#[repr(C)]pub struct TypedTransform3D<T, Src, Dst> {Show 16 fields
pub m11: T,
pub m12: T,
pub m13: T,
pub m14: T,
pub m21: T,
pub m22: T,
pub m23: T,
pub m24: T,
pub m31: T,
pub m32: T,
pub m33: T,
pub m34: T,
pub m41: T,
pub m42: T,
pub m43: T,
pub m44: T,
/* private fields */
}
Expand description
A 3d transform stored as a 4 by 4 matrix in row-major order in memory.
Transforms can be parametrized over the source and destination units, to describe a
transformation from a space to another.
For example, TypedTransform3D<f32, WorldSpace, ScreenSpace>::transform_point3d
takes a TypedPoint3D<f32, WorldSpace>
and returns a TypedPoint3D<f32, ScreenSpace>
.
Transforms expose a set of convenience methods for pre- and post-transformations. A pre-transformation corresponds to adding an operation that is applied before the rest of the transformation, while a post-transformation adds an operation that is applied after.
These transforms are for working with row vectors, so the matrix math for transforming
a vector is v * T
. If your library is using column vectors, use row_major
functions when you
are asked for column_major
representations and vice versa.
Fields§
§m11: T
§m12: T
§m13: T
§m14: T
§m21: T
§m22: T
§m23: T
§m24: T
§m31: T
§m32: T
§m33: T
§m34: T
§m41: T
§m42: T
§m43: T
§m44: T
Implementations§
Source§impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>
impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>
Sourcepub fn row_major(
m11: T,
m12: T,
m13: T,
m14: T,
m21: T,
m22: T,
m23: T,
m24: T,
m31: T,
m32: T,
m33: T,
m34: T,
m41: T,
m42: T,
m43: T,
m44: T,
) -> TypedTransform3D<T, Src, Dst>
pub fn row_major( m11: T, m12: T, m13: T, m14: T, m21: T, m22: T, m23: T, m24: T, m31: T, m32: T, m33: T, m34: T, m41: T, m42: T, m43: T, m44: T, ) -> TypedTransform3D<T, Src, Dst>
Create a transform specifying its components in row-major order.
For example, the translation terms m41, m42, m43 on the last row with the row-major convention) are the 13rd, 14th and 15th parameters.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use column_major
Sourcepub fn column_major(
m11: T,
m21: T,
m31: T,
m41: T,
m12: T,
m22: T,
m32: T,
m42: T,
m13: T,
m23: T,
m33: T,
m43: T,
m14: T,
m24: T,
m34: T,
m44: T,
) -> TypedTransform3D<T, Src, Dst>
pub fn column_major( m11: T, m21: T, m31: T, m41: T, m12: T, m22: T, m32: T, m42: T, m13: T, m23: T, m33: T, m43: T, m14: T, m24: T, m34: T, m44: T, ) -> TypedTransform3D<T, Src, Dst>
Create a transform specifying its components in column-major order.
For example, the translation terms m41, m42, m43 on the last column with the column-major convention) are the 4th, 8th and 12nd parameters.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use row_major
Source§impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>
impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>
pub fn identity() -> TypedTransform3D<T, Src, Dst>
Source§impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>
impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>
Sourcepub fn row_major_2d(
m11: T,
m12: T,
m21: T,
m22: T,
m41: T,
m42: T,
) -> TypedTransform3D<T, Src, Dst>
pub fn row_major_2d( m11: T, m12: T, m21: T, m22: T, m41: T, m42: T, ) -> TypedTransform3D<T, Src, Dst>
Create a 4 by 4 transform representing a 2d transformation, specifying its components in row-major order.
Sourcepub fn ortho(
left: T,
right: T,
bottom: T,
top: T,
near: T,
far: T,
) -> TypedTransform3D<T, Src, Dst>
pub fn ortho( left: T, right: T, bottom: T, top: T, near: T, far: T, ) -> TypedTransform3D<T, Src, Dst>
Create an orthogonal projection transform.
Sourcepub fn is_2d(&self) -> bool
pub fn is_2d(&self) -> bool
Returns true if this transform can be represented with a TypedTransform2D
.
Sourcepub fn to_2d(&self) -> TypedTransform2D<T, Src, Dst>
pub fn to_2d(&self) -> TypedTransform2D<T, Src, Dst>
Create a 2D transform picking the relevant terms from this transform.
This method assumes that self represents a 2d transformation, callers should check that self.is_2d() returns true beforehand.
Sourcepub fn is_backface_visible(&self) -> bool
pub fn is_backface_visible(&self) -> bool
Check whether shapes on the XY plane with Z pointing towards the screen transformed by this matrix would be facing back.
pub fn approx_eq(&self, other: &TypedTransform3D<T, Src, Dst>) -> boolwhere
T: ApproxEq<T>,
Sourcepub fn with_destination<NewDst>(&self) -> TypedTransform3D<T, Src, NewDst>
pub fn with_destination<NewDst>(&self) -> TypedTransform3D<T, Src, NewDst>
Returns the same transform with a different destination unit.
Sourcepub fn with_source<NewSrc>(&self) -> TypedTransform3D<T, NewSrc, Dst>
pub fn with_source<NewSrc>(&self) -> TypedTransform3D<T, NewSrc, Dst>
Returns the same transform with a different source unit.
Sourcepub fn to_untyped(&self) -> TypedTransform3D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> TypedTransform3D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn from_untyped(
m: &TypedTransform3D<T, UnknownUnit, UnknownUnit>,
) -> TypedTransform3D<T, Src, Dst>
pub fn from_untyped( m: &TypedTransform3D<T, UnknownUnit, UnknownUnit>, ) -> TypedTransform3D<T, Src, Dst>
Tag a unitless value with units.
Sourcepub fn post_mul<NewDst>(
&self,
mat: &TypedTransform3D<T, Dst, NewDst>,
) -> TypedTransform3D<T, Src, NewDst>
pub fn post_mul<NewDst>( &self, mat: &TypedTransform3D<T, Dst, NewDst>, ) -> TypedTransform3D<T, Src, NewDst>
Returns the multiplication of the two matrices such that mat’s transformation applies after self’s transformation.
Assuming row vectors, this is equivalent to self * mat
Sourcepub fn pre_mul<NewSrc>(
&self,
mat: &TypedTransform3D<T, NewSrc, Src>,
) -> TypedTransform3D<T, NewSrc, Dst>
pub fn pre_mul<NewSrc>( &self, mat: &TypedTransform3D<T, NewSrc, Src>, ) -> TypedTransform3D<T, NewSrc, Dst>
Returns the multiplication of the two matrices such that mat’s transformation applies before self’s transformation.
Assuming row vectors, this is equivalent to mat * self
Sourcepub fn inverse(&self) -> Option<TypedTransform3D<T, Dst, Src>>
pub fn inverse(&self) -> Option<TypedTransform3D<T, Dst, Src>>
Returns the inverse transform if possible.
Sourcepub fn determinant(&self) -> T
pub fn determinant(&self) -> T
Compute the determinant of the transform.
Sourcepub fn mul_s(&self, x: T) -> TypedTransform3D<T, Src, Dst>
pub fn mul_s(&self, x: T) -> TypedTransform3D<T, Src, Dst>
Multiplies all of the transform’s component by a scalar and returns the result.
Sourcepub fn from_scale(
scale: TypedScale<T, Src, Dst>,
) -> TypedTransform3D<T, Src, Dst>
pub fn from_scale( scale: TypedScale<T, Src, Dst>, ) -> TypedTransform3D<T, Src, Dst>
Convenience function to create a scale transform from a TypedScale
.
Sourcepub fn transform_point2d_homogeneous(
&self,
p: &TypedPoint2D<T, Src>,
) -> HomogeneousVector<T, Dst>
pub fn transform_point2d_homogeneous( &self, p: &TypedPoint2D<T, Src>, ) -> HomogeneousVector<T, Dst>
Returns the homogeneous vector corresponding to the transformed 2d point.
The input point must be use the unit Src, and the returned point has the unit Dst.
Assuming row vectors, this is equivalent to p * self
Sourcepub fn transform_point2d(
&self,
p: &TypedPoint2D<T, Src>,
) -> Option<TypedPoint2D<T, Dst>>
pub fn transform_point2d( &self, p: &TypedPoint2D<T, Src>, ) -> Option<TypedPoint2D<T, Dst>>
Returns the given 2d point transformed by this transform, if the transform makes sense,
or None
otherwise.
The input point must be use the unit Src, and the returned point has the unit Dst.
Assuming row vectors, this is equivalent to p * self
Sourcepub fn transform_vector2d(
&self,
v: &TypedVector2D<T, Src>,
) -> TypedVector2D<T, Dst>
pub fn transform_vector2d( &self, v: &TypedVector2D<T, Src>, ) -> TypedVector2D<T, Dst>
Returns the given 2d vector transformed by this matrix.
The input point must be use the unit Src, and the returned point has the unit Dst.
Assuming row vectors, this is equivalent to v * self
Sourcepub fn transform_point3d_homogeneous(
&self,
p: &TypedPoint3D<T, Src>,
) -> HomogeneousVector<T, Dst>
pub fn transform_point3d_homogeneous( &self, p: &TypedPoint3D<T, Src>, ) -> HomogeneousVector<T, Dst>
Returns the homogeneous vector corresponding to the transformed 3d point.
The input point must be use the unit Src, and the returned point has the unit Dst.
Assuming row vectors, this is equivalent to p * self
Sourcepub fn transform_point3d(
&self,
p: &TypedPoint3D<T, Src>,
) -> Option<TypedPoint3D<T, Dst>>
pub fn transform_point3d( &self, p: &TypedPoint3D<T, Src>, ) -> Option<TypedPoint3D<T, Dst>>
Returns the given 3d point transformed by this transform, if the transform makes sense,
or None
otherwise.
The input point must be use the unit Src, and the returned point has the unit Dst.
Assuming row vectors, this is equivalent to p * self
Sourcepub fn transform_vector3d(
&self,
v: &TypedVector3D<T, Src>,
) -> TypedVector3D<T, Dst>
pub fn transform_vector3d( &self, v: &TypedVector3D<T, Src>, ) -> TypedVector3D<T, Dst>
Returns the given 3d vector transformed by this matrix.
The input point must be use the unit Src, and the returned point has the unit Dst.
Assuming row vectors, this is equivalent to v * self
Sourcepub fn transform_rect(
&self,
rect: &TypedRect<T, Src>,
) -> Option<TypedRect<T, Dst>>
pub fn transform_rect( &self, rect: &TypedRect<T, Src>, ) -> Option<TypedRect<T, Dst>>
Returns a rectangle that encompasses the result of transforming the given rectangle by this
transform, if the transform makes sense for it, or None
otherwise.
Sourcepub fn create_translation(x: T, y: T, z: T) -> TypedTransform3D<T, Src, Dst>
pub fn create_translation(x: T, y: T, z: T) -> TypedTransform3D<T, Src, Dst>
Create a 3d translation transform
Sourcepub fn pre_translate(
&self,
v: TypedVector3D<T, Src>,
) -> TypedTransform3D<T, Src, Dst>
pub fn pre_translate( &self, v: TypedVector3D<T, Src>, ) -> TypedTransform3D<T, Src, Dst>
Returns a transform with a translation applied before self’s transformation.
Sourcepub fn post_translate(
&self,
v: TypedVector3D<T, Dst>,
) -> TypedTransform3D<T, Src, Dst>
pub fn post_translate( &self, v: TypedVector3D<T, Dst>, ) -> TypedTransform3D<T, Src, Dst>
Returns a transform with a translation applied after self’s transformation.
Sourcepub fn project_to_2d(&self) -> TypedTransform3D<T, Src, Dst>
pub fn project_to_2d(&self) -> TypedTransform3D<T, Src, Dst>
Returns a projection of this transform in 2d space.
Sourcepub fn create_scale(x: T, y: T, z: T) -> TypedTransform3D<T, Src, Dst>
pub fn create_scale(x: T, y: T, z: T) -> TypedTransform3D<T, Src, Dst>
Create a 3d scale transform
Sourcepub fn pre_scale(&self, x: T, y: T, z: T) -> TypedTransform3D<T, Src, Dst>
pub fn pre_scale(&self, x: T, y: T, z: T) -> TypedTransform3D<T, Src, Dst>
Returns a transform with a scale applied before self’s transformation.
Sourcepub fn post_scale(&self, x: T, y: T, z: T) -> TypedTransform3D<T, Src, Dst>
pub fn post_scale(&self, x: T, y: T, z: T) -> TypedTransform3D<T, Src, Dst>
Returns a transform with a scale applied after self’s transformation.
Sourcepub fn create_rotation(
x: T,
y: T,
z: T,
theta: Angle<T>,
) -> TypedTransform3D<T, Src, Dst>
pub fn create_rotation( x: T, y: T, z: T, theta: Angle<T>, ) -> TypedTransform3D<T, Src, Dst>
Create a 3d rotation transform from an angle / axis. The supplied axis must be normalized.
Sourcepub fn post_rotate(
&self,
x: T,
y: T,
z: T,
theta: Angle<T>,
) -> TypedTransform3D<T, Src, Dst>
pub fn post_rotate( &self, x: T, y: T, z: T, theta: Angle<T>, ) -> TypedTransform3D<T, Src, Dst>
Returns a transform with a rotation applied after self’s transformation.
Sourcepub fn pre_rotate(
&self,
x: T,
y: T,
z: T,
theta: Angle<T>,
) -> TypedTransform3D<T, Src, Dst>
pub fn pre_rotate( &self, x: T, y: T, z: T, theta: Angle<T>, ) -> TypedTransform3D<T, Src, Dst>
Returns a transform with a rotation applied before self’s transformation.
Sourcepub fn create_skew(
alpha: Angle<T>,
beta: Angle<T>,
) -> TypedTransform3D<T, Src, Dst>
pub fn create_skew( alpha: Angle<T>, beta: Angle<T>, ) -> TypedTransform3D<T, Src, Dst>
Create a 2d skew transform.
Sourcepub fn create_perspective(d: T) -> TypedTransform3D<T, Src, Dst>
pub fn create_perspective(d: T) -> TypedTransform3D<T, Src, Dst>
Create a simple perspective projection transform
Source§impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>where
T: Copy,
Sourcepub fn to_row_major_array(&self) -> [T; 16]
pub fn to_row_major_array(&self) -> [T; 16]
Returns an array containing this transform’s terms in row-major order (the order in which the transform is actually laid out in memory).
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use to_column_major_array
Sourcepub fn to_column_major_array(&self) -> [T; 16]
pub fn to_column_major_array(&self) -> [T; 16]
Returns an array containing this transform’s terms in column-major order.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use to_row_major_array
Sourcepub fn to_row_arrays(&self) -> [[T; 4]; 4]
pub fn to_row_arrays(&self) -> [[T; 4]; 4]
Returns an array containing this transform’s 4 rows in (in row-major order) as arrays.
This is a convenience method to interface with other libraries like glium.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use to_column_arrays
Sourcepub fn to_column_arrays(&self) -> [[T; 4]; 4]
pub fn to_column_arrays(&self) -> [[T; 4]; 4]
Returns an array containing this transform’s 4 columns in (in row-major order, or 4 rows in column-major order) as arrays.
This is a convenience method to interface with other libraries like glium.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), then please use to_row_arrays
Sourcepub fn from_array(array: [T; 16]) -> TypedTransform3D<T, Src, Dst>
pub fn from_array(array: [T; 16]) -> TypedTransform3D<T, Src, Dst>
Creates a transform from an array of 16 elements in row-major order.
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), please provide column-major data to this function.
Sourcepub fn from_row_arrays(array: [[T; 4]; 4]) -> TypedTransform3D<T, Src, Dst>
pub fn from_row_arrays(array: [[T; 4]; 4]) -> TypedTransform3D<T, Src, Dst>
Creates a transform from 4 rows of 4 elements (row-major order).
Beware: This library is written with the assumption that row vectors
are being used. If your matrices use column vectors (i.e. transforming a vector
is T * v
), please provide column-major data to tis function.
Source§impl<T0, Src, Dst> TypedTransform3D<T0, Src, Dst>
impl<T0, Src, Dst> TypedTransform3D<T0, Src, Dst>
Sourcepub fn cast<T1>(&self) -> TypedTransform3D<T1, Src, Dst>
pub fn cast<T1>(&self) -> TypedTransform3D<T1, Src, Dst>
Cast from one numeric representation to another, preserving the units.
Trait Implementations§
Source§impl<T, Src, Dst> Clone for TypedTransform3D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for TypedTransform3D<T, Src, Dst>where
T: Clone,
Source§fn clone(&self) -> TypedTransform3D<T, Src, Dst>
fn clone(&self) -> TypedTransform3D<T, Src, Dst>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<T, Src, Dst> Debug for TypedTransform3D<T, Src, Dst>
impl<T, Src, Dst> Debug for TypedTransform3D<T, Src, Dst>
Source§impl<T, Src, Dst> Default for TypedTransform3D<T, Src, Dst>
impl<T, Src, Dst> Default for TypedTransform3D<T, Src, Dst>
Source§fn default() -> TypedTransform3D<T, Src, Dst>
fn default() -> TypedTransform3D<T, Src, Dst>
Source§impl<T, Src, Dst> Hash for TypedTransform3D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for TypedTransform3D<T, Src, Dst>where
T: Hash,
Source§impl<T, Src, Dst> Into<TypedTransform3D<T, Src, Dst>> for TypedTranslation3D<T, Src, Dst>
impl<T, Src, Dst> Into<TypedTransform3D<T, Src, Dst>> for TypedTranslation3D<T, Src, Dst>
Source§fn into(self) -> TypedTransform3D<T, Src, Dst>
fn into(self) -> TypedTransform3D<T, Src, Dst>
Source§impl<T, Src, Dst> PartialEq for TypedTransform3D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for TypedTransform3D<T, Src, Dst>where
T: PartialEq,
Source§fn eq(&self, other: &TypedTransform3D<T, Src, Dst>) -> bool
fn eq(&self, other: &TypedTransform3D<T, Src, Dst>) -> bool
self
and other
values to be equal, and is used by ==
.