Struct NavigationMesh

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pub struct NavigationMesh { /* private fields */ }
Expand description

core class NavigationMesh inherits Resource (reference counted).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

The lifetime of this object is automatically managed through reference counting.

§Feature flag

This type is behind the gdnative crate’s common feature flag.

§Class hierarchy

NavigationMesh inherits methods from:

Implementations§

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impl NavigationMesh

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pub fn new() -> Self

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pub fn new_ref(&self) -> Self

Creates a new reference to the same reference-counted object.

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pub fn set_sample_partition_type(&mut self, sample_partition_type: i64)

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pub fn get_sample_partition_type(&self) -> i64

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pub fn set_cell_size(&mut self, cell_size: f64)

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pub fn get_cell_size(&self) -> f64

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pub fn set_cell_height(&mut self, cell_height: f64)

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pub fn get_cell_height(&self) -> f64

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pub fn set_agent_height(&mut self, agent_height: f64)

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pub fn get_agent_height(&self) -> f64

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pub fn set_agent_radius(&mut self, agent_radius: f64)

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pub fn get_agent_radius(&mut self) -> f64

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pub fn set_agent_max_climb(&mut self, agent_max_climb: f64)

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pub fn get_agent_max_climb(&self) -> f64

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pub fn set_agent_max_slope(&mut self, agent_max_slope: f64)

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pub fn get_agent_max_slope(&self) -> f64

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pub fn set_region_min_size(&mut self, region_min_size: f64)

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pub fn get_region_min_size(&self) -> f64

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pub fn set_region_merge_size(&mut self, region_merge_size: f64)

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pub fn get_region_merge_size(&self) -> f64

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pub fn set_edge_max_length(&mut self, edge_max_length: f64)

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pub fn get_edge_max_length(&self) -> f64

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pub fn set_edge_max_error(&mut self, edge_max_error: f64)

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pub fn get_edge_max_error(&self) -> f64

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pub fn set_verts_per_poly(&mut self, verts_per_poly: f64)

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pub fn get_verts_per_poly(&self) -> f64

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pub fn set_detail_sample_distance(&mut self, detail_sample_dist: f64)

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pub fn get_detail_sample_distance(&self) -> f64

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pub fn set_detail_sample_max_error(&mut self, detail_sample_max_error: f64)

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pub fn get_detail_sample_max_error(&self) -> f64

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pub fn set_filter_low_hanging_obstacles( &mut self, filter_low_hanging_obstacles: bool, )

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pub fn get_filter_low_hanging_obstacles(&self) -> bool

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pub fn set_filter_ledge_spans(&mut self, filter_ledge_spans: bool)

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pub fn get_filter_ledge_spans(&self) -> bool

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pub fn set_filter_walkable_low_height_spans( &mut self, filter_walkable_low_height_spans: bool, )

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pub fn get_filter_walkable_low_height_spans(&self) -> bool

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pub fn set_vertices(&mut self, vertices: Vector3Array)

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pub fn get_vertices(&self) -> Vector3Array

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pub fn add_polygon(&mut self, polygon: Int32Array)

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pub fn get_polygon_count(&self) -> i64

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pub fn get_polygon(&mut self, idx: i64) -> Int32Array

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pub fn clear_polygons(&mut self)

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pub fn create_from_mesh(&mut self, mesh: Option<Mesh>)

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pub fn _set_polygons(&mut self, polygons: VariantArray)

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pub fn _get_polygons(&self) -> VariantArray

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pub fn _setup_local_to_scene(&mut self)

Inherited from Resource.

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pub fn set_path(&mut self, path: GodotString)

Inherited from Resource.

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pub fn take_over_path(&mut self, path: GodotString)

Inherited from Resource.

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pub fn get_path(&self) -> GodotString

Inherited from Resource.

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pub fn set_name(&mut self, name: GodotString)

Inherited from Resource.

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pub fn get_name(&self) -> GodotString

Inherited from Resource.

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pub fn get_rid(&self) -> Rid

Inherited from Resource.

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pub fn set_local_to_scene(&mut self, enable: bool)

Inherited from Resource.

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pub fn is_local_to_scene(&self) -> bool

Inherited from Resource.

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pub fn get_local_scene(&self) -> Option<Node>

Inherited from Resource.

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pub fn setup_local_to_scene(&mut self)

Inherited from Resource.

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pub fn duplicate(&self, subresources: bool) -> Option<Resource>

Inherited from Resource.

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pub fn init_ref(&mut self) -> bool

Inherited from Reference.

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pub fn _notification(&mut self, what: i64)

Inherited from Object.

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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub fn _init(&mut self)

Inherited from Object.

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pub fn get_class(&self) -> GodotString

Inherited from Object.

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pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub fn get_instance_id(&self) -> i64

Inherited from Object.

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pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

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pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

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pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

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pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

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pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub fn to_resource(&self) -> Resource

Up-cast.

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pub fn to_reference(&self) -> Reference

Up-cast.

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pub fn to_object(&self) -> Object

Up-cast.

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pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Debug for NavigationMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for NavigationMesh

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GodotObject for NavigationMesh

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fn class_name() -> &'static str

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impl ToVariant for NavigationMesh

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.