#[repr(C)]pub struct TypedPoint3D<T, U> {
pub x: T,
pub y: T,
pub z: T,
/* private fields */
}
Expand description
A 3d Point tagged with a unit.
Fields§
§x: T
§y: T
§z: T
Implementations§
Source§impl<T, U> TypedPoint3D<T, U>
impl<T, U> TypedPoint3D<T, U>
Sourcepub fn origin() -> TypedPoint3D<T, U>
pub fn origin() -> TypedPoint3D<T, U>
Constructor, setting all components to zero.
pub fn zero() -> TypedPoint3D<T, U>
Source§impl<T, U> TypedPoint3D<T, U>
impl<T, U> TypedPoint3D<T, U>
pub fn to_array_4d(&self) -> [T; 4]
pub fn to_tuple_4d(&self) -> (T, T, T, T)
Source§impl<T, U> TypedPoint3D<T, U>
impl<T, U> TypedPoint3D<T, U>
Sourcepub fn lerp(&self, other: TypedPoint3D<T, U>, t: T) -> TypedPoint3D<T, U>
pub fn lerp(&self, other: TypedPoint3D<T, U>, t: T) -> TypedPoint3D<T, U>
Linearly interpolate between this point and another point.
t
is expected to be between zero and one.
Source§impl<T, U> TypedPoint3D<T, U>where
T: Copy,
impl<T, U> TypedPoint3D<T, U>where
T: Copy,
Sourcepub fn new(x: T, y: T, z: T) -> TypedPoint3D<T, U>
pub fn new(x: T, y: T, z: T) -> TypedPoint3D<T, U>
Constructor taking scalar values directly.
Sourcepub fn from_lengths(
x: Length<T, U>,
y: Length<T, U>,
z: Length<T, U>,
) -> TypedPoint3D<T, U>
pub fn from_lengths( x: Length<T, U>, y: Length<T, U>, z: Length<T, U>, ) -> TypedPoint3D<T, U>
Constructor taking properly typed Lengths instead of scalar values.
Sourcepub fn to_vector(&self) -> TypedVector3D<T, U>
pub fn to_vector(&self) -> TypedVector3D<T, U>
Cast this point into a vector.
Equivalent to subtracting the origin to this point.
Sourcepub fn xy(&self) -> TypedPoint2D<T, U>
pub fn xy(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point’s x and y coordinates
Sourcepub fn xz(&self) -> TypedPoint2D<T, U>
pub fn xz(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point’s x and z coordinates
Sourcepub fn yz(&self) -> TypedPoint2D<T, U>
pub fn yz(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point’s x and z coordinates
pub fn to_array(&self) -> [T; 3]
pub fn to_tuple(&self) -> (T, T, T)
Sourcepub fn to_untyped(&self) -> TypedPoint3D<T, UnknownUnit>
pub fn to_untyped(&self) -> TypedPoint3D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn from_untyped(p: &TypedPoint3D<T, UnknownUnit>) -> TypedPoint3D<T, U>
pub fn from_untyped(p: &TypedPoint3D<T, UnknownUnit>) -> TypedPoint3D<T, U>
Tag a unitless value with units.
Sourcepub fn to_2d(&self) -> TypedPoint2D<T, U>
pub fn to_2d(&self) -> TypedPoint2D<T, U>
Convert into a 2d point.
Source§impl<T, U> TypedPoint3D<T, U>
impl<T, U> TypedPoint3D<T, U>
pub fn add_size(&self, other: &TypedSize3D<T, U>) -> TypedPoint3D<T, U>
Source§impl<T, U> TypedPoint3D<T, U>where
T: Float,
impl<T, U> TypedPoint3D<T, U>where
T: Float,
pub fn min(self, other: TypedPoint3D<T, U>) -> TypedPoint3D<T, U>
pub fn max(self, other: TypedPoint3D<T, U>) -> TypedPoint3D<T, U>
pub fn clamp( &self, start: TypedPoint3D<T, U>, end: TypedPoint3D<T, U>, ) -> TypedPoint3D<T, U>
Source§impl<T, U> TypedPoint3D<T, U>where
T: Round,
impl<T, U> TypedPoint3D<T, U>where
T: Round,
Sourcepub fn round(&self) -> TypedPoint3D<T, U>
pub fn round(&self) -> TypedPoint3D<T, U>
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
Source§impl<T, U> TypedPoint3D<T, U>where
T: Ceil,
impl<T, U> TypedPoint3D<T, U>where
T: Ceil,
Sourcepub fn ceil(&self) -> TypedPoint3D<T, U>
pub fn ceil(&self) -> TypedPoint3D<T, U>
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
Source§impl<T, U> TypedPoint3D<T, U>where
T: Floor,
impl<T, U> TypedPoint3D<T, U>where
T: Floor,
Sourcepub fn floor(&self) -> TypedPoint3D<T, U>
pub fn floor(&self) -> TypedPoint3D<T, U>
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
Source§impl<T, U> TypedPoint3D<T, U>
impl<T, U> TypedPoint3D<T, U>
Sourcepub fn cast<NewT>(&self) -> TypedPoint3D<NewT, U>
pub fn cast<NewT>(&self) -> TypedPoint3D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
Sourcepub fn try_cast<NewT>(&self) -> Option<TypedPoint3D<NewT, U>>
pub fn try_cast<NewT>(&self) -> Option<TypedPoint3D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
Sourcepub fn to_f32(&self) -> TypedPoint3D<f32, U>
pub fn to_f32(&self) -> TypedPoint3D<f32, U>
Cast into an f32
point.
Sourcepub fn to_f64(&self) -> TypedPoint3D<f64, U>
pub fn to_f64(&self) -> TypedPoint3D<f64, U>
Cast into an f64
point.
Sourcepub fn to_usize(&self) -> TypedPoint3D<usize, U>
pub fn to_usize(&self) -> TypedPoint3D<usize, U>
Cast into an usize
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_u32(&self) -> TypedPoint3D<u32, U>
pub fn to_u32(&self) -> TypedPoint3D<u32, U>
Cast into an u32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_i32(&self) -> TypedPoint3D<i32, U>
pub fn to_i32(&self) -> TypedPoint3D<i32, U>
Cast into an i32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_i64(&self) -> TypedPoint3D<i64, U>
pub fn to_i64(&self) -> TypedPoint3D<i64, U>
Cast into an i64
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Trait Implementations§
Source§impl<T, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
Source§type Output = TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
+
operator.Source§fn add(self, other: TypedVector3D<T, U>) -> TypedPoint3D<T, U>
fn add(self, other: TypedVector3D<T, U>) -> TypedPoint3D<T, U>
+
operation. Read moreSource§impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
Source§fn add_assign(&mut self, other: TypedVector3D<T, U>)
fn add_assign(&mut self, other: TypedVector3D<T, U>)
+=
operation. Read moreSource§impl<T, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
impl<T, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
fn approx_epsilon() -> TypedPoint3D<T, U>
fn approx_eq(&self, other: &TypedPoint3D<T, U>) -> bool
fn approx_eq_eps( &self, other: &TypedPoint3D<T, U>, eps: &TypedPoint3D<T, U>, ) -> bool
Source§impl<T, U> Clone for TypedPoint3D<T, U>where
T: Clone,
impl<T, U> Clone for TypedPoint3D<T, U>where
T: Clone,
Source§fn clone(&self) -> TypedPoint3D<T, U>
fn clone(&self) -> TypedPoint3D<T, U>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<T, U> Debug for TypedPoint3D<T, U>where
T: Debug,
impl<T, U> Debug for TypedPoint3D<T, U>where
T: Debug,
Source§impl<T, U> Default for TypedPoint3D<T, U>
impl<T, U> Default for TypedPoint3D<T, U>
Source§fn default() -> TypedPoint3D<T, U>
fn default() -> TypedPoint3D<T, U>
Source§impl<T, U> Display for TypedPoint3D<T, U>where
T: Display,
impl<T, U> Display for TypedPoint3D<T, U>where
T: Display,
Source§impl<T, U> Div<T> for TypedPoint3D<T, U>
impl<T, U> Div<T> for TypedPoint3D<T, U>
Source§type Output = TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
/
operator.Source§fn div(self, scale: T) -> TypedPoint3D<T, U>
fn div(self, scale: T) -> TypedPoint3D<T, U>
/
operation. Read moreSource§impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedPoint3D<T, U2>
impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedPoint3D<T, U2>
Source§type Output = TypedPoint3D<T, U1>
type Output = TypedPoint3D<T, U1>
/
operator.Source§fn div(self, scale: TypedScale<T, U1, U2>) -> TypedPoint3D<T, U1>
fn div(self, scale: TypedScale<T, U1, U2>) -> TypedPoint3D<T, U1>
/
operation. Read moreSource§impl<T, U> From<[T; 3]> for TypedPoint3D<T, U>where
T: Copy,
impl<T, U> From<[T; 3]> for TypedPoint3D<T, U>where
T: Copy,
Source§fn from(array: [T; 3]) -> TypedPoint3D<T, U>
fn from(array: [T; 3]) -> TypedPoint3D<T, U>
Source§impl<T, U> From<(T, T, T)> for TypedPoint3D<T, U>where
T: Copy,
impl<T, U> From<(T, T, T)> for TypedPoint3D<T, U>where
T: Copy,
Source§fn from(tuple: (T, T, T)) -> TypedPoint3D<T, U>
fn from(tuple: (T, T, T)) -> TypedPoint3D<T, U>
Source§impl<T, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U>where
T: One,
impl<T, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U>where
T: One,
Source§fn from(p: TypedPoint3D<T, U>) -> HomogeneousVector<T, U>
fn from(p: TypedPoint3D<T, U>) -> HomogeneousVector<T, U>
Source§impl<T, U> Hash for TypedPoint3D<T, U>where
T: Hash,
impl<T, U> Hash for TypedPoint3D<T, U>where
T: Hash,
Source§impl<T, U> Mul<T> for TypedPoint3D<T, U>
impl<T, U> Mul<T> for TypedPoint3D<T, U>
Source§type Output = TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
*
operator.Source§fn mul(self, scale: T) -> TypedPoint3D<T, U>
fn mul(self, scale: T) -> TypedPoint3D<T, U>
*
operation. Read moreSource§impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedPoint3D<T, U1>
impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedPoint3D<T, U1>
Source§type Output = TypedPoint3D<T, U2>
type Output = TypedPoint3D<T, U2>
*
operator.Source§fn mul(self, scale: TypedScale<T, U1, U2>) -> TypedPoint3D<T, U2>
fn mul(self, scale: TypedScale<T, U1, U2>) -> TypedPoint3D<T, U2>
*
operation. Read moreSource§impl<T, U> PartialEq for TypedPoint3D<T, U>where
T: PartialEq,
impl<T, U> PartialEq for TypedPoint3D<T, U>where
T: PartialEq,
Source§impl<T, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
Source§type Output = TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
-
operator.Source§fn sub(self, other: TypedVector3D<T, U>) -> TypedPoint3D<T, U>
fn sub(self, other: TypedVector3D<T, U>) -> TypedPoint3D<T, U>
-
operation. Read moreSource§impl<T, U> Sub for TypedPoint3D<T, U>
impl<T, U> Sub for TypedPoint3D<T, U>
Source§type Output = TypedVector3D<T, U>
type Output = TypedVector3D<T, U>
-
operator.Source§fn sub(self, other: TypedPoint3D<T, U>) -> TypedVector3D<T, U>
fn sub(self, other: TypedPoint3D<T, U>) -> TypedVector3D<T, U>
-
operation. Read moreSource§impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
Source§fn sub_assign(&mut self, other: TypedVector3D<T, U>)
fn sub_assign(&mut self, other: TypedVector3D<T, U>)
-=
operation. Read more