Struct gdnative_visual_script::VisualScriptSelect[][src]

pub struct VisualScriptSelect { /* fields omitted */ }

core class VisualScriptSelect inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScriptSelect inherits methods from:

Methods

impl VisualScriptSelect
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from Resource.

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Inherited from Reference.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualScriptSelect
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualScriptSelect
[src]

impl ToVariant for VisualScriptSelect
[src]

impl Drop for VisualScriptSelect
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations