwitch
[src]

impl ToVariant for VisualScriptSwitch
[src]

impl Drop for VisualScriptSwitch
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations