Enum gdnative_common::NetworkedMultiplayerPeerConnectionStatus [−][src]
#[repr(u32)]pub enum NetworkedMultiplayerPeerConnectionStatus { ConnectionDisconnected, ConnectionConnecting, ConnectionConnected, }
Variants
ConnectionDisconnectedConnectionConnectingConnectionConnected
Trait Implementations
impl Copy for NetworkedMultiplayerPeerConnectionStatus[src]
impl Copy for NetworkedMultiplayerPeerConnectionStatusimpl Clone for NetworkedMultiplayerPeerConnectionStatus[src]
impl Clone for NetworkedMultiplayerPeerConnectionStatusfn clone(&self) -> NetworkedMultiplayerPeerConnectionStatus[src]
fn clone(&self) -> NetworkedMultiplayerPeerConnectionStatusReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for NetworkedMultiplayerPeerConnectionStatus[src]
impl Debug for NetworkedMultiplayerPeerConnectionStatusfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for NetworkedMultiplayerPeerConnectionStatus[src]
impl PartialEq for NetworkedMultiplayerPeerConnectionStatusfn eq(&self, other: &NetworkedMultiplayerPeerConnectionStatus) -> bool[src]
fn eq(&self, other: &NetworkedMultiplayerPeerConnectionStatus) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for NetworkedMultiplayerPeerConnectionStatus[src]
impl Eq for NetworkedMultiplayerPeerConnectionStatusimpl Hash for NetworkedMultiplayerPeerConnectionStatus[src]
impl Hash for NetworkedMultiplayerPeerConnectionStatus