Struct gdnative_visual_script::common::RayCast2D[][src]

pub struct RayCast2D { /* fields omitted */ }

core class RayCast2D inherits Node2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

RayCast2D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using RayCast2D::free.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

RayCast2D inherits methods from:

Methods

impl RayCast2D
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using RayCast2D::free.

Manually deallocate the object.

Inherited from Node2D.

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Inherited from CanvasItem.

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Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for RayCast2D
[src]

impl QueueFree for RayCast2D
[src]

impl Free for RayCast2D
[src]

impl Clone for RayCast2D
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl ToVariant for RayCast2D
[src]

impl Debug for RayCast2D
[src]

Formats the value using the given formatter. Read more

impl Copy for RayCast2D
[src]

Auto Trait Implementations

impl !Send for RayCast2D

impl !Sync for RayCast2D