pub struct InitializeInfo { /* private fields */ }
Expand description
Context for the godot_gdnative_init
callback.
Implementations§
Source§impl InitializeInfo
impl InitializeInfo
Sourcepub fn active_library_path(&self) -> &GodotString
pub fn active_library_path(&self) -> &GodotString
Returns a path to the library relative to the project.
Example: res://../../target/debug/libhello_world.dylib
pub fn report_loading_error<T>(&self, message: T)where
T: Display,
Auto Trait Implementations§
impl Freeze for InitializeInfo
impl RefUnwindSafe for InitializeInfo
impl !Send for InitializeInfo
impl !Sync for InitializeInfo
impl Unpin for InitializeInfo
impl UnwindSafe for InitializeInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more