Struct gdnative_physics::PhysicsBody[][src]

pub struct PhysicsBody { /* fields omitted */ }

core class PhysicsBody inherits CollisionObject (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Feature flag

This type is behind the gdnative crate's physics feature flag.

Class hierarchy

PhysicsBody inherits methods from:

Methods

impl PhysicsBody
[src]

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

Inherited from CollisionObject.

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Inherited from Spatial.

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Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for PhysicsBody
[src]

impl Clone for PhysicsBody
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for PhysicsBody
[src]

Formats the value using the given formatter. Read more

impl GodotObject for PhysicsBody
[src]

impl ToVariant for PhysicsBody
[src]

impl QueueFree for PhysicsBody
[src]

Auto Trait Implementations

impl !Send for PhysicsBody

impl !Sync for PhysicsBody