#[repr(C)]pub struct TypedVector2D<T, U> {
pub x: T,
pub y: T,
/* private fields */
}Expand description
A 2d Vector tagged with a unit.
Fields§
§x: T§y: TImplementations§
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn zero() -> TypedVector2D<T, U>
pub fn zero() -> TypedVector2D<T, U>
Constructor, setting all components to zero.
Sourcepub fn to_3d(&self) -> TypedVector3D<T, U>
pub fn to_3d(&self) -> TypedVector3D<T, U>
Convert into a 3d vector.
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn new(x: T, y: T) -> TypedVector2D<T, U>
pub fn new(x: T, y: T) -> TypedVector2D<T, U>
Constructor taking scalar values directly.
Source§impl<T, U> TypedVector2D<T, U>where
T: Copy,
impl<T, U> TypedVector2D<T, U>where
T: Copy,
Sourcepub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> TypedVector2D<T, U>
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> TypedVector2D<T, U>
Constructor taking properly typed Lengths instead of scalar values.
Sourcepub fn extend(&self, z: T) -> TypedVector3D<T, U>
pub fn extend(&self, z: T) -> TypedVector3D<T, U>
Create a 3d vector from this one, using the specified z value.
Sourcepub fn to_point(&self) -> TypedPoint2D<T, U>
pub fn to_point(&self) -> TypedPoint2D<T, U>
Cast this vector into a point.
Equivalent to adding this vector to the origin.
Sourcepub fn yx(&self) -> TypedVector2D<T, U>
pub fn yx(&self) -> TypedVector2D<T, U>
Swap x and y.
Sourcepub fn to_size(&self) -> TypedSize2D<T, U>
pub fn to_size(&self) -> TypedSize2D<T, U>
Cast this vector into a size.
Sourcepub fn to_untyped(&self) -> TypedVector2D<T, UnknownUnit>
pub fn to_untyped(&self) -> TypedVector2D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn from_untyped(p: &TypedVector2D<T, UnknownUnit>) -> TypedVector2D<T, U>
pub fn from_untyped(p: &TypedVector2D<T, UnknownUnit>) -> TypedVector2D<T, U>
Tag a unit-less value with units.
Sourcepub fn cast_unit<V>(&self) -> TypedVector2D<T, V>
pub fn cast_unit<V>(&self) -> TypedVector2D<T, V>
Cast the unit
pub fn to_array(&self) -> [T; 2]
pub fn to_tuple(&self) -> (T, T)
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
pub fn to_transform(&self) -> TypedTransform2D<T, U, U>
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn angle_from_x_axis(&self) -> Angle<T>
pub fn angle_from_x_axis(&self) -> Angle<T>
Returns the angle between this vector and the x axis between -PI and PI.
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn dot(self, other: TypedVector2D<T, U>) -> T
pub fn dot(self, other: TypedVector2D<T, U>) -> T
Dot product.
Sourcepub fn cross(self, other: TypedVector2D<T, U>) -> T
pub fn cross(self, other: TypedVector2D<T, U>) -> T
Returns the norm of the cross product [self.x, self.y, 0] x [other.x, other.y, 0]..
pub fn normalize(self) -> TypedVector2D<T, U>where
T: Float,
Sourcepub fn robust_normalize(self) -> TypedVector2D<T, U>where
T: Float,
pub fn robust_normalize(self) -> TypedVector2D<T, U>where
T: Float,
Return the normalized vector even if the length is larger than the max value of Float.
pub fn square_length(&self) -> T
pub fn length(&self) -> Twhere
T: Float,
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn lerp(&self, other: TypedVector2D<T, U>, t: T) -> TypedVector2D<T, U>
pub fn lerp(&self, other: TypedVector2D<T, U>, t: T) -> TypedVector2D<T, U>
Linearly interpolate between this vector and another vector.
t is expected to be between zero and one.
Source§impl<T, U> TypedVector2D<T, U>where
T: Float,
impl<T, U> TypedVector2D<T, U>where
T: Float,
pub fn min(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
pub fn max(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
pub fn clamp( &self, start: TypedVector2D<T, U>, end: TypedVector2D<T, U>, ) -> TypedVector2D<T, U>
Source§impl<T, U> TypedVector2D<T, U>where
T: Round,
impl<T, U> TypedVector2D<T, U>where
T: Round,
Sourcepub fn round(&self) -> TypedVector2D<T, U>
pub fn round(&self) -> TypedVector2D<T, U>
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.round() == { 0.0, -1.0 }.
Source§impl<T, U> TypedVector2D<T, U>where
T: Ceil,
impl<T, U> TypedVector2D<T, U>where
T: Ceil,
Sourcepub fn ceil(&self) -> TypedVector2D<T, U>
pub fn ceil(&self) -> TypedVector2D<T, U>
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.ceil() == { 0.0, 0.0 }.
Source§impl<T, U> TypedVector2D<T, U>where
T: Floor,
impl<T, U> TypedVector2D<T, U>where
T: Floor,
Sourcepub fn floor(&self) -> TypedVector2D<T, U>
pub fn floor(&self) -> TypedVector2D<T, U>
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.floor() == { -1.0, -1.0 }.
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn cast<NewT>(&self) -> TypedVector2D<NewT, U>
pub fn cast<NewT>(&self) -> TypedVector2D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
Sourcepub fn try_cast<NewT>(&self) -> Option<TypedVector2D<NewT, U>>
pub fn try_cast<NewT>(&self) -> Option<TypedVector2D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
Sourcepub fn to_f32(&self) -> TypedVector2D<f32, U>
pub fn to_f32(&self) -> TypedVector2D<f32, U>
Cast into an f32 vector.
Sourcepub fn to_f64(&self) -> TypedVector2D<f64, U>
pub fn to_f64(&self) -> TypedVector2D<f64, U>
Cast into an f64 vector.
Sourcepub fn to_usize(&self) -> TypedVector2D<usize, U>
pub fn to_usize(&self) -> TypedVector2D<usize, U>
Cast into an usize vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_u32(&self) -> TypedVector2D<u32, U>
pub fn to_u32(&self) -> TypedVector2D<u32, U>
Cast into an u32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_i32(&self) -> TypedVector2D<i32, U>
pub fn to_i32(&self) -> TypedVector2D<i32, U>
Cast into an i32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_i64(&self) -> TypedVector2D<i64, U>
pub fn to_i64(&self) -> TypedVector2D<i64, U>
Cast into an i64 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Source§impl<T, U> TypedVector2D<T, U>where
T: Signed,
impl<T, U> TypedVector2D<T, U>where
T: Signed,
pub fn abs(&self) -> TypedVector2D<T, U>
Source§impl<T, U> TypedVector2D<T, U>where
T: PartialOrd,
impl<T, U> TypedVector2D<T, U>where
T: PartialOrd,
pub fn greater_than(&self, other: &TypedVector2D<T, U>) -> BoolVector2D
pub fn lower_than(&self, other: &TypedVector2D<T, U>) -> BoolVector2D
Source§impl<T, U> TypedVector2D<T, U>where
T: PartialEq,
impl<T, U> TypedVector2D<T, U>where
T: PartialEq,
pub fn equal(&self, other: &TypedVector2D<T, U>) -> BoolVector2D
pub fn not_equal(&self, other: &TypedVector2D<T, U>) -> BoolVector2D
Trait Implementations§
Source§impl<T, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
Source§type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
+ operator.Source§fn add(self, other: TypedVector2D<T, U>) -> TypedPoint2D<T, U>
fn add(self, other: TypedVector2D<T, U>) -> TypedPoint2D<T, U>
+ operation. Read moreSource§impl<T, U> Add for TypedVector2D<T, U>
impl<T, U> Add for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
+ operator.Source§fn add(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
fn add(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
+ operation. Read moreSource§impl<T, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
Source§fn add_assign(&mut self, other: TypedVector2D<T, U>)
fn add_assign(&mut self, other: TypedVector2D<T, U>)
+= operation. Read moreSource§impl<T, U> AddAssign for TypedVector2D<T, U>
impl<T, U> AddAssign for TypedVector2D<T, U>
Source§fn add_assign(&mut self, other: TypedVector2D<T, U>)
fn add_assign(&mut self, other: TypedVector2D<T, U>)
+= operation. Read moreSource§impl<T, U> ApproxEq<TypedVector2D<T, U>> for TypedVector2D<T, U>
impl<T, U> ApproxEq<TypedVector2D<T, U>> for TypedVector2D<T, U>
fn approx_epsilon() -> TypedVector2D<T, U>
fn approx_eq(&self, other: &TypedVector2D<T, U>) -> bool
fn approx_eq_eps( &self, other: &TypedVector2D<T, U>, eps: &TypedVector2D<T, U>, ) -> bool
Source§impl<T, U> Clone for TypedVector2D<T, U>where
T: Clone,
impl<T, U> Clone for TypedVector2D<T, U>where
T: Clone,
Source§fn clone(&self) -> TypedVector2D<T, U>
fn clone(&self) -> TypedVector2D<T, U>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<T, U> Debug for TypedVector2D<T, U>where
T: Debug,
impl<T, U> Debug for TypedVector2D<T, U>where
T: Debug,
Source§impl<T, U> Default for TypedVector2D<T, U>where
T: Default,
impl<T, U> Default for TypedVector2D<T, U>where
T: Default,
Source§fn default() -> TypedVector2D<T, U>
fn default() -> TypedVector2D<T, U>
Source§impl<T, U> Display for TypedVector2D<T, U>where
T: Display,
impl<T, U> Display for TypedVector2D<T, U>where
T: Display,
Source§impl<T, U> Div<T> for TypedVector2D<T, U>
impl<T, U> Div<T> for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
/ operator.Source§fn div(self, scale: T) -> TypedVector2D<T, U>
fn div(self, scale: T) -> TypedVector2D<T, U>
/ operation. Read moreSource§impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector2D<T, U2>
impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector2D<T, U2>
Source§type Output = TypedVector2D<T, U1>
type Output = TypedVector2D<T, U1>
/ operator.Source§fn div(
self,
scale: TypedScale<T, U1, U2>,
) -> <TypedVector2D<T, U2> as Div<TypedScale<T, U1, U2>>>::Output
fn div( self, scale: TypedScale<T, U1, U2>, ) -> <TypedVector2D<T, U2> as Div<TypedScale<T, U1, U2>>>::Output
/ operation. Read moreSource§impl<T, U> DivAssign<T> for TypedVector2D<T, U>
impl<T, U> DivAssign<T> for TypedVector2D<T, U>
Source§fn div_assign(&mut self, scale: T)
fn div_assign(&mut self, scale: T)
/= operation. Read moreSource§impl<'l> From<&'l TypedVector2D<f32, UnknownUnit>> for Variant
impl<'l> From<&'l TypedVector2D<f32, UnknownUnit>> for Variant
Source§fn from(val: &'l TypedVector2D<f32, UnknownUnit>) -> Variant
fn from(val: &'l TypedVector2D<f32, UnknownUnit>) -> Variant
Source§impl<T, U> From<[T; 2]> for TypedVector2D<T, U>where
T: Copy,
impl<T, U> From<[T; 2]> for TypedVector2D<T, U>where
T: Copy,
Source§fn from(array: [T; 2]) -> TypedVector2D<T, U>
fn from(array: [T; 2]) -> TypedVector2D<T, U>
Source§impl<T, U> From<(T, T)> for TypedVector2D<T, U>where
T: Copy,
impl<T, U> From<(T, T)> for TypedVector2D<T, U>where
T: Copy,
Source§fn from(tuple: (T, T)) -> TypedVector2D<T, U>
fn from(tuple: (T, T)) -> TypedVector2D<T, U>
Source§impl<T, Src, Dst> From<TypedVector2D<T, Src>> for TypedTranslation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> From<TypedVector2D<T, Src>> for TypedTranslation2D<T, Src, Dst>where
T: Copy,
Source§fn from(v: TypedVector2D<T, Src>) -> TypedTranslation2D<T, Src, Dst>
fn from(v: TypedVector2D<T, Src>) -> TypedTranslation2D<T, Src, Dst>
Source§impl<T, U> From<TypedVector2D<T, U>> for HomogeneousVector<T, U>where
T: Zero,
impl<T, U> From<TypedVector2D<T, U>> for HomogeneousVector<T, U>where
T: Zero,
Source§fn from(v: TypedVector2D<T, U>) -> HomogeneousVector<T, U>
fn from(v: TypedVector2D<T, U>) -> HomogeneousVector<T, U>
Source§impl<T, U> Hash for TypedVector2D<T, U>where
T: Hash,
impl<T, U> Hash for TypedVector2D<T, U>where
T: Hash,
Source§impl<T, Src, Dst> Into<TypedVector2D<T, Src>> for TypedTranslation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Into<TypedVector2D<T, Src>> for TypedTranslation2D<T, Src, Dst>where
T: Copy,
Source§fn into(self) -> TypedVector2D<T, Src>
fn into(self) -> TypedVector2D<T, Src>
Source§impl<T, U> Mul<T> for TypedVector2D<T, U>
impl<T, U> Mul<T> for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
* operator.Source§fn mul(self, scale: T) -> TypedVector2D<T, U>
fn mul(self, scale: T) -> TypedVector2D<T, U>
* operation. Read moreSource§impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector2D<T, U1>
impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector2D<T, U1>
Source§type Output = TypedVector2D<T, U2>
type Output = TypedVector2D<T, U2>
* operator.Source§fn mul(
self,
scale: TypedScale<T, U1, U2>,
) -> <TypedVector2D<T, U1> as Mul<TypedScale<T, U1, U2>>>::Output
fn mul( self, scale: TypedScale<T, U1, U2>, ) -> <TypedVector2D<T, U1> as Mul<TypedScale<T, U1, U2>>>::Output
* operation. Read moreSource§impl<T, U> MulAssign<T> for TypedVector2D<T, U>
impl<T, U> MulAssign<T> for TypedVector2D<T, U>
Source§fn mul_assign(&mut self, scale: T)
fn mul_assign(&mut self, scale: T)
*= operation. Read moreSource§impl<T, U> Neg for TypedVector2D<T, U>
impl<T, U> Neg for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
- operator.Source§fn neg(self) -> TypedVector2D<T, U>
fn neg(self) -> TypedVector2D<T, U>
- operation. Read moreSource§impl<T, U> PartialEq for TypedVector2D<T, U>where
T: PartialEq,
impl<T, U> PartialEq for TypedVector2D<T, U>where
T: PartialEq,
Source§impl<T, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
Source§type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
- operator.Source§fn sub(self, other: TypedVector2D<T, U>) -> TypedPoint2D<T, U>
fn sub(self, other: TypedVector2D<T, U>) -> TypedPoint2D<T, U>
- operation. Read moreSource§impl<T, U> Sub for TypedVector2D<T, U>
impl<T, U> Sub for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
- operator.Source§fn sub(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
fn sub(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
- operation. Read moreSource§impl<T, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
Source§fn sub_assign(&mut self, other: TypedVector2D<T, U>)
fn sub_assign(&mut self, other: TypedVector2D<T, U>)
-= operation. Read moreSource§impl<T, U> SubAssign for TypedVector2D<T, U>
impl<T, U> SubAssign for TypedVector2D<T, U>
Source§fn sub_assign(&mut self, other: TypedVector2D<T, U>)
fn sub_assign(&mut self, other: TypedVector2D<T, U>)
-= operation. Read more