[][src]Struct gdnative_common::ArrayMesh

pub struct ArrayMesh { /* fields omitted */ }

core class ArrayMesh inherits Mesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

ArrayMesh inherits methods from:

Methods

impl ArrayMesh
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.

pub fn add_blend_shape(&mut self, name: GodotString)
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pub fn get_blend_shape_count(&self) -> i64
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pub fn get_blend_shape_name(&self, index: i64) -> GodotString
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pub fn clear_blend_shapes(&mut self)
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pub fn set_blend_shape_mode(&mut self, mode: i64)
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pub fn get_blend_shape_mode(&self) -> MeshBlendShapeMode
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pub fn add_surface_from_arrays(
    &mut self,
    primitive: i64,
    arrays: VariantArray,
    blend_shapes: VariantArray,
    compress_flags: i64
)
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pub fn get_surface_count(&self) -> i64
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pub fn surface_remove(&mut self, surf_idx: i64)
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pub fn surface_update_region(
    &mut self,
    surf_idx: i64,
    offset: i64,
    data: ByteArray
)
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pub fn surface_get_array_len(&self, surf_idx: i64) -> i64
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pub fn surface_get_array_index_len(&self, surf_idx: i64) -> i64
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pub fn surface_get_format(&self, surf_idx: i64) -> i64
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pub fn surface_get_primitive_type(&self, surf_idx: i64) -> MeshPrimitiveType
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pub fn surface_set_material(
    &mut self,
    surf_idx: i64,
    material: Option<Material>
)
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pub fn surface_get_material(&self, surf_idx: i64) -> Option<Material>
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pub fn surface_set_name(&mut self, surf_idx: i64, name: GodotString)
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pub fn surface_get_name(&self, surf_idx: i64) -> GodotString
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pub fn surface_get_arrays(&self, surf_idx: i64) -> VariantArray
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pub fn surface_get_blend_shape_arrays(&self, surf_idx: i64) -> VariantArray
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pub fn center_geometry(&mut self)
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pub fn regen_normalmaps(&mut self)
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pub fn lightmap_unwrap(&mut self, arg0: Transform, arg1: f64) -> GodotResult
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pub fn set_custom_aabb(&mut self, aabb: Aabb)
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pub fn get_custom_aabb(&self) -> Aabb
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pub fn set_lightmap_size_hint(&mut self, size: Vector2)
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Inherited from Mesh.

pub fn get_lightmap_size_hint(&self) -> Vector2
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Inherited from Mesh.

pub fn create_trimesh_shape(&self) -> Option<Shape>
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Inherited from Mesh.

pub fn create_convex_shape(&self) -> Option<Shape>
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Inherited from Mesh.

pub fn create_outline(&self, margin: f64) -> Option<Mesh>
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Inherited from Mesh.

pub fn get_faces(&self) -> Vector3Array
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Inherited from Mesh.

pub fn generate_triangle_mesh(&self) -> Option<TriangleMesh>
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Inherited from Mesh.

pub fn _setup_local_to_scene(&mut self)
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Inherited from Resource.

pub fn set_path(&mut self, path: GodotString)
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Inherited from Resource.

pub fn take_over_path(&mut self, path: GodotString)
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Inherited from Resource.

pub fn get_path(&self) -> GodotString
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Inherited from Resource.

pub fn set_name(&mut self, name: GodotString)
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Inherited from Resource.

pub fn get_name(&self) -> GodotString
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Inherited from Resource.

pub fn get_rid(&self) -> Rid
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Inherited from Resource.

pub fn set_local_to_scene(&mut self, enable: bool)
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Inherited from Resource.

pub fn is_local_to_scene(&self) -> bool
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Inherited from Resource.

pub fn get_local_scene(&self) -> Option<Node>
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Inherited from Resource.

pub fn setup_local_to_scene(&mut self)
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Inherited from Resource.

pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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Inherited from Resource.

pub fn init_ref(&mut self) -> bool
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Inherited from Reference.

pub fn _notification(&mut self, what: i64)
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Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.

pub fn _init(&mut self)
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Inherited from Object.

pub fn get_class(&self) -> GodotString
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Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.

pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.

pub fn get_instance_id(&self) -> i64
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Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.

pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.

pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> GodotResult
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Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
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Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
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Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.

pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.

pub fn property_list_changed_notify(&mut self)
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Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.

pub fn can_translate_messages(&self) -> bool
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Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.

pub fn to_mesh(&self) -> Mesh
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Up-cast.

pub fn to_resource(&self) -> Resource
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Up-cast.

pub fn to_reference(&self) -> Reference
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Up-cast.

pub fn to_object(&self) -> Object
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Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.

Trait Implementations

impl Drop for ArrayMesh
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impl Debug for ArrayMesh
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impl GodotObject for ArrayMesh
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impl ToVariant for ArrayMesh
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Auto Trait Implementations

impl !Send for ArrayMesh

impl !Sync for ArrayMesh

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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