Struct TypedBox3D

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#[repr(C)]
pub struct TypedBox3D<T, U> { pub min: TypedPoint3D<T, U>, pub max: TypedPoint3D<T, U>, }
Expand description

An axis aligned 3D box represented by its minimum and maximum coordinates.

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§min: TypedPoint3D<T, U>§max: TypedPoint3D<T, U>

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impl<T, U> TypedBox3D<T, U>

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pub fn new(min: TypedPoint3D<T, U>, max: TypedPoint3D<T, U>) -> TypedBox3D<T, U>

Constructor.

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impl<T, U> TypedBox3D<T, U>
where T: Copy + Zero + PartialOrd,

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pub fn from_size(size: TypedSize3D<T, U>) -> TypedBox3D<T, U>

Creates a Box3D of the given size, at offset zero.

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impl<T, U> TypedBox3D<T, U>
where T: Copy + PartialOrd,

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pub fn is_negative(&self) -> bool

Returns true if the box has a negative volume.

The common interpretation for a negative box is to consider it empty. It can be obtained by calculating the intersection of two boxes that do not intersect.

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pub fn is_empty_or_negative(&self) -> bool

Returns true if the size is zero or negative.

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pub fn intersects(&self, other: &TypedBox3D<T, U>) -> bool

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pub fn try_intersection( &self, other: &TypedBox3D<T, U>, ) -> Option<TypedBox3D<T, U>>

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pub fn intersection(&self, other: &TypedBox3D<T, U>) -> TypedBox3D<T, U>

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impl<T, U> TypedBox3D<T, U>
where T: Copy + Add<Output = T>,

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pub fn translate(&self, by: &TypedVector3D<T, U>) -> TypedBox3D<T, U>

Returns the same box3d, translated by a vector.

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impl<T, U> TypedBox3D<T, U>
where T: Copy + PartialOrd + Zero,

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pub fn contains(&self, other: &TypedPoint3D<T, U>) -> bool

Returns true if this box3d contains the point. Points are considered in the box3d if they are on the front, left or top faces, but outside if they are on the back, right or bottom faces.

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impl<T, U> TypedBox3D<T, U>
where T: Copy + PartialOrd + Zero + Sub<Output = T>,

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pub fn contains_box(&self, other: &TypedBox3D<T, U>) -> bool

Returns true if this box3d contains the interior of the other box3d. Always returns true if other is empty, and always returns false if other is nonempty but this box3d is empty.

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impl<T, U> TypedBox3D<T, U>
where T: Copy + Sub<Output = T>,

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pub fn size(&self) -> TypedSize3D<T, U>

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impl<T, U> TypedBox3D<T, U>
where T: Copy + PartialEq + Add<Output = T> + Sub<Output = T>,

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pub fn inflate(&self, width: T, height: T, depth: T) -> TypedBox3D<T, U>

Inflates the box by the specified sizes on each side respectively.

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pub fn inflate_typed( &self, width: Length<T, U>, height: Length<T, U>, depth: Length<T, U>, ) -> TypedBox3D<T, U>

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impl<T, U> TypedBox3D<T, U>
where T: Copy + Zero + PartialOrd,

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pub fn from_points<I>(points: I) -> TypedBox3D<T, U>
where I: IntoIterator, <I as IntoIterator>::Item: Borrow<TypedPoint3D<T, U>>,

Returns the smallest box containing all of the provided points.

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impl<T, U> TypedBox3D<T, U>
where T: One + Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Copy,

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pub fn lerp(&self, other: TypedBox3D<T, U>, t: T) -> TypedBox3D<T, U>

Linearly interpolate between this box3d and another box3d.

t is expected to be between zero and one.

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impl<T, U> TypedBox3D<T, U>
where T: Copy + One + Add<Output = T> + Div<Output = T>,

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pub fn center(&self) -> TypedPoint3D<T, U>

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impl<T, U> TypedBox3D<T, U>
where T: Copy + Clone + PartialOrd + Add<Output = T> + Sub<Output = T> + Zero,

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pub fn union(&self, other: &TypedBox3D<T, U>) -> TypedBox3D<T, U>

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impl<T, U> TypedBox3D<T, U>
where T: Copy,

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pub fn scale<S>(&self, x: S, y: S, z: S) -> TypedBox3D<T, U>
where S: Copy, T: Mul<S, Output = T>,

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impl<T, U> TypedBox3D<T, U>
where T: Copy + Mul<Output = T> + Sub<Output = T>,

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pub fn volume(&self) -> T

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pub fn xy_area(&self) -> T

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pub fn yz_area(&self) -> T

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pub fn xz_area(&self) -> T

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impl<T, U> TypedBox3D<T, U>
where T: Copy + Zero,

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pub fn zero() -> TypedBox3D<T, U>

Constructor, setting all sides to zero.

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impl<T, U> TypedBox3D<T, U>
where T: PartialEq,

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pub fn is_empty(&self) -> bool

Returns true if the volume is zero.

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impl<T, Unit> TypedBox3D<T, Unit>
where T: Copy,

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pub fn to_untyped(&self) -> TypedBox3D<T, UnknownUnit>

Drop the units, preserving only the numeric value.

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pub fn from_untyped(c: &TypedBox3D<T, UnknownUnit>) -> TypedBox3D<T, Unit>

Tag a unitless value with units.

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impl<T0, Unit> TypedBox3D<T0, Unit>
where T0: NumCast + Copy,

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pub fn cast<T1>(&self) -> TypedBox3D<T1, Unit>
where T1: NumCast + Copy,

Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), round_in or round_out() before casting.

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pub fn try_cast<T1>(&self) -> Option<TypedBox3D<T1, Unit>>
where T1: NumCast + Copy,

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), round_in or round_out() before casting.

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impl<T, U> TypedBox3D<T, U>
where T: Round,

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pub fn round(&self) -> TypedBox3D<T, U>

Return a box3d with edges rounded to integer coordinates, such that the returned box3d has the same set of pixel centers as the original one. Values equal to 0.5 round up. Suitable for most places where integral device coordinates are needed, but note that any translation should be applied first to avoid pixel rounding errors. Note that this is not rounding to nearest integer if the values are negative. They are always rounding as floor(n + 0.5).

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impl<T, U> TypedBox3D<T, U>
where T: Floor + Ceil,

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pub fn round_in(&self) -> TypedBox3D<T, U>

Return a box3d with faces/edges rounded to integer coordinates, such that the original box3d contains the resulting box3d.

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pub fn round_out(&self) -> TypedBox3D<T, U>

Return a box3d with faces/edges rounded to integer coordinates, such that the original box3d is contained in the resulting box3d.

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impl<T, Unit> TypedBox3D<T, Unit>
where T: NumCast + Copy,

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pub fn to_f32(&self) -> TypedBox3D<f32, Unit>

Cast into an f32 box3d.

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pub fn to_f64(&self) -> TypedBox3D<f64, Unit>

Cast into an f64 box3d.

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pub fn to_usize(&self) -> TypedBox3D<usize, Unit>

Cast into an usize box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

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pub fn to_u32(&self) -> TypedBox3D<u32, Unit>

Cast into an u32 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

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pub fn to_i32(&self) -> TypedBox3D<i32, Unit>

Cast into an i32 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

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pub fn to_i64(&self) -> TypedBox3D<i64, Unit>

Cast into an i64 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

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impl<T, U> Clone for TypedBox3D<T, U>
where T: Copy,

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fn clone(&self) -> TypedBox3D<T, U>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T, U> Debug for TypedBox3D<T, U>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T, U> Display for TypedBox3D<T, U>
where T: Display,

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fn fmt(&self, formatter: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T, U> Div<T> for TypedBox3D<T, U>
where T: Copy + Div<Output = T>,

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type Output = TypedBox3D<T, U>

The resulting type after applying the / operator.
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fn div(self, scale: T) -> TypedBox3D<T, U>

Performs the / operation. Read more
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impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedBox3D<T, U2>
where T: Copy + Div<Output = T>,

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type Output = TypedBox3D<T, U1>

The resulting type after applying the / operator.
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fn div(self, scale: TypedScale<T, U1, U2>) -> TypedBox3D<T, U1>

Performs the / operation. Read more
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impl<T, U> From<TypedSize3D<T, U>> for TypedBox3D<T, U>
where T: Copy + Zero + PartialOrd,

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fn from(b: TypedSize3D<T, U>) -> TypedBox3D<T, U>

Converts to this type from the input type.
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impl<T, U> Hash for TypedBox3D<T, U>
where T: Hash,

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fn hash<H>(&self, h: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T, U> Mul<T> for TypedBox3D<T, U>
where T: Copy + Mul<Output = T>,

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type Output = TypedBox3D<T, U>

The resulting type after applying the * operator.
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fn mul(self, scale: T) -> TypedBox3D<T, U>

Performs the * operation. Read more
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impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedBox3D<T, U1>
where T: Copy + Mul<Output = T>,

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type Output = TypedBox3D<T, U2>

The resulting type after applying the * operator.
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fn mul(self, scale: TypedScale<T, U1, U2>) -> TypedBox3D<T, U2>

Performs the * operation. Read more
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impl<T, U> PartialEq for TypedBox3D<T, U>
where T: PartialEq,

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fn eq(&self, other: &TypedBox3D<T, U>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T, U> Copy for TypedBox3D<T, U>
where T: Copy,

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impl<T, U> Eq for TypedBox3D<T, U>
where T: Eq,

Auto Trait Implementations§

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impl<T, U> Freeze for TypedBox3D<T, U>
where T: Freeze,

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impl<T, U> RefUnwindSafe for TypedBox3D<T, U>

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impl<T, U> Send for TypedBox3D<T, U>
where T: Send, U: Send,

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impl<T, U> Sync for TypedBox3D<T, U>
where T: Sync, U: Sync,

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impl<T, U> Unpin for TypedBox3D<T, U>
where T: Unpin, U: Unpin,

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impl<T, U> UnwindSafe for TypedBox3D<T, U>
where T: UnwindSafe, U: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.