Struct gdnative_network::WebSocketMultiplayerPeer[][src]

pub struct WebSocketMultiplayerPeer { /* fields omitted */ }

core class WebSocketMultiplayerPeer inherits NetworkedMultiplayerPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's network feature flag.

Class hierarchy

WebSocketMultiplayerPeer inherits methods from:

Methods

impl WebSocketMultiplayerPeer
[src]

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for WebSocketMultiplayerPeer
[src]

Formats the value using the given formatter. Read more

impl GodotObject for WebSocketMultiplayerPeer
[src]

impl ToVariant for WebSocketMultiplayerPeer
[src]

Auto Trait Implementations