#[repr(C)]pub struct TypedTransform2D<T, Src, Dst> {
pub m11: T,
pub m12: T,
pub m21: T,
pub m22: T,
pub m31: T,
pub m32: T,
/* private fields */
}
Expand description
A 2d transform stored as a 3 by 2 matrix in row-major order in memory.
Transforms can be parametrized over the source and destination units, to describe a
transformation from a space to another.
For example, TypedTransform2D<f32, WorldSpace, ScreenSpace>::transform_point4d
takes a TypedPoint2D<f32, WorldSpace>
and returns a TypedPoint2D<f32, ScreenSpace>
.
Transforms expose a set of convenience methods for pre- and post-transformations. A pre-transformation corresponds to adding an operation that is applied before the rest of the transformation, while a post-transformation adds an operation that is applied after.
These transforms are for working with row vectors, so the matrix math for transforming
a vector is v * T
. If your library is using column vectors, use row_major
functions when you
are asked for column_major
representations and vice versa.
Fields§
§m11: T
§m12: T
§m21: T
§m22: T
§m31: T
§m32: T
Implementations§
Source§impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>where
T: Copy,
Sourcepub fn row_major(
m11: T,
m12: T,
m21: T,
m22: T,
m31: T,
m32: T,
) -> TypedTransform2D<T, Src, Dst>
pub fn row_major( m11: T, m12: T, m21: T, m22: T, m31: T, m32: T, ) -> TypedTransform2D<T, Src, Dst>
Create a transform specifying its matrix elements in row-major order.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use column_major
Sourcepub fn column_major(
m11: T,
m21: T,
m31: T,
m12: T,
m22: T,
m32: T,
) -> TypedTransform2D<T, Src, Dst>
pub fn column_major( m11: T, m21: T, m31: T, m12: T, m22: T, m32: T, ) -> TypedTransform2D<T, Src, Dst>
Create a transform specifying its matrix elements in column-major order.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use row_major
Sourcepub fn to_row_major_array(&self) -> [T; 6]
pub fn to_row_major_array(&self) -> [T; 6]
Returns an array containing this transform’s terms in row-major order (the order in which the transform is actually laid out in memory).
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use to_column_major_array
Sourcepub fn to_column_major_array(&self) -> [T; 6]
pub fn to_column_major_array(&self) -> [T; 6]
Returns an array containing this transform’s terms in column-major order.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use to_row_major_array
Sourcepub fn to_row_arrays(&self) -> [[T; 2]; 3]
pub fn to_row_arrays(&self) -> [[T; 2]; 3]
Returns an array containing this transform’s 3 rows in (in row-major order) as arrays.
This is a convenience method to interface with other libraries like glium.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), this will return column major arrays.
Sourcepub fn from_row_major_array(array: [T; 6]) -> TypedTransform2D<T, Src, Dst>
pub fn from_row_major_array(array: [T; 6]) -> TypedTransform2D<T, Src, Dst>
Creates a transform from an array of 6 elements in row-major order.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), please provide a column major array.
Sourcepub fn from_row_arrays(array: [[T; 2]; 3]) -> TypedTransform2D<T, Src, Dst>
pub fn from_row_arrays(array: [[T; 2]; 3]) -> TypedTransform2D<T, Src, Dst>
Creates a transform from 3 rows of 2 elements (row-major order).
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), please provide a column major array.
Sourcepub fn to_untyped(&self) -> TypedTransform2D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> TypedTransform2D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn from_untyped(
p: &TypedTransform2D<T, UnknownUnit, UnknownUnit>,
) -> TypedTransform2D<T, Src, Dst>
pub fn from_untyped( p: &TypedTransform2D<T, UnknownUnit, UnknownUnit>, ) -> TypedTransform2D<T, Src, Dst>
Tag a unitless value with units.
Source§impl<T0, Src, Dst> TypedTransform2D<T0, Src, Dst>
impl<T0, Src, Dst> TypedTransform2D<T0, Src, Dst>
Sourcepub fn cast<T1>(&self) -> TypedTransform2D<T1, Src, Dst>
pub fn cast<T1>(&self) -> TypedTransform2D<T1, Src, Dst>
Cast from one numeric representation to another, preserving the units.
Source§impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>
impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>
pub fn identity() -> TypedTransform2D<T, Src, Dst>
Source§impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>
impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>
Sourcepub fn post_mul<NewDst>(
&self,
mat: &TypedTransform2D<T, Dst, NewDst>,
) -> TypedTransform2D<T, Src, NewDst>
pub fn post_mul<NewDst>( &self, mat: &TypedTransform2D<T, Dst, NewDst>, ) -> TypedTransform2D<T, Src, NewDst>
Returns the multiplication of the two matrices such that mat’s transformation applies after self’s transformation.
Assuming row vectors, this is equivalent to self * mat
Sourcepub fn pre_mul<NewSrc>(
&self,
mat: &TypedTransform2D<T, NewSrc, Src>,
) -> TypedTransform2D<T, NewSrc, Dst>
pub fn pre_mul<NewSrc>( &self, mat: &TypedTransform2D<T, NewSrc, Src>, ) -> TypedTransform2D<T, NewSrc, Dst>
Returns the multiplication of the two matrices such that mat’s transformation applies before self’s transformation.
Assuming row vectors, this is equivalent to mat * self
Sourcepub fn create_translation(x: T, y: T) -> TypedTransform2D<T, Src, Dst>
pub fn create_translation(x: T, y: T) -> TypedTransform2D<T, Src, Dst>
Returns a translation transform.
Sourcepub fn post_translate(
&self,
v: TypedVector2D<T, Dst>,
) -> TypedTransform2D<T, Src, Dst>
pub fn post_translate( &self, v: TypedVector2D<T, Dst>, ) -> TypedTransform2D<T, Src, Dst>
Applies a translation after self’s transformation and returns the resulting transform.
Sourcepub fn pre_translate(
&self,
v: TypedVector2D<T, Src>,
) -> TypedTransform2D<T, Src, Dst>
pub fn pre_translate( &self, v: TypedVector2D<T, Src>, ) -> TypedTransform2D<T, Src, Dst>
Applies a translation before self’s transformation and returns the resulting transform.
Sourcepub fn create_scale(x: T, y: T) -> TypedTransform2D<T, Src, Dst>
pub fn create_scale(x: T, y: T) -> TypedTransform2D<T, Src, Dst>
Returns a scale transform.
Sourcepub fn post_scale(&self, x: T, y: T) -> TypedTransform2D<T, Src, Dst>
pub fn post_scale(&self, x: T, y: T) -> TypedTransform2D<T, Src, Dst>
Applies a scale after self’s transformation and returns the resulting transform.
Sourcepub fn pre_scale(&self, x: T, y: T) -> TypedTransform2D<T, Src, Dst>
pub fn pre_scale(&self, x: T, y: T) -> TypedTransform2D<T, Src, Dst>
Applies a scale before self’s transformation and returns the resulting transform.
Sourcepub fn create_rotation(theta: Angle<T>) -> TypedTransform2D<T, Src, Dst>
pub fn create_rotation(theta: Angle<T>) -> TypedTransform2D<T, Src, Dst>
Returns a rotation transform.
Sourcepub fn post_rotate(&self, theta: Angle<T>) -> TypedTransform2D<T, Src, Dst>
pub fn post_rotate(&self, theta: Angle<T>) -> TypedTransform2D<T, Src, Dst>
Applies a rotation after self’s transformation and returns the resulting transform.
Sourcepub fn pre_rotate(&self, theta: Angle<T>) -> TypedTransform2D<T, Src, Dst>
pub fn pre_rotate(&self, theta: Angle<T>) -> TypedTransform2D<T, Src, Dst>
Applies a rotation after self’s transformation and returns the resulting transform.
Sourcepub fn transform_point(
&self,
point: &TypedPoint2D<T, Src>,
) -> TypedPoint2D<T, Dst>
pub fn transform_point( &self, point: &TypedPoint2D<T, Src>, ) -> TypedPoint2D<T, Dst>
Returns the given point transformed by this transform.
Assuming row vectors, this is equivalent to p * self
Sourcepub fn transform_vector(
&self,
vec: &TypedVector2D<T, Src>,
) -> TypedVector2D<T, Dst>
pub fn transform_vector( &self, vec: &TypedVector2D<T, Src>, ) -> TypedVector2D<T, Dst>
Returns the given vector transformed by this matrix.
Assuming row vectors, this is equivalent to v * self
Sourcepub fn transform_rect(&self, rect: &TypedRect<T, Src>) -> TypedRect<T, Dst>
pub fn transform_rect(&self, rect: &TypedRect<T, Src>) -> TypedRect<T, Dst>
Returns a rectangle that encompasses the result of transforming the given rectangle by this transform.
Sourcepub fn determinant(&self) -> T
pub fn determinant(&self) -> T
Computes and returns the determinant of this transform.
Sourcepub fn inverse(&self) -> Option<TypedTransform2D<T, Dst, Src>>
pub fn inverse(&self) -> Option<TypedTransform2D<T, Dst, Src>>
Returns the inverse transform if possible.
Sourcepub fn with_destination<NewDst>(&self) -> TypedTransform2D<T, Src, NewDst>
pub fn with_destination<NewDst>(&self) -> TypedTransform2D<T, Src, NewDst>
Returns the same transform with a different destination unit.
Sourcepub fn with_source<NewSrc>(&self) -> TypedTransform2D<T, NewSrc, Dst>
pub fn with_source<NewSrc>(&self) -> TypedTransform2D<T, NewSrc, Dst>
Returns the same transform with a different source unit.
Source§impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>
impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>
Sourcepub fn to_3d(&self) -> TypedTransform3D<T, Src, Dst>
pub fn to_3d(&self) -> TypedTransform3D<T, Src, Dst>
Create a 3D transform from the current transform
Source§impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>where
T: ApproxEq<T>,
impl<T, Src, Dst> TypedTransform2D<T, Src, Dst>where
T: ApproxEq<T>,
pub fn approx_eq(&self, other: &TypedTransform2D<T, Src, Dst>) -> bool
Trait Implementations§
Source§impl<T, Src, Dst> Clone for TypedTransform2D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for TypedTransform2D<T, Src, Dst>where
T: Clone,
Source§fn clone(&self) -> TypedTransform2D<T, Src, Dst>
fn clone(&self) -> TypedTransform2D<T, Src, Dst>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<T, Src, Dst> Debug for TypedTransform2D<T, Src, Dst>
impl<T, Src, Dst> Debug for TypedTransform2D<T, Src, Dst>
Source§impl<T, Src, Dst> Default for TypedTransform2D<T, Src, Dst>
impl<T, Src, Dst> Default for TypedTransform2D<T, Src, Dst>
Source§fn default() -> TypedTransform2D<T, Src, Dst>
fn default() -> TypedTransform2D<T, Src, Dst>
Source§impl<'l> From<&'l TypedTransform2D<f32, UnknownUnit, UnknownUnit>> for Variant
impl<'l> From<&'l TypedTransform2D<f32, UnknownUnit, UnknownUnit>> for Variant
Source§fn from(val: &'l TypedTransform2D<f32, UnknownUnit, UnknownUnit>) -> Variant
fn from(val: &'l TypedTransform2D<f32, UnknownUnit, UnknownUnit>) -> Variant
Source§impl<T, Src, Dst> Hash for TypedTransform2D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for TypedTransform2D<T, Src, Dst>where
T: Hash,
Source§impl<T, Src, Dst> Into<TypedTransform2D<T, Src, Dst>> for TypedTranslation2D<T, Src, Dst>
impl<T, Src, Dst> Into<TypedTransform2D<T, Src, Dst>> for TypedTranslation2D<T, Src, Dst>
Source§fn into(self) -> TypedTransform2D<T, Src, Dst>
fn into(self) -> TypedTransform2D<T, Src, Dst>
Source§impl<T, Src, Dst> PartialEq for TypedTransform2D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for TypedTransform2D<T, Src, Dst>where
T: PartialEq,
Source§fn eq(&self, other: &TypedTransform2D<T, Src, Dst>) -> bool
fn eq(&self, other: &TypedTransform2D<T, Src, Dst>) -> bool
self
and other
values to be equal, and is used by ==
.