Struct gdnative_physics::PhysicsMaterial[][src]

pub struct PhysicsMaterial { /* fields omitted */ }

core class PhysicsMaterial inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's physics feature flag.

Class hierarchy

PhysicsMaterial inherits methods from:

Methods

impl PhysicsMaterial
[src]

Creates a new reference to the same reference-counted object.

Inherited from Resource.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for PhysicsMaterial
[src]

Formats the value using the given formatter. Read more

impl GodotObject for PhysicsMaterial
[src]

impl ToVariant for PhysicsMaterial
[src]

impl Drop for PhysicsMaterial
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations