Struct gdnative_core::Object [−][src]
pub struct Object { /* fields omitted */ }The base class of most Godot classes.
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
Object is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Object::free.
Methods
impl Object[src]
impl Objectpub fn new() -> Self[src]
pub fn new() -> SelfConstructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Object::free.
pub unsafe fn free(self)[src]
pub unsafe fn free(self)Manually deallocate the object.
pub unsafe fn _notification(&mut self, what: i64)[src]
pub unsafe fn _notification(&mut self, what: i64)pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> boolpub unsafe fn _get(&mut self, property: GodotString) -> Variant[src]
pub unsafe fn _get(&mut self, property: GodotString) -> Variantpub unsafe fn _get_property_list(&mut self) -> VariantArray[src]
pub unsafe fn _get_property_list(&mut self) -> VariantArraypub unsafe fn _init(&mut self)[src]
pub unsafe fn _init(&mut self)pub unsafe fn get_class(&self) -> GodotString[src]
pub unsafe fn get_class(&self) -> GodotStringpub unsafe fn is_class(&self, _type: GodotString) -> bool[src]
pub unsafe fn is_class(&self, _type: GodotString) -> boolpub unsafe fn set(&mut self, property: GodotString, value: Variant)[src]
pub unsafe fn set(&mut self, property: GodotString, value: Variant)pub unsafe fn get(&self, property: GodotString) -> Variant[src]
pub unsafe fn get(&self, property: GodotString) -> Variantpub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)[src]
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)pub unsafe fn get_indexed(&self, property: NodePath) -> Variant[src]
pub unsafe fn get_indexed(&self, property: NodePath) -> Variantpub unsafe fn get_property_list(&self) -> VariantArray[src]
pub unsafe fn get_property_list(&self) -> VariantArraypub unsafe fn get_method_list(&self) -> VariantArray[src]
pub unsafe fn get_method_list(&self) -> VariantArraypub unsafe fn notification(&mut self, what: i64, reversed: bool)[src]
pub unsafe fn notification(&mut self, what: i64, reversed: bool)pub unsafe fn get_instance_id(&self) -> i64[src]
pub unsafe fn get_instance_id(&self) -> i64pub unsafe fn set_script(&mut self, script: Option<Reference>)[src]
pub unsafe fn set_script(&mut self, script: Option<Reference>)pub unsafe fn get_script(&self) -> Option<Reference>[src]
pub unsafe fn get_script(&self) -> Option<Reference>pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)[src]
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)pub unsafe fn get_meta(&self, name: GodotString) -> Variant[src]
pub unsafe fn get_meta(&self, name: GodotString) -> Variantpub unsafe fn has_meta(&self, name: GodotString) -> bool[src]
pub unsafe fn has_meta(&self, name: GodotString) -> boolpub unsafe fn get_meta_list(&self) -> StringArray[src]
pub unsafe fn get_meta_list(&self) -> StringArraypub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)[src]
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool[src]
pub unsafe fn has_user_signal(&self, signal: GodotString) -> boolpub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variantpub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variantpub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variantpub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant[src]
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variantpub unsafe fn has_method(&self, method: GodotString) -> bool[src]
pub unsafe fn has_method(&self, method: GodotString) -> boolpub unsafe fn get_signal_list(&self) -> VariantArray[src]
pub unsafe fn get_signal_list(&self) -> VariantArraypub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray[src]
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArraypub unsafe fn get_incoming_connections(&self) -> VariantArray[src]
pub unsafe fn get_incoming_connections(&self) -> VariantArraypub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult[src]
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResultpub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)[src]
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool[src]
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> boolpub unsafe fn set_block_signals(&mut self, enable: bool)[src]
pub unsafe fn set_block_signals(&mut self, enable: bool)pub unsafe fn is_blocking_signals(&self) -> bool[src]
pub unsafe fn is_blocking_signals(&self) -> boolpub unsafe fn property_list_changed_notify(&mut self)[src]
pub unsafe fn property_list_changed_notify(&mut self)pub unsafe fn set_message_translation(&mut self, enable: bool)[src]
pub unsafe fn set_message_translation(&mut self, enable: bool)pub unsafe fn can_translate_messages(&self) -> bool[src]
pub unsafe fn can_translate_messages(&self) -> boolpub unsafe fn tr(&self, message: GodotString) -> GodotString[src]
pub unsafe fn tr(&self, message: GodotString) -> GodotStringpub unsafe fn is_queued_for_deletion(&self) -> bool[src]
pub unsafe fn is_queued_for_deletion(&self) -> boolpub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>Generic dynamic cast.
Trait Implementations
impl Copy for Object[src]
impl Copy for Objectimpl Clone for Object[src]
impl Clone for Objectfn clone(&self) -> Object[src]
fn clone(&self) -> ObjectReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Debug for Object[src]
impl Debug for Objectfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl GodotObject for Object[src]
impl GodotObject for Objectfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl ToVariant for Object[src]
impl ToVariant for Objectfn to_variant(&self) -> Variant[src]
fn to_variant(&self) -> Variantfn from_variant(variant: &Variant) -> Option<Self>[src]
fn from_variant(variant: &Variant) -> Option<Self>impl Free for Object[src]
impl Free for Objectunsafe fn godot_free(self)[src]
unsafe fn godot_free(self)