Struct gdnative_visual_script::VisualScriptCustomNode[][src]

pub struct VisualScriptCustomNode { /* fields omitted */ }

core class VisualScriptCustomNode inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScriptCustomNode inherits methods from:

Methods

impl VisualScriptCustomNode
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from Resource.

Inherited from Resource.

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Inherited from Resource.

Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualScriptCustomNode
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualScriptCustomNode
[src]

impl ToVariant for VisualScriptCustomNode
[src]

impl Drop for VisualScriptCustomNode
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations