Struct gdnative_core::Object [−][src]
pub struct Object { /* fields omitted */ }
The base class of most Godot classes.
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
Object
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Object::free
.
Methods
impl Object
[src]
impl Object
pub fn new() -> Self
[src]
pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Object::free
.
pub unsafe fn free(self)
[src]
pub unsafe fn free(self)
Manually deallocate the object.
pub unsafe fn _notification(&mut self, what: i64)
[src]
pub unsafe fn _notification(&mut self, what: i64)
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
[src]
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
pub unsafe fn _get_property_list(&mut self) -> VariantArray
[src]
pub unsafe fn _get_property_list(&mut self) -> VariantArray
pub unsafe fn _init(&mut self)
[src]
pub unsafe fn _init(&mut self)
pub unsafe fn get_class(&self) -> GodotString
[src]
pub unsafe fn get_class(&self) -> GodotString
pub unsafe fn is_class(&self, _type: GodotString) -> bool
[src]
pub unsafe fn is_class(&self, _type: GodotString) -> bool
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
[src]
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
pub unsafe fn get(&self, property: GodotString) -> Variant
[src]
pub unsafe fn get(&self, property: GodotString) -> Variant
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
[src]
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
pub unsafe fn get_property_list(&self) -> VariantArray
[src]
pub unsafe fn get_property_list(&self) -> VariantArray
pub unsafe fn get_method_list(&self) -> VariantArray
[src]
pub unsafe fn get_method_list(&self) -> VariantArray
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
[src]
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
pub unsafe fn get_instance_id(&self) -> i64
[src]
pub unsafe fn get_instance_id(&self) -> i64
pub unsafe fn set_script(&mut self, script: Option<Reference>)
[src]
pub unsafe fn set_script(&mut self, script: Option<Reference>)
pub unsafe fn get_script(&self) -> Option<Reference>
[src]
pub unsafe fn get_script(&self) -> Option<Reference>
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
[src]
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
[src]
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
pub unsafe fn has_meta(&self, name: GodotString) -> bool
[src]
pub unsafe fn has_meta(&self, name: GodotString) -> bool
pub unsafe fn get_meta_list(&self) -> StringArray
[src]
pub unsafe fn get_meta_list(&self) -> StringArray
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
[src]
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
[src]
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
[src]
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
pub unsafe fn has_method(&self, method: GodotString) -> bool
[src]
pub unsafe fn has_method(&self, method: GodotString) -> bool
pub unsafe fn get_signal_list(&self) -> VariantArray
[src]
pub unsafe fn get_signal_list(&self) -> VariantArray
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
[src]
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
pub unsafe fn get_incoming_connections(&self) -> VariantArray
[src]
pub unsafe fn get_incoming_connections(&self) -> VariantArray
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
[src]
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
[src]
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub unsafe fn set_block_signals(&mut self, enable: bool)
[src]
pub unsafe fn set_block_signals(&mut self, enable: bool)
pub unsafe fn is_blocking_signals(&self) -> bool
[src]
pub unsafe fn is_blocking_signals(&self) -> bool
pub unsafe fn property_list_changed_notify(&mut self)
[src]
pub unsafe fn property_list_changed_notify(&mut self)
pub unsafe fn set_message_translation(&mut self, enable: bool)
[src]
pub unsafe fn set_message_translation(&mut self, enable: bool)
pub unsafe fn can_translate_messages(&self) -> bool
[src]
pub unsafe fn can_translate_messages(&self) -> bool
pub unsafe fn tr(&self, message: GodotString) -> GodotString
[src]
pub unsafe fn tr(&self, message: GodotString) -> GodotString
pub unsafe fn is_queued_for_deletion(&self) -> bool
[src]
pub unsafe fn is_queued_for_deletion(&self) -> bool
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Copy for Object
[src]
impl Copy for Object
impl Clone for Object
[src]
impl Clone for Object
fn clone(&self) -> Object
[src]
fn clone(&self) -> Object
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for Object
[src]
impl Debug for Object
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for Object
[src]
impl GodotObject for Object
fn class_name() -> &'static str
[src]
fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
[src]
unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for Object
[src]
impl ToVariant for Object
fn to_variant(&self) -> Variant
[src]
fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
[src]
fn from_variant(variant: &Variant) -> Option<Self>
impl Free for Object
[src]
impl Free for Object
unsafe fn godot_free(self)
[src]
unsafe fn godot_free(self)