#[repr(C)]pub struct godot_signal {
pub name: godot_string,
pub num_args: i32,
pub args: *mut godot_signal_argument,
pub num_default_args: i32,
pub default_args: *mut godot_variant,
}
Fields§
§name: godot_string
§num_args: i32
§args: *mut godot_signal_argument
§num_default_args: i32
§default_args: *mut godot_variant
Trait Implementations§
Source§impl Clone for godot_signal
impl Clone for godot_signal
Source§fn clone(&self) -> godot_signal
fn clone(&self) -> godot_signal
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for godot_signal
impl Debug for godot_signal
Source§impl Default for godot_signal
impl Default for godot_signal
Source§fn default() -> godot_signal
fn default() -> godot_signal
Returns the “default value” for a type. Read more
impl Copy for godot_signal
Auto Trait Implementations§
impl Freeze for godot_signal
impl RefUnwindSafe for godot_signal
impl !Send for godot_signal
impl !Sync for godot_signal
impl Unpin for godot_signal
impl UnwindSafe for godot_signal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more