Struct gdnative_visual_script::VisualScriptEmitSignal[][src]

pub struct VisualScriptEmitSignal { /* fields omitted */ }

core class VisualScriptEmitSignal inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScriptEmitSignal inherits methods from:

Methods

impl VisualScriptEmitSignal
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from Resource.

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Inherited from Reference.

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Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualScriptEmitSignal
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualScriptEmitSignal
[src]

impl ToVariant for VisualScriptEmitSignal
[src]

impl Drop for VisualScriptEmitSignal
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations