[][src]Struct gdnative_common::Geometry

pub struct Geometry { /* fields omitted */ }

core singleton class Geometry inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

Geometry inherits methods from:

Methods

impl Geometry
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pub fn godot_singleton() -> Self
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pub fn build_box_planes(&mut self, extents: Vector3) -> VariantArray
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pub fn build_cylinder_planes(
    &mut self,
    radius: f64,
    height: f64,
    sides: i64,
    axis: i64
) -> VariantArray
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pub fn build_capsule_planes(
    &mut self,
    radius: f64,
    height: f64,
    sides: i64,
    lats: i64,
    axis: i64
) -> VariantArray
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pub fn segment_intersects_circle(
    &mut self,
    segment_from: Vector2,
    segment_to: Vector2,
    circle_position: Vector2,
    circle_radius: f64
) -> f64
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pub fn segment_intersects_segment_2d(
    &mut self,
    from_a: Vector2,
    to_a: Vector2,
    from_b: Vector2,
    to_b: Vector2
) -> Variant
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pub fn line_intersects_line_2d(
    &mut self,
    from_a: Vector2,
    dir_a: Vector2,
    from_b: Vector2,
    dir_b: Vector2
) -> Variant
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pub fn get_closest_points_between_segments_2d(
    &mut self,
    p1: Vector2,
    q1: Vector2,
    p2: Vector2,
    q2: Vector2
) -> Vector2Array
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pub fn get_closest_points_between_segments(
    &mut self,
    p1: Vector3,
    p2: Vector3,
    q1: Vector3,
    q2: Vector3
) -> Vector3Array
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pub fn get_closest_point_to_segment_2d(
    &mut self,
    point: Vector2,
    s1: Vector2,
    s2: Vector2
) -> Vector2
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pub fn get_closest_point_to_segment(
    &mut self,
    point: Vector3,
    s1: Vector3,
    s2: Vector3
) -> Vector3
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pub fn get_closest_point_to_segment_uncapped_2d(
    &mut self,
    point: Vector2,
    s1: Vector2,
    s2: Vector2
) -> Vector2
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pub fn get_closest_point_to_segment_uncapped(
    &mut self,
    point: Vector3,
    s1: Vector3,
    s2: Vector3
) -> Vector3
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pub fn get_uv84_normal_bit(&mut self, normal: Vector3) -> i64
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pub fn ray_intersects_triangle(
    &mut self,
    from: Vector3,
    dir: Vector3,
    a: Vector3,
    b: Vector3,
    c: Vector3
) -> Variant
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pub fn segment_intersects_triangle(
    &mut self,
    from: Vector3,
    to: Vector3,
    a: Vector3,
    b: Vector3,
    c: Vector3
) -> Variant
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pub fn segment_intersects_sphere(
    &mut self,
    from: Vector3,
    to: Vector3,
    sphere_position: Vector3,
    sphere_radius: f64
) -> Vector3Array
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pub fn segment_intersects_cylinder(
    &mut self,
    from: Vector3,
    to: Vector3,
    height: f64,
    radius: f64
) -> Vector3Array
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pub fn segment_intersects_convex(
    &mut self,
    from: Vector3,
    to: Vector3,
    planes: VariantArray
) -> Vector3Array
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pub fn point_is_inside_triangle(
    &self,
    point: Vector2,
    a: Vector2,
    b: Vector2,
    c: Vector2
) -> bool
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pub fn triangulate_polygon(&mut self, polygon: Vector2Array) -> Int32Array
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pub fn convex_hull_2d(&mut self, points: Vector2Array) -> Vector2Array
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pub fn clip_polygon(
    &mut self,
    points: Vector3Array,
    plane: Plane
) -> Vector3Array
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pub fn make_atlas(&mut self, sizes: Vector2Array) -> Dictionary
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pub fn _notification(&mut self, what: i64)
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Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.

pub fn _init(&mut self)
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Inherited from Object.

pub fn get_class(&self) -> GodotString
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Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.

pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.

pub fn get_instance_id(&self) -> i64
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Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.

pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.

pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> GodotResult
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Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
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Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
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Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.

pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.

pub fn property_list_changed_notify(&mut self)
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Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.

pub fn can_translate_messages(&self) -> bool
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Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.

pub fn to_object(&self) -> Object
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Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.

Trait Implementations

impl Copy for Geometry
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impl Clone for Geometry
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for Geometry
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impl GodotObject for Geometry
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impl ToVariant for Geometry
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Auto Trait Implementations

impl !Send for Geometry

impl !Sync for Geometry

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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