Struct gdnative_visual_script::VisualScriptEngineSingleton[][src]

pub struct VisualScriptEngineSingleton { /* fields omitted */ }

core class VisualScriptEngineSingleton inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScriptEngineSingleton inherits methods from:

Methods

impl VisualScriptEngineSingleton
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualScriptEngineSingleton
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualScriptEngineSingleton
[src]

impl ToVariant for VisualScriptEngineSingleton
[src]

impl Drop for VisualScriptEngineSingleton
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations