Struct gdnative_physics::VehicleBody[][src]

pub struct VehicleBody { /* fields omitted */ }

core class VehicleBody inherits RigidBody (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VehicleBody is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using VehicleBody::free.

Feature flag

This type is behind the gdnative crate's physics feature flag.

Class hierarchy

VehicleBody inherits methods from:

Methods

impl VehicleBody
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VehicleBody::free.

Manually deallocate the object.

Inherited from RigidBody.

Inherited from RigidBody.

Inherited from RigidBody.

Inherited from RigidBody.

Inherited from RigidBody.

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Inherited from RigidBody.

Inherited from RigidBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from PhysicsBody.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

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Inherited from Spatial.

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Inherited from Object.

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Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for VehicleBody
[src]

impl Clone for VehicleBody
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for VehicleBody
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VehicleBody
[src]

impl ToVariant for VehicleBody
[src]

impl Free for VehicleBody
[src]

impl QueueFree for VehicleBody
[src]

Auto Trait Implementations

impl !Send for VehicleBody

impl !Sync for VehicleBody