pub struct PhysicsServer { /* private fields */ }Expand description
core singleton class PhysicsServer inherits Object (unsafe).
§Official documentation
See the documentation of this class in the Godot engine’s official documentation.
§Feature flag
This type is behind the gdnative crate’s physics feature flag.
§Class hierarchy
PhysicsServer inherits methods from:
Implementations§
Source§impl PhysicsServer
impl PhysicsServer
pub fn godot_singleton() -> Self
pub fn shape_create(&mut self, _type: i64) -> Rid
pub fn shape_set_data(&mut self, shape: Rid, data: Variant)
pub fn shape_get_type(&self, shape: Rid) -> PhysicsServerShapeType
pub fn shape_get_data(&self, shape: Rid) -> Variant
pub fn space_create(&mut self) -> Rid
pub fn space_set_active(&mut self, space: Rid, active: bool)
pub fn space_is_active(&self, space: Rid) -> bool
pub fn space_set_param(&mut self, space: Rid, param: i64, value: f64)
pub fn space_get_param(&self, space: Rid, param: i64) -> f64
pub fn space_get_direct_state( &mut self, space: Rid, ) -> Option<PhysicsDirectSpaceState>
pub fn area_create(&mut self) -> Rid
pub fn area_set_space(&mut self, area: Rid, space: Rid)
pub fn area_get_space(&self, area: Rid) -> Rid
pub fn area_set_space_override_mode(&mut self, area: Rid, mode: i64)
pub fn area_get_space_override_mode( &self, area: Rid, ) -> PhysicsServerAreaSpaceOverrideMode
pub fn area_add_shape(&mut self, area: Rid, shape: Rid, transform: Transform)
pub fn area_set_shape(&mut self, area: Rid, shape_idx: i64, shape: Rid)
pub fn area_set_shape_transform( &mut self, area: Rid, shape_idx: i64, transform: Transform, )
pub fn area_get_shape_count(&self, area: Rid) -> i64
pub fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Rid
pub fn area_get_shape_transform(&self, area: Rid, shape_idx: i64) -> Transform
pub fn area_remove_shape(&mut self, area: Rid, shape_idx: i64)
pub fn area_clear_shapes(&mut self, area: Rid)
pub fn area_set_collision_layer(&mut self, area: Rid, layer: i64)
pub fn area_set_collision_mask(&mut self, area: Rid, mask: i64)
pub fn area_set_param(&mut self, area: Rid, param: i64, value: Variant)
pub fn area_set_transform(&mut self, area: Rid, transform: Transform)
pub fn area_get_param(&self, area: Rid, param: i64) -> Variant
pub fn area_get_transform(&self, area: Rid) -> Transform
pub fn area_attach_object_instance_id(&mut self, area: Rid, id: i64)
pub fn area_get_object_instance_id(&self, area: Rid) -> i64
pub fn area_set_monitor_callback( &mut self, area: Rid, receiver: Option<Object>, method: GodotString, )
pub fn area_set_area_monitor_callback( &mut self, area: Rid, receiver: Option<Object>, method: GodotString, )
pub fn area_set_monitorable(&mut self, area: Rid, monitorable: bool)
pub fn area_set_ray_pickable(&mut self, area: Rid, enable: bool)
pub fn area_is_ray_pickable(&self, area: Rid) -> bool
pub fn body_create(&mut self, mode: i64, init_sleeping: bool) -> Rid
pub fn body_set_space(&mut self, body: Rid, space: Rid)
pub fn body_get_space(&self, body: Rid) -> Rid
pub fn body_set_mode(&mut self, body: Rid, mode: i64)
pub fn body_get_mode(&self, body: Rid) -> PhysicsServerBodyMode
pub fn body_set_collision_layer(&mut self, body: Rid, layer: i64)
pub fn body_get_collision_layer(&self, body: Rid) -> i64
pub fn body_set_collision_mask(&mut self, body: Rid, mask: i64)
pub fn body_get_collision_mask(&self, body: Rid) -> i64
pub fn body_add_shape(&mut self, body: Rid, shape: Rid, transform: Transform)
pub fn body_set_shape(&mut self, body: Rid, shape_idx: i64, shape: Rid)
pub fn body_set_shape_transform( &mut self, body: Rid, shape_idx: i64, transform: Transform, )
pub fn body_get_shape_count(&self, body: Rid) -> i64
pub fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Rid
pub fn body_get_shape_transform(&self, body: Rid, shape_idx: i64) -> Transform
pub fn body_remove_shape(&mut self, body: Rid, shape_idx: i64)
pub fn body_clear_shapes(&mut self, body: Rid)
pub fn body_attach_object_instance_id(&mut self, body: Rid, id: i64)
pub fn body_get_object_instance_id(&self, body: Rid) -> i64
pub fn body_set_enable_continuous_collision_detection( &mut self, body: Rid, enable: bool, )
pub fn body_is_continuous_collision_detection_enabled(&self, body: Rid) -> bool
pub fn body_set_param(&mut self, body: Rid, param: i64, value: f64)
pub fn body_get_param(&self, body: Rid, param: i64) -> f64
pub fn body_set_kinematic_safe_margin(&mut self, body: Rid, margin: f64)
pub fn body_get_kinematic_safe_margin(&self, body: Rid) -> f64
pub fn body_set_state(&mut self, body: Rid, state: i64, value: Variant)
pub fn body_get_state(&self, body: Rid, state: i64) -> Variant
pub fn body_add_central_force(&mut self, body: Rid, force: Vector3)
pub fn body_add_force(&mut self, body: Rid, force: Vector3, position: Vector3)
pub fn body_add_torque(&mut self, body: Rid, torque: Vector3)
pub fn body_apply_central_impulse(&mut self, body: Rid, impulse: Vector3)
pub fn body_apply_impulse( &mut self, body: Rid, position: Vector3, impulse: Vector3, )
pub fn body_apply_torque_impulse(&mut self, body: Rid, impulse: Vector3)
pub fn body_set_axis_velocity(&mut self, body: Rid, axis_velocity: Vector3)
pub fn body_set_axis_lock(&mut self, body: Rid, axis: i64, lock: bool)
pub fn body_is_axis_locked(&self, body: Rid, axis: i64) -> bool
pub fn body_add_collision_exception(&mut self, body: Rid, excepted_body: Rid)
pub fn body_remove_collision_exception(&mut self, body: Rid, excepted_body: Rid)
pub fn body_set_max_contacts_reported(&mut self, body: Rid, amount: i64)
pub fn body_get_max_contacts_reported(&self, body: Rid) -> i64
pub fn body_set_omit_force_integration(&mut self, body: Rid, enable: bool)
pub fn body_is_omitting_force_integration(&self, body: Rid) -> bool
pub fn body_set_force_integration_callback( &mut self, body: Rid, receiver: Option<Object>, method: GodotString, userdata: Variant, )
pub fn body_set_ray_pickable(&mut self, body: Rid, enable: bool)
pub fn body_is_ray_pickable(&self, body: Rid) -> bool
pub fn body_get_direct_state( &mut self, body: Rid, ) -> Option<PhysicsDirectBodyState>
pub fn joint_create_pin( &mut self, body_A: Rid, local_A: Vector3, body_B: Rid, local_B: Vector3, ) -> Rid
pub fn pin_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
pub fn pin_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub fn pin_joint_set_local_a(&mut self, joint: Rid, local_A: Vector3)
pub fn pin_joint_get_local_a(&self, joint: Rid) -> Vector3
pub fn pin_joint_set_local_b(&mut self, joint: Rid, local_B: Vector3)
pub fn pin_joint_get_local_b(&self, joint: Rid) -> Vector3
pub fn joint_create_hinge( &mut self, body_A: Rid, hinge_A: Transform, body_B: Rid, hinge_B: Transform, ) -> Rid
pub fn hinge_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
pub fn hinge_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub fn hinge_joint_set_flag(&mut self, joint: Rid, flag: i64, enabled: bool)
pub fn hinge_joint_get_flag(&self, joint: Rid, flag: i64) -> bool
pub fn joint_create_slider( &mut self, body_A: Rid, local_ref_A: Transform, body_B: Rid, local_ref_B: Transform, ) -> Rid
pub fn slider_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
pub fn slider_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub fn joint_create_cone_twist( &mut self, body_A: Rid, local_ref_A: Transform, body_B: Rid, local_ref_B: Transform, ) -> Rid
pub fn cone_twist_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
pub fn cone_twist_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub fn joint_get_type(&self, joint: Rid) -> PhysicsServerJointType
pub fn joint_set_solver_priority(&mut self, joint: Rid, priority: i64)
pub fn joint_get_solver_priority(&self, joint: Rid) -> i64
pub fn joint_create_generic_6dof( &mut self, body_A: Rid, local_ref_A: Transform, body_B: Rid, local_ref_B: Transform, ) -> Rid
pub fn generic_6dof_joint_set_param( &mut self, joint: Rid, axis: i64, param: i64, value: f64, )
pub fn generic_6dof_joint_get_param( &mut self, joint: Rid, axis: i64, param: i64, ) -> f64
pub fn generic_6dof_joint_set_flag( &mut self, joint: Rid, axis: i64, flag: i64, enable: bool, )
pub fn generic_6dof_joint_get_flag( &mut self, joint: Rid, axis: i64, flag: i64, ) -> bool
pub fn free_rid(&mut self, rid: Rid)
pub fn set_active(&mut self, active: bool)
pub fn get_process_info(&mut self, process_info: i64) -> i64
Sourcepub fn _notification(&mut self, what: i64)
pub fn _notification(&mut self, what: i64)
Inherited from Object.
Sourcepub fn _get(&mut self, property: GodotString) -> Variant
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn _get_property_list(&mut self) -> VariantArray
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
Sourcepub fn get_class(&self) -> GodotString
pub fn get_class(&self) -> GodotString
Inherited from Object.
Sourcepub fn is_class(&self, _type: GodotString) -> bool
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
Sourcepub fn set(&mut self, property: GodotString, value: Variant)
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get(&self, property: GodotString) -> Variant
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn set_indexed(&mut self, property: NodePath, value: Variant)
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
Sourcepub fn get_indexed(&self, property: NodePath) -> Variant
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
Sourcepub fn get_property_list(&self) -> VariantArray
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_method_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn notification(&mut self, what: i64, reversed: bool)
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
Sourcepub fn get_instance_id(&self) -> i64
pub fn get_instance_id(&self) -> i64
Inherited from Object.
Sourcepub fn set_script(&mut self, script: Option<Reference>)
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
Sourcepub fn get_script(&self) -> Option<Reference>
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
Sourcepub fn set_meta(&mut self, name: GodotString, value: Variant)
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get_meta(&self, name: GodotString) -> Variant
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
Sourcepub fn has_meta(&self, name: GodotString) -> bool
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_meta_list(&self) -> StringArray
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
Sourcepub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
Sourcepub fn has_user_signal(&self, signal: GodotString) -> bool
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
Sourcepub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant],
) -> Variant
pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
Sourcepub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
Sourcepub fn has_method(&self, method: GodotString) -> bool
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
Sourcepub fn get_incoming_connections(&self) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
Sourcepub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64,
) -> GodotResult
pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult
Inherited from Object.
Sourcepub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
)
pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )
Inherited from Object.
Sourcepub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
) -> bool
pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool
Inherited from Object.
Sourcepub fn set_block_signals(&mut self, enable: bool)
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn is_blocking_signals(&self) -> bool
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
Sourcepub fn property_list_changed_notify(&mut self)
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
Sourcepub fn set_message_translation(&mut self, enable: bool)
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn can_translate_messages(&self) -> bool
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
Sourcepub fn tr(&self, message: GodotString) -> GodotString
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
Sourcepub fn is_queued_for_deletion(&self) -> bool
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
Sourcepub fn cast<T: GodotObject>(&self) -> Option<T>
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations§
Source§impl Clone for PhysicsServer
impl Clone for PhysicsServer
Source§fn clone(&self) -> PhysicsServer
fn clone(&self) -> PhysicsServer
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more