#[repr(C)]pub struct TypedVector2D<T, U> {
pub x: T,
pub y: T,
/* private fields */
}
Expand description
A 2d Vector tagged with a unit.
Fields§
§x: T
§y: T
Implementations§
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn zero() -> TypedVector2D<T, U>
pub fn zero() -> TypedVector2D<T, U>
Constructor, setting all components to zero.
Sourcepub fn to_3d(&self) -> TypedVector3D<T, U>
pub fn to_3d(&self) -> TypedVector3D<T, U>
Convert into a 3d vector.
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn new(x: T, y: T) -> TypedVector2D<T, U>
pub fn new(x: T, y: T) -> TypedVector2D<T, U>
Constructor taking scalar values directly.
Source§impl<T, U> TypedVector2D<T, U>where
T: Copy,
impl<T, U> TypedVector2D<T, U>where
T: Copy,
Sourcepub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> TypedVector2D<T, U>
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> TypedVector2D<T, U>
Constructor taking properly typed Lengths instead of scalar values.
Sourcepub fn extend(&self, z: T) -> TypedVector3D<T, U>
pub fn extend(&self, z: T) -> TypedVector3D<T, U>
Create a 3d vector from this one, using the specified z value.
Sourcepub fn to_point(&self) -> TypedPoint2D<T, U>
pub fn to_point(&self) -> TypedPoint2D<T, U>
Cast this vector into a point.
Equivalent to adding this vector to the origin.
Sourcepub fn yx(&self) -> TypedVector2D<T, U>
pub fn yx(&self) -> TypedVector2D<T, U>
Swap x and y.
Sourcepub fn to_size(&self) -> TypedSize2D<T, U>
pub fn to_size(&self) -> TypedSize2D<T, U>
Cast this vector into a size.
Sourcepub fn to_untyped(&self) -> TypedVector2D<T, UnknownUnit>
pub fn to_untyped(&self) -> TypedVector2D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn from_untyped(p: &TypedVector2D<T, UnknownUnit>) -> TypedVector2D<T, U>
pub fn from_untyped(p: &TypedVector2D<T, UnknownUnit>) -> TypedVector2D<T, U>
Tag a unit-less value with units.
Sourcepub fn cast_unit<V>(&self) -> TypedVector2D<T, V>
pub fn cast_unit<V>(&self) -> TypedVector2D<T, V>
Cast the unit
pub fn to_array(&self) -> [T; 2]
pub fn to_tuple(&self) -> (T, T)
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
pub fn to_transform(&self) -> TypedTransform2D<T, U, U>
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn angle_from_x_axis(&self) -> Angle<T>
pub fn angle_from_x_axis(&self) -> Angle<T>
Returns the angle between this vector and the x axis between -PI and PI.
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn dot(self, other: TypedVector2D<T, U>) -> T
pub fn dot(self, other: TypedVector2D<T, U>) -> T
Dot product.
Sourcepub fn cross(self, other: TypedVector2D<T, U>) -> T
pub fn cross(self, other: TypedVector2D<T, U>) -> T
Returns the norm of the cross product [self.x, self.y, 0] x [other.x, other.y, 0]..
pub fn normalize(self) -> TypedVector2D<T, U>where
T: Float,
Sourcepub fn robust_normalize(self) -> TypedVector2D<T, U>where
T: Float,
pub fn robust_normalize(self) -> TypedVector2D<T, U>where
T: Float,
Return the normalized vector even if the length is larger than the max value of Float.
pub fn square_length(&self) -> T
pub fn length(&self) -> Twhere
T: Float,
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn lerp(&self, other: TypedVector2D<T, U>, t: T) -> TypedVector2D<T, U>
pub fn lerp(&self, other: TypedVector2D<T, U>, t: T) -> TypedVector2D<T, U>
Linearly interpolate between this vector and another vector.
t
is expected to be between zero and one.
Source§impl<T, U> TypedVector2D<T, U>where
T: Float,
impl<T, U> TypedVector2D<T, U>where
T: Float,
pub fn min(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
pub fn max(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
pub fn clamp( &self, start: TypedVector2D<T, U>, end: TypedVector2D<T, U>, ) -> TypedVector2D<T, U>
Source§impl<T, U> TypedVector2D<T, U>where
T: Round,
impl<T, U> TypedVector2D<T, U>where
T: Round,
Sourcepub fn round(&self) -> TypedVector2D<T, U>
pub fn round(&self) -> TypedVector2D<T, U>
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.round() == { 0.0, -1.0 }
.
Source§impl<T, U> TypedVector2D<T, U>where
T: Ceil,
impl<T, U> TypedVector2D<T, U>where
T: Ceil,
Sourcepub fn ceil(&self) -> TypedVector2D<T, U>
pub fn ceil(&self) -> TypedVector2D<T, U>
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.ceil() == { 0.0, 0.0 }
.
Source§impl<T, U> TypedVector2D<T, U>where
T: Floor,
impl<T, U> TypedVector2D<T, U>where
T: Floor,
Sourcepub fn floor(&self) -> TypedVector2D<T, U>
pub fn floor(&self) -> TypedVector2D<T, U>
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.floor() == { -1.0, -1.0 }
.
Source§impl<T, U> TypedVector2D<T, U>
impl<T, U> TypedVector2D<T, U>
Sourcepub fn cast<NewT>(&self) -> TypedVector2D<NewT, U>
pub fn cast<NewT>(&self) -> TypedVector2D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
Sourcepub fn try_cast<NewT>(&self) -> Option<TypedVector2D<NewT, U>>
pub fn try_cast<NewT>(&self) -> Option<TypedVector2D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
Sourcepub fn to_f32(&self) -> TypedVector2D<f32, U>
pub fn to_f32(&self) -> TypedVector2D<f32, U>
Cast into an f32
vector.
Sourcepub fn to_f64(&self) -> TypedVector2D<f64, U>
pub fn to_f64(&self) -> TypedVector2D<f64, U>
Cast into an f64
vector.
Sourcepub fn to_usize(&self) -> TypedVector2D<usize, U>
pub fn to_usize(&self) -> TypedVector2D<usize, U>
Cast into an usize
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_u32(&self) -> TypedVector2D<u32, U>
pub fn to_u32(&self) -> TypedVector2D<u32, U>
Cast into an u32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_i32(&self) -> TypedVector2D<i32, U>
pub fn to_i32(&self) -> TypedVector2D<i32, U>
Cast into an i32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_i64(&self) -> TypedVector2D<i64, U>
pub fn to_i64(&self) -> TypedVector2D<i64, U>
Cast into an i64 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Source§impl<T, U> TypedVector2D<T, U>where
T: Signed,
impl<T, U> TypedVector2D<T, U>where
T: Signed,
pub fn abs(&self) -> TypedVector2D<T, U>
Source§impl<T, U> TypedVector2D<T, U>where
T: PartialOrd,
impl<T, U> TypedVector2D<T, U>where
T: PartialOrd,
pub fn greater_than(&self, other: &TypedVector2D<T, U>) -> BoolVector2D
pub fn lower_than(&self, other: &TypedVector2D<T, U>) -> BoolVector2D
Source§impl<T, U> TypedVector2D<T, U>where
T: PartialEq,
impl<T, U> TypedVector2D<T, U>where
T: PartialEq,
pub fn equal(&self, other: &TypedVector2D<T, U>) -> BoolVector2D
pub fn not_equal(&self, other: &TypedVector2D<T, U>) -> BoolVector2D
Trait Implementations§
Source§impl<T, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
Source§type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
+
operator.Source§fn add(self, other: TypedVector2D<T, U>) -> TypedPoint2D<T, U>
fn add(self, other: TypedVector2D<T, U>) -> TypedPoint2D<T, U>
+
operation. Read moreSource§impl<T, U> Add for TypedVector2D<T, U>
impl<T, U> Add for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
+
operator.Source§fn add(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
fn add(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
+
operation. Read moreSource§impl<T, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
Source§fn add_assign(&mut self, other: TypedVector2D<T, U>)
fn add_assign(&mut self, other: TypedVector2D<T, U>)
+=
operation. Read moreSource§impl<T, U> AddAssign for TypedVector2D<T, U>
impl<T, U> AddAssign for TypedVector2D<T, U>
Source§fn add_assign(&mut self, other: TypedVector2D<T, U>)
fn add_assign(&mut self, other: TypedVector2D<T, U>)
+=
operation. Read moreSource§impl<T, U> ApproxEq<TypedVector2D<T, U>> for TypedVector2D<T, U>
impl<T, U> ApproxEq<TypedVector2D<T, U>> for TypedVector2D<T, U>
fn approx_epsilon() -> TypedVector2D<T, U>
fn approx_eq(&self, other: &TypedVector2D<T, U>) -> bool
fn approx_eq_eps( &self, other: &TypedVector2D<T, U>, eps: &TypedVector2D<T, U>, ) -> bool
Source§impl<T, U> Clone for TypedVector2D<T, U>where
T: Clone,
impl<T, U> Clone for TypedVector2D<T, U>where
T: Clone,
Source§fn clone(&self) -> TypedVector2D<T, U>
fn clone(&self) -> TypedVector2D<T, U>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<T, U> Debug for TypedVector2D<T, U>where
T: Debug,
impl<T, U> Debug for TypedVector2D<T, U>where
T: Debug,
Source§impl<T, U> Default for TypedVector2D<T, U>where
T: Default,
impl<T, U> Default for TypedVector2D<T, U>where
T: Default,
Source§fn default() -> TypedVector2D<T, U>
fn default() -> TypedVector2D<T, U>
Source§impl<T, U> Display for TypedVector2D<T, U>where
T: Display,
impl<T, U> Display for TypedVector2D<T, U>where
T: Display,
Source§impl<T, U> Div<T> for TypedVector2D<T, U>
impl<T, U> Div<T> for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
/
operator.Source§fn div(self, scale: T) -> TypedVector2D<T, U>
fn div(self, scale: T) -> TypedVector2D<T, U>
/
operation. Read moreSource§impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector2D<T, U2>
impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector2D<T, U2>
Source§type Output = TypedVector2D<T, U1>
type Output = TypedVector2D<T, U1>
/
operator.Source§fn div(
self,
scale: TypedScale<T, U1, U2>,
) -> <TypedVector2D<T, U2> as Div<TypedScale<T, U1, U2>>>::Output
fn div( self, scale: TypedScale<T, U1, U2>, ) -> <TypedVector2D<T, U2> as Div<TypedScale<T, U1, U2>>>::Output
/
operation. Read moreSource§impl<T, U> DivAssign<T> for TypedVector2D<T, U>
impl<T, U> DivAssign<T> for TypedVector2D<T, U>
Source§fn div_assign(&mut self, scale: T)
fn div_assign(&mut self, scale: T)
/=
operation. Read moreSource§impl<'l> From<&'l TypedVector2D<f32, UnknownUnit>> for Variant
impl<'l> From<&'l TypedVector2D<f32, UnknownUnit>> for Variant
Source§fn from(val: &'l TypedVector2D<f32, UnknownUnit>) -> Variant
fn from(val: &'l TypedVector2D<f32, UnknownUnit>) -> Variant
Source§impl<T, U> From<[T; 2]> for TypedVector2D<T, U>where
T: Copy,
impl<T, U> From<[T; 2]> for TypedVector2D<T, U>where
T: Copy,
Source§fn from(array: [T; 2]) -> TypedVector2D<T, U>
fn from(array: [T; 2]) -> TypedVector2D<T, U>
Source§impl<T, U> From<(T, T)> for TypedVector2D<T, U>where
T: Copy,
impl<T, U> From<(T, T)> for TypedVector2D<T, U>where
T: Copy,
Source§fn from(tuple: (T, T)) -> TypedVector2D<T, U>
fn from(tuple: (T, T)) -> TypedVector2D<T, U>
Source§impl<T, Src, Dst> From<TypedVector2D<T, Src>> for TypedTranslation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> From<TypedVector2D<T, Src>> for TypedTranslation2D<T, Src, Dst>where
T: Copy,
Source§fn from(v: TypedVector2D<T, Src>) -> TypedTranslation2D<T, Src, Dst>
fn from(v: TypedVector2D<T, Src>) -> TypedTranslation2D<T, Src, Dst>
Source§impl<T, U> From<TypedVector2D<T, U>> for HomogeneousVector<T, U>where
T: Zero,
impl<T, U> From<TypedVector2D<T, U>> for HomogeneousVector<T, U>where
T: Zero,
Source§fn from(v: TypedVector2D<T, U>) -> HomogeneousVector<T, U>
fn from(v: TypedVector2D<T, U>) -> HomogeneousVector<T, U>
Source§impl<T, U> Hash for TypedVector2D<T, U>where
T: Hash,
impl<T, U> Hash for TypedVector2D<T, U>where
T: Hash,
Source§impl<T, Src, Dst> Into<TypedVector2D<T, Src>> for TypedTranslation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Into<TypedVector2D<T, Src>> for TypedTranslation2D<T, Src, Dst>where
T: Copy,
Source§fn into(self) -> TypedVector2D<T, Src>
fn into(self) -> TypedVector2D<T, Src>
Source§impl<T, U> Mul<T> for TypedVector2D<T, U>
impl<T, U> Mul<T> for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
*
operator.Source§fn mul(self, scale: T) -> TypedVector2D<T, U>
fn mul(self, scale: T) -> TypedVector2D<T, U>
*
operation. Read moreSource§impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector2D<T, U1>
impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector2D<T, U1>
Source§type Output = TypedVector2D<T, U2>
type Output = TypedVector2D<T, U2>
*
operator.Source§fn mul(
self,
scale: TypedScale<T, U1, U2>,
) -> <TypedVector2D<T, U1> as Mul<TypedScale<T, U1, U2>>>::Output
fn mul( self, scale: TypedScale<T, U1, U2>, ) -> <TypedVector2D<T, U1> as Mul<TypedScale<T, U1, U2>>>::Output
*
operation. Read moreSource§impl<T, U> MulAssign<T> for TypedVector2D<T, U>
impl<T, U> MulAssign<T> for TypedVector2D<T, U>
Source§fn mul_assign(&mut self, scale: T)
fn mul_assign(&mut self, scale: T)
*=
operation. Read moreSource§impl<T, U> Neg for TypedVector2D<T, U>
impl<T, U> Neg for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
-
operator.Source§fn neg(self) -> TypedVector2D<T, U>
fn neg(self) -> TypedVector2D<T, U>
-
operation. Read moreSource§impl<T, U> PartialEq for TypedVector2D<T, U>where
T: PartialEq,
impl<T, U> PartialEq for TypedVector2D<T, U>where
T: PartialEq,
Source§impl<T, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
Source§type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
-
operator.Source§fn sub(self, other: TypedVector2D<T, U>) -> TypedPoint2D<T, U>
fn sub(self, other: TypedVector2D<T, U>) -> TypedPoint2D<T, U>
-
operation. Read moreSource§impl<T, U> Sub for TypedVector2D<T, U>
impl<T, U> Sub for TypedVector2D<T, U>
Source§type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
-
operator.Source§fn sub(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
fn sub(self, other: TypedVector2D<T, U>) -> TypedVector2D<T, U>
-
operation. Read moreSource§impl<T, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
Source§fn sub_assign(&mut self, other: TypedVector2D<T, U>)
fn sub_assign(&mut self, other: TypedVector2D<T, U>)
-=
operation. Read moreSource§impl<T, U> SubAssign for TypedVector2D<T, U>
impl<T, U> SubAssign for TypedVector2D<T, U>
Source§fn sub_assign(&mut self, other: TypedVector2D<T, U>)
fn sub_assign(&mut self, other: TypedVector2D<T, U>)
-=
operation. Read more