[−][src]Struct gdnative_common::ResourceInteractiveLoader
core class ResourceInteractiveLoader
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
ResourceInteractiveLoader inherits methods from:
Methods
impl ResourceInteractiveLoader
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pub fn get_resource(&mut self) -> Option<Resource>
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pub fn poll(&mut self) -> GodotResult
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pub fn wait(&mut self) -> GodotResult
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pub fn get_stage(&self) -> i64
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pub fn get_stage_count(&self) -> i64
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.
pub fn _init(&mut self)
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Inherited from Object.
pub fn get_class(&self) -> GodotString
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Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.
pub fn get_instance_id(&self) -> i64
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Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Debug for ResourceInteractiveLoader
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impl GodotObject for ResourceInteractiveLoader
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for ResourceInteractiveLoader
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
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Auto Trait Implementations
impl RefUnwindSafe for ResourceInteractiveLoader
impl !Send for ResourceInteractiveLoader
impl !Sync for ResourceInteractiveLoader
impl Unpin for ResourceInteractiveLoader
impl UnwindSafe for ResourceInteractiveLoader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,