[−][src]Struct gdnative_common::Curve2D
core class Curve2D
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
Curve2D inherits methods from:
Methods
impl Curve2D
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_point_count(&self) -> i64
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pub fn add_point(
&mut self,
position: Vector2,
_in: Vector2,
out: Vector2,
at_position: i64
)
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&mut self,
position: Vector2,
_in: Vector2,
out: Vector2,
at_position: i64
)
pub fn set_point_position(&mut self, idx: i64, position: Vector2)
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pub fn get_point_position(&self, idx: i64) -> Vector2
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pub fn set_point_in(&mut self, idx: i64, position: Vector2)
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pub fn get_point_in(&self, idx: i64) -> Vector2
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pub fn set_point_out(&mut self, idx: i64, position: Vector2)
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pub fn get_point_out(&self, idx: i64) -> Vector2
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pub fn remove_point(&mut self, idx: i64)
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pub fn clear_points(&mut self)
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pub fn interpolate(&self, idx: i64, t: f64) -> Vector2
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pub fn interpolatef(&self, fofs: f64) -> Vector2
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pub fn set_bake_interval(&mut self, distance: f64)
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pub fn get_bake_interval(&self) -> f64
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pub fn get_baked_length(&self) -> f64
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pub fn interpolate_baked(&self, offset: f64, cubic: bool) -> Vector2
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pub fn get_baked_points(&self) -> Vector2Array
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pub fn get_closest_point(&self, to_point: Vector2) -> Vector2
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pub fn get_closest_offset(&self, to_point: Vector2) -> f64
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pub fn tessellate(
&self,
max_stages: i64,
tolerance_degrees: f64
) -> Vector2Array
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&self,
max_stages: i64,
tolerance_degrees: f64
) -> Vector2Array
pub fn _get_data(&self) -> Dictionary
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pub fn _set_data(&mut self, arg0: Dictionary)
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pub fn _setup_local_to_scene(&mut self)
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Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
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Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
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Inherited from Resource.
pub fn get_path(&self) -> GodotString
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Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
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Inherited from Resource.
pub fn get_name(&self) -> GodotString
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Inherited from Resource.
pub fn get_rid(&self) -> Rid
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Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
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Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
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Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
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Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
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Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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Inherited from Resource.
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.
pub fn _init(&mut self)
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Inherited from Object.
pub fn get_class(&self) -> GodotString
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Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.
pub fn get_instance_id(&self) -> i64
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Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Debug for Curve2D
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impl Drop for Curve2D
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impl GodotObject for Curve2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for Curve2D
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
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Auto Trait Implementations
impl RefUnwindSafe for Curve2D
impl !Send for Curve2D
impl !Sync for Curve2D
impl Unpin for Curve2D
impl UnwindSafe for Curve2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,