pub struct InitializeInfo { /* private fields */ }Expand description
Context for the godot_gdnative_init callback.
Implementations§
Source§impl InitializeInfo
impl InitializeInfo
Sourcepub fn active_library_path(&self) -> &GodotString
pub fn active_library_path(&self) -> &GodotString
Returns a path to the library relative to the project.
Example: res://../../target/debug/libhello_world.dylib
pub fn report_loading_error<T>(&self, message: T)where
T: Display,
Auto Trait Implementations§
impl Freeze for InitializeInfo
impl RefUnwindSafe for InitializeInfo
impl !Send for InitializeInfo
impl !Sync for InitializeInfo
impl Unpin for InitializeInfo
impl UnsafeUnpin for InitializeInfo
impl UnwindSafe for InitializeInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more