Struct gdnative_visual_script::VisualScriptSubCall[][src]

pub struct VisualScriptSubCall { /* fields omitted */ }

core class VisualScriptSubCall inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScriptSubCall inherits methods from:

Methods

impl VisualScriptSubCall
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualScriptSubCall
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualScriptSubCall
[src]

impl ToVariant for VisualScriptSubCall
[src]

impl Drop for VisualScriptSubCall
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations