#[repr(C)]pub struct TypedBox3D<T, U> {
pub min: TypedPoint3D<T, U>,
pub max: TypedPoint3D<T, U>,
}
Expand description
An axis aligned 3D box represented by its minimum and maximum coordinates.
Fields§
§min: TypedPoint3D<T, U>
§max: TypedPoint3D<T, U>
Implementations§
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn new(min: TypedPoint3D<T, U>, max: TypedPoint3D<T, U>) -> TypedBox3D<T, U>
pub fn new(min: TypedPoint3D<T, U>, max: TypedPoint3D<T, U>) -> TypedBox3D<T, U>
Constructor.
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn from_size(size: TypedSize3D<T, U>) -> TypedBox3D<T, U>
pub fn from_size(size: TypedSize3D<T, U>) -> TypedBox3D<T, U>
Creates a Box3D of the given size, at offset zero.
Source§impl<T, U> TypedBox3D<T, U>where
T: Copy + PartialOrd,
impl<T, U> TypedBox3D<T, U>where
T: Copy + PartialOrd,
Sourcepub fn is_negative(&self) -> bool
pub fn is_negative(&self) -> bool
Returns true if the box has a negative volume.
The common interpretation for a negative box is to consider it empty. It can be obtained by calculating the intersection of two boxes that do not intersect.
Sourcepub fn is_empty_or_negative(&self) -> bool
pub fn is_empty_or_negative(&self) -> bool
Returns true if the size is zero or negative.
pub fn intersects(&self, other: &TypedBox3D<T, U>) -> bool
pub fn try_intersection( &self, other: &TypedBox3D<T, U>, ) -> Option<TypedBox3D<T, U>>
pub fn intersection(&self, other: &TypedBox3D<T, U>) -> TypedBox3D<T, U>
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn translate(&self, by: &TypedVector3D<T, U>) -> TypedBox3D<T, U>
pub fn translate(&self, by: &TypedVector3D<T, U>) -> TypedBox3D<T, U>
Returns the same box3d, translated by a vector.
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn contains(&self, other: &TypedPoint3D<T, U>) -> bool
pub fn contains(&self, other: &TypedPoint3D<T, U>) -> bool
Returns true if this box3d contains the point. Points are considered in the box3d if they are on the front, left or top faces, but outside if they are on the back, right or bottom faces.
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn contains_box(&self, other: &TypedBox3D<T, U>) -> bool
pub fn contains_box(&self, other: &TypedBox3D<T, U>) -> bool
Returns true if this box3d contains the interior of the other box3d. Always returns true if other is empty, and always returns false if other is nonempty but this box3d is empty.
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn inflate(&self, width: T, height: T, depth: T) -> TypedBox3D<T, U>
pub fn inflate(&self, width: T, height: T, depth: T) -> TypedBox3D<T, U>
Inflates the box by the specified sizes on each side respectively.
pub fn inflate_typed( &self, width: Length<T, U>, height: Length<T, U>, depth: Length<T, U>, ) -> TypedBox3D<T, U>
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn from_points<I>(points: I) -> TypedBox3D<T, U>
pub fn from_points<I>(points: I) -> TypedBox3D<T, U>
Returns the smallest box containing all of the provided points.
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn lerp(&self, other: TypedBox3D<T, U>, t: T) -> TypedBox3D<T, U>
pub fn lerp(&self, other: TypedBox3D<T, U>, t: T) -> TypedBox3D<T, U>
Linearly interpolate between this box3d and another box3d.
t
is expected to be between zero and one.
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
pub fn center(&self) -> TypedPoint3D<T, U>
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
pub fn union(&self, other: &TypedBox3D<T, U>) -> TypedBox3D<T, U>
Source§impl<T, U> TypedBox3D<T, U>where
T: Copy,
impl<T, U> TypedBox3D<T, U>where
T: Copy,
pub fn scale<S>(&self, x: S, y: S, z: S) -> TypedBox3D<T, U>
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn zero() -> TypedBox3D<T, U>
pub fn zero() -> TypedBox3D<T, U>
Constructor, setting all sides to zero.
Source§impl<T, U> TypedBox3D<T, U>where
T: PartialEq,
impl<T, U> TypedBox3D<T, U>where
T: PartialEq,
Source§impl<T, Unit> TypedBox3D<T, Unit>where
T: Copy,
impl<T, Unit> TypedBox3D<T, Unit>where
T: Copy,
Sourcepub fn to_untyped(&self) -> TypedBox3D<T, UnknownUnit>
pub fn to_untyped(&self) -> TypedBox3D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn from_untyped(c: &TypedBox3D<T, UnknownUnit>) -> TypedBox3D<T, Unit>
pub fn from_untyped(c: &TypedBox3D<T, UnknownUnit>) -> TypedBox3D<T, Unit>
Tag a unitless value with units.
Source§impl<T0, Unit> TypedBox3D<T0, Unit>
impl<T0, Unit> TypedBox3D<T0, Unit>
Sourcepub fn cast<T1>(&self) -> TypedBox3D<T1, Unit>
pub fn cast<T1>(&self) -> TypedBox3D<T1, Unit>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), round_in or round_out() before casting.
Sourcepub fn try_cast<T1>(&self) -> Option<TypedBox3D<T1, Unit>>
pub fn try_cast<T1>(&self) -> Option<TypedBox3D<T1, Unit>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), round_in or round_out() before casting.
Source§impl<T, U> TypedBox3D<T, U>where
T: Round,
impl<T, U> TypedBox3D<T, U>where
T: Round,
Sourcepub fn round(&self) -> TypedBox3D<T, U>
pub fn round(&self) -> TypedBox3D<T, U>
Return a box3d with edges rounded to integer coordinates, such that the returned box3d has the same set of pixel centers as the original one. Values equal to 0.5 round up. Suitable for most places where integral device coordinates are needed, but note that any translation should be applied first to avoid pixel rounding errors. Note that this is not rounding to nearest integer if the values are negative. They are always rounding as floor(n + 0.5).
Source§impl<T, U> TypedBox3D<T, U>
impl<T, U> TypedBox3D<T, U>
Sourcepub fn round_in(&self) -> TypedBox3D<T, U>
pub fn round_in(&self) -> TypedBox3D<T, U>
Return a box3d with faces/edges rounded to integer coordinates, such that the original box3d contains the resulting box3d.
Sourcepub fn round_out(&self) -> TypedBox3D<T, U>
pub fn round_out(&self) -> TypedBox3D<T, U>
Return a box3d with faces/edges rounded to integer coordinates, such that the original box3d is contained in the resulting box3d.
Source§impl<T, Unit> TypedBox3D<T, Unit>
impl<T, Unit> TypedBox3D<T, Unit>
Sourcepub fn to_f32(&self) -> TypedBox3D<f32, Unit>
pub fn to_f32(&self) -> TypedBox3D<f32, Unit>
Cast into an f32
box3d.
Sourcepub fn to_f64(&self) -> TypedBox3D<f64, Unit>
pub fn to_f64(&self) -> TypedBox3D<f64, Unit>
Cast into an f64
box3d.
Sourcepub fn to_usize(&self) -> TypedBox3D<usize, Unit>
pub fn to_usize(&self) -> TypedBox3D<usize, Unit>
Cast into an usize
box3d, truncating decimals if any.
When casting from floating point cuboids, it is worth considering whether
to round()
, round_in()
or round_out()
before the cast in order to
obtain the desired conversion behavior.
Sourcepub fn to_u32(&self) -> TypedBox3D<u32, Unit>
pub fn to_u32(&self) -> TypedBox3D<u32, Unit>
Cast into an u32
box3d, truncating decimals if any.
When casting from floating point cuboids, it is worth considering whether
to round()
, round_in()
or round_out()
before the cast in order to
obtain the desired conversion behavior.
Sourcepub fn to_i32(&self) -> TypedBox3D<i32, Unit>
pub fn to_i32(&self) -> TypedBox3D<i32, Unit>
Cast into an i32
box3d, truncating decimals if any.
When casting from floating point cuboids, it is worth considering whether
to round()
, round_in()
or round_out()
before the cast in order to
obtain the desired conversion behavior.
Sourcepub fn to_i64(&self) -> TypedBox3D<i64, Unit>
pub fn to_i64(&self) -> TypedBox3D<i64, Unit>
Cast into an i64
box3d, truncating decimals if any.
When casting from floating point cuboids, it is worth considering whether
to round()
, round_in()
or round_out()
before the cast in order to
obtain the desired conversion behavior.
Trait Implementations§
Source§impl<T, U> Clone for TypedBox3D<T, U>where
T: Copy,
impl<T, U> Clone for TypedBox3D<T, U>where
T: Copy,
Source§fn clone(&self) -> TypedBox3D<T, U>
fn clone(&self) -> TypedBox3D<T, U>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<T, U> Debug for TypedBox3D<T, U>where
T: Debug,
impl<T, U> Debug for TypedBox3D<T, U>where
T: Debug,
Source§impl<T, U> Display for TypedBox3D<T, U>where
T: Display,
impl<T, U> Display for TypedBox3D<T, U>where
T: Display,
Source§impl<T, U> Div<T> for TypedBox3D<T, U>
impl<T, U> Div<T> for TypedBox3D<T, U>
Source§type Output = TypedBox3D<T, U>
type Output = TypedBox3D<T, U>
/
operator.Source§fn div(self, scale: T) -> TypedBox3D<T, U>
fn div(self, scale: T) -> TypedBox3D<T, U>
/
operation. Read moreSource§impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedBox3D<T, U2>
impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedBox3D<T, U2>
Source§type Output = TypedBox3D<T, U1>
type Output = TypedBox3D<T, U1>
/
operator.Source§fn div(self, scale: TypedScale<T, U1, U2>) -> TypedBox3D<T, U1>
fn div(self, scale: TypedScale<T, U1, U2>) -> TypedBox3D<T, U1>
/
operation. Read moreSource§impl<T, U> From<TypedSize3D<T, U>> for TypedBox3D<T, U>
impl<T, U> From<TypedSize3D<T, U>> for TypedBox3D<T, U>
Source§fn from(b: TypedSize3D<T, U>) -> TypedBox3D<T, U>
fn from(b: TypedSize3D<T, U>) -> TypedBox3D<T, U>
Source§impl<T, U> Hash for TypedBox3D<T, U>where
T: Hash,
impl<T, U> Hash for TypedBox3D<T, U>where
T: Hash,
Source§impl<T, U> Mul<T> for TypedBox3D<T, U>
impl<T, U> Mul<T> for TypedBox3D<T, U>
Source§type Output = TypedBox3D<T, U>
type Output = TypedBox3D<T, U>
*
operator.Source§fn mul(self, scale: T) -> TypedBox3D<T, U>
fn mul(self, scale: T) -> TypedBox3D<T, U>
*
operation. Read moreSource§impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedBox3D<T, U1>
impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedBox3D<T, U1>
Source§type Output = TypedBox3D<T, U2>
type Output = TypedBox3D<T, U2>
*
operator.Source§fn mul(self, scale: TypedScale<T, U1, U2>) -> TypedBox3D<T, U2>
fn mul(self, scale: TypedScale<T, U1, U2>) -> TypedBox3D<T, U2>
*
operation. Read more