#[repr(C)]pub struct godot_signal_argument {
pub name: godot_string,
pub type_: i32,
pub hint: u32,
pub hint_string: godot_string,
pub usage: u32,
pub default_value: godot_variant,
}
Fields§
§name: godot_string
§type_: i32
§hint: u32
§hint_string: godot_string
§usage: u32
§default_value: godot_variant
Trait Implementations§
Source§impl Clone for godot_signal_argument
impl Clone for godot_signal_argument
Source§fn clone(&self) -> godot_signal_argument
fn clone(&self) -> godot_signal_argument
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for godot_signal_argument
impl Debug for godot_signal_argument
Source§impl Default for godot_signal_argument
impl Default for godot_signal_argument
Source§fn default() -> godot_signal_argument
fn default() -> godot_signal_argument
Returns the “default value” for a type. Read more
impl Copy for godot_signal_argument
Auto Trait Implementations§
impl Freeze for godot_signal_argument
impl RefUnwindSafe for godot_signal_argument
impl Send for godot_signal_argument
impl Sync for godot_signal_argument
impl Unpin for godot_signal_argument
impl UnwindSafe for godot_signal_argument
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more