Struct gdnative_physics::PhysicsMaterial [−][src]
pub struct PhysicsMaterial { /* fields omitted */ }
core class PhysicsMaterial
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's physics
feature flag.
Class hierarchy
PhysicsMaterial inherits methods from:
Methods
impl PhysicsMaterial
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impl PhysicsMaterial
pub fn new() -> Self
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pub fn new() -> Self
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn _setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
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pub fn set_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn get_path(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
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pub fn set_name(&mut self, name: GodotString)
Inherited from Resource.
pub fn get_name(&self) -> GodotString
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pub fn get_name(&self) -> GodotString
Inherited from Resource.
pub fn get_rid(&self) -> Rid
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pub fn get_rid(&self) -> Rid
Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_local_to_scene(&mut self, enable: bool)
Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
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pub fn is_local_to_scene(&self) -> bool
Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_local_scene(&self) -> Option<Node>
Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
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pub fn setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
Inherited from Resource.
pub fn init_ref(&mut self) -> bool
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pub fn init_ref(&mut self) -> bool
Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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pub fn _notification(&mut self, what: i64)
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub fn _init(&mut self)
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pub fn _init(&mut self)
Inherited from Object.
pub fn get_class(&self) -> GodotString
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pub fn get_class(&self) -> GodotString
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub fn get_instance_id(&self) -> i64
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pub fn get_instance_id(&self) -> i64
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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pub fn property_list_changed_notify(&mut self)
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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pub fn can_translate_messages(&self) -> bool
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub fn to_resource(&self) -> Resource
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pub fn to_resource(&self) -> Resource
Up-cast.
pub fn to_reference(&self) -> Reference
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pub fn to_reference(&self) -> Reference
Up-cast.
pub fn to_object(&self) -> Object
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pub fn to_object(&self) -> Object
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Debug for PhysicsMaterial
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impl Debug for PhysicsMaterial
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for PhysicsMaterial
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impl GodotObject for PhysicsMaterial
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for PhysicsMaterial
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impl ToVariant for PhysicsMaterial
fn to_variant(&self) -> Variant
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fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
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fn from_variant(variant: &Variant) -> Option<Self>
impl Drop for PhysicsMaterial
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impl Drop for PhysicsMaterial
Auto Trait Implementations
impl !Send for PhysicsMaterial
impl !Send for PhysicsMaterial
impl !Sync for PhysicsMaterial
impl !Sync for PhysicsMaterial