[][src]Struct gdnative_common::NavigationMesh

pub struct NavigationMesh { /* fields omitted */ }

core class NavigationMesh inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

NavigationMesh inherits methods from:

Methods

impl NavigationMesh[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn set_sample_partition_type(&mut self, sample_partition_type: i64)[src]

pub fn get_sample_partition_type(&self) -> i64[src]

pub fn set_cell_size(&mut self, cell_size: f64)[src]

pub fn get_cell_size(&self) -> f64[src]

pub fn set_cell_height(&mut self, cell_height: f64)[src]

pub fn get_cell_height(&self) -> f64[src]

pub fn set_agent_height(&mut self, agent_height: f64)[src]

pub fn get_agent_height(&self) -> f64[src]

pub fn set_agent_radius(&mut self, agent_radius: f64)[src]

pub fn get_agent_radius(&mut self) -> f64[src]

pub fn set_agent_max_climb(&mut self, agent_max_climb: f64)[src]

pub fn get_agent_max_climb(&self) -> f64[src]

pub fn set_agent_max_slope(&mut self, agent_max_slope: f64)[src]

pub fn get_agent_max_slope(&self) -> f64[src]

pub fn set_region_min_size(&mut self, region_min_size: f64)[src]

pub fn get_region_min_size(&self) -> f64[src]

pub fn set_region_merge_size(&mut self, region_merge_size: f64)[src]

pub fn get_region_merge_size(&self) -> f64[src]

pub fn set_edge_max_length(&mut self, edge_max_length: f64)[src]

pub fn get_edge_max_length(&self) -> f64[src]

pub fn set_edge_max_error(&mut self, edge_max_error: f64)[src]

pub fn get_edge_max_error(&self) -> f64[src]

pub fn set_verts_per_poly(&mut self, verts_per_poly: f64)[src]

pub fn get_verts_per_poly(&self) -> f64[src]

pub fn set_detail_sample_distance(&mut self, detail_sample_dist: f64)[src]

pub fn get_detail_sample_distance(&self) -> f64[src]

pub fn set_detail_sample_max_error(&mut self, detail_sample_max_error: f64)[src]

pub fn get_detail_sample_max_error(&self) -> f64[src]

pub fn set_filter_low_hanging_obstacles(
    &mut self,
    filter_low_hanging_obstacles: bool
)
[src]

pub fn get_filter_low_hanging_obstacles(&self) -> bool[src]

pub fn set_filter_ledge_spans(&mut self, filter_ledge_spans: bool)[src]

pub fn get_filter_ledge_spans(&self) -> bool[src]

pub fn set_filter_walkable_low_height_spans(
    &mut self,
    filter_walkable_low_height_spans: bool
)
[src]

pub fn get_filter_walkable_low_height_spans(&self) -> bool[src]

pub fn set_vertices(&mut self, vertices: Vector3Array)[src]

pub fn get_vertices(&self) -> Vector3Array[src]

pub fn add_polygon(&mut self, polygon: Int32Array)[src]

pub fn get_polygon_count(&self) -> i64[src]

pub fn get_polygon(&mut self, idx: i64) -> Int32Array[src]

pub fn clear_polygons(&mut self)[src]

pub fn create_from_mesh(&mut self, mesh: Option<Mesh>)[src]

pub fn _set_polygons(&mut self, polygons: VariantArray)[src]

pub fn _get_polygons(&self) -> VariantArray[src]

pub fn _setup_local_to_scene(&mut self)[src]

Inherited from Resource.

pub fn set_path(&mut self, path: GodotString)[src]

Inherited from Resource.

pub fn take_over_path(&mut self, path: GodotString)[src]

Inherited from Resource.

pub fn get_path(&self) -> GodotString[src]

Inherited from Resource.

pub fn set_name(&mut self, name: GodotString)[src]

Inherited from Resource.

pub fn get_name(&self) -> GodotString[src]

Inherited from Resource.

pub fn get_rid(&self) -> Rid[src]

Inherited from Resource.

pub fn set_local_to_scene(&mut self, enable: bool)[src]

Inherited from Resource.

pub fn is_local_to_scene(&self) -> bool[src]

Inherited from Resource.

pub fn get_local_scene(&self) -> Option<Node>[src]

Inherited from Resource.

pub fn setup_local_to_scene(&mut self)[src]

Inherited from Resource.

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

Inherited from Resource.

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn _notification(&mut self, what: i64)[src]

Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]

Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant[src]

Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray[src]

Inherited from Object.

pub fn _init(&mut self)[src]

Inherited from Object.

pub fn get_class(&self) -> GodotString[src]

Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool[src]

Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)[src]

Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant[src]

Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]

Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant[src]

Inherited from Object.

pub fn get_property_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn get_method_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)[src]

Inherited from Object.

pub fn get_instance_id(&self) -> i64[src]

Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)[src]

Inherited from Object.

pub fn get_script(&self) -> Option<Reference>[src]

Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]

Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant[src]

Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool[src]

Inherited from Object.

pub fn get_meta_list(&self) -> StringArray[src]

Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]

Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool[src]

Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]

Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]

Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool[src]

Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]

Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray[src]

Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> GodotResult
[src]

Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)[src]

Inherited from Object.

pub fn is_blocking_signals(&self) -> bool[src]

Inherited from Object.

pub fn property_list_changed_notify(&mut self)[src]

Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)[src]

Inherited from Object.

pub fn can_translate_messages(&self) -> bool[src]

Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString[src]

Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool[src]

Inherited from Object.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Debug for NavigationMesh[src]

impl Drop for NavigationMesh[src]

impl GodotObject for NavigationMesh[src]

impl ToVariant for NavigationMesh[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.