Struct gdnative_visual_script::common::InputEventKey[][src]

pub struct InputEventKey { /* fields omitted */ }

core class InputEventKey inherits InputEventWithModifiers (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

InputEventKey inherits methods from:

Methods

impl InputEventKey
[src]

Creates a new reference to the same reference-counted object.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEventWithModifiers.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for InputEventKey
[src]

impl ToVariant for InputEventKey
[src]

impl Debug for InputEventKey
[src]

Formats the value using the given formatter. Read more

impl Drop for InputEventKey
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for InputEventKey

impl !Sync for InputEventKey