Struct gdnative_common::TreeItem [−][src]
pub struct TreeItem { /* fields omitted */ }
core class TreeItem
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
TreeItem inherits methods from:
Methods
impl TreeItem
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impl TreeItem
pub unsafe fn set_cell_mode(&mut self, column: i64, mode: i64)
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pub unsafe fn set_cell_mode(&mut self, column: i64, mode: i64)
pub unsafe fn get_cell_mode(&self, column: i64) -> TreeItemTreeCellMode
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pub unsafe fn get_cell_mode(&self, column: i64) -> TreeItemTreeCellMode
pub unsafe fn set_checked(&mut self, column: i64, checked: bool)
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pub unsafe fn set_checked(&mut self, column: i64, checked: bool)
pub unsafe fn is_checked(&self, column: i64) -> bool
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pub unsafe fn is_checked(&self, column: i64) -> bool
pub unsafe fn set_text(&mut self, column: i64, text: GodotString)
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pub unsafe fn set_text(&mut self, column: i64, text: GodotString)
pub unsafe fn get_text(&self, column: i64) -> GodotString
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pub unsafe fn get_text(&self, column: i64) -> GodotString
pub unsafe fn set_icon(&mut self, column: i64, texture: Option<Texture>)
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pub unsafe fn set_icon(&mut self, column: i64, texture: Option<Texture>)
pub unsafe fn get_icon(&self, column: i64) -> Option<Texture>
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pub unsafe fn get_icon(&self, column: i64) -> Option<Texture>
pub unsafe fn set_icon_region(&mut self, column: i64, region: Rect2)
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pub unsafe fn set_icon_region(&mut self, column: i64, region: Rect2)
pub unsafe fn get_icon_region(&self, column: i64) -> Rect2
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pub unsafe fn get_icon_region(&self, column: i64) -> Rect2
pub unsafe fn set_icon_max_width(&mut self, column: i64, width: i64)
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pub unsafe fn set_icon_max_width(&mut self, column: i64, width: i64)
pub unsafe fn get_icon_max_width(&self, column: i64) -> i64
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pub unsafe fn get_icon_max_width(&self, column: i64) -> i64
pub unsafe fn set_range(&mut self, column: i64, value: f64)
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pub unsafe fn set_range(&mut self, column: i64, value: f64)
pub unsafe fn get_range(&self, column: i64) -> f64
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pub unsafe fn get_range(&self, column: i64) -> f64
pub unsafe fn set_range_config(
&mut self,
column: i64,
min: f64,
max: f64,
step: f64,
expr: bool
)
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pub unsafe fn set_range_config(
&mut self,
column: i64,
min: f64,
max: f64,
step: f64,
expr: bool
)
pub unsafe fn get_range_config(&mut self, column: i64) -> Dictionary
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pub unsafe fn get_range_config(&mut self, column: i64) -> Dictionary
pub unsafe fn set_metadata(&mut self, column: i64, meta: Variant)
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pub unsafe fn set_metadata(&mut self, column: i64, meta: Variant)
pub unsafe fn get_metadata(&self, column: i64) -> Variant
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pub unsafe fn get_metadata(&self, column: i64) -> Variant
pub unsafe fn set_custom_draw(
&mut self,
column: i64,
object: Option<Object>,
callback: GodotString
)
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pub unsafe fn set_custom_draw(
&mut self,
column: i64,
object: Option<Object>,
callback: GodotString
)
pub unsafe fn set_collapsed(&mut self, enable: bool)
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pub unsafe fn set_collapsed(&mut self, enable: bool)
pub unsafe fn is_collapsed(&mut self) -> bool
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pub unsafe fn is_collapsed(&mut self) -> bool
pub unsafe fn set_custom_minimum_height(&mut self, height: i64)
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pub unsafe fn set_custom_minimum_height(&mut self, height: i64)
pub unsafe fn get_custom_minimum_height(&self) -> i64
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pub unsafe fn get_custom_minimum_height(&self) -> i64
pub unsafe fn get_next(&mut self) -> Option<TreeItem>
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pub unsafe fn get_next(&mut self) -> Option<TreeItem>
pub unsafe fn get_prev(&mut self) -> Option<TreeItem>
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pub unsafe fn get_prev(&mut self) -> Option<TreeItem>
pub unsafe fn get_parent(&mut self) -> Option<TreeItem>
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pub unsafe fn get_parent(&mut self) -> Option<TreeItem>
pub unsafe fn get_children(&mut self) -> Option<TreeItem>
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pub unsafe fn get_children(&mut self) -> Option<TreeItem>
pub unsafe fn get_next_visible(&mut self) -> Option<TreeItem>
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pub unsafe fn get_next_visible(&mut self) -> Option<TreeItem>
pub unsafe fn get_prev_visible(&mut self) -> Option<TreeItem>
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pub unsafe fn get_prev_visible(&mut self) -> Option<TreeItem>
pub unsafe fn remove_child(&mut self, child: Option<Object>)
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pub unsafe fn remove_child(&mut self, child: Option<Object>)
pub unsafe fn set_selectable(&mut self, column: i64, selectable: bool)
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pub unsafe fn set_selectable(&mut self, column: i64, selectable: bool)
pub unsafe fn is_selectable(&self, column: i64) -> bool
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pub unsafe fn is_selectable(&self, column: i64) -> bool
pub unsafe fn is_selected(&mut self, column: i64) -> bool
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pub unsafe fn is_selected(&mut self, column: i64) -> bool
pub unsafe fn select(&mut self, column: i64)
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pub unsafe fn select(&mut self, column: i64)
pub unsafe fn deselect(&mut self, column: i64)
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pub unsafe fn deselect(&mut self, column: i64)
pub unsafe fn set_editable(&mut self, column: i64, enabled: bool)
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pub unsafe fn set_editable(&mut self, column: i64, enabled: bool)
pub unsafe fn is_editable(&mut self, column: i64) -> bool
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pub unsafe fn is_editable(&mut self, column: i64) -> bool
pub unsafe fn set_custom_color(&mut self, column: i64, color: Color)
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pub unsafe fn set_custom_color(&mut self, column: i64, color: Color)
pub unsafe fn clear_custom_color(&mut self, column: i64)
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pub unsafe fn clear_custom_color(&mut self, column: i64)
pub unsafe fn set_custom_bg_color(
&mut self,
column: i64,
color: Color,
just_outline: bool
)
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pub unsafe fn set_custom_bg_color(
&mut self,
column: i64,
color: Color,
just_outline: bool
)
pub unsafe fn clear_custom_bg_color(&mut self, column: i64)
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pub unsafe fn clear_custom_bg_color(&mut self, column: i64)
pub unsafe fn get_custom_bg_color(&self, column: i64) -> Color
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pub unsafe fn get_custom_bg_color(&self, column: i64) -> Color
pub unsafe fn set_expand_right(&mut self, column: i64, enable: bool)
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pub unsafe fn set_expand_right(&mut self, column: i64, enable: bool)
pub unsafe fn get_expand_right(&self, column: i64) -> bool
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pub unsafe fn get_expand_right(&self, column: i64) -> bool
pub unsafe fn set_tooltip(&mut self, column: i64, tooltip: GodotString)
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pub unsafe fn set_tooltip(&mut self, column: i64, tooltip: GodotString)
pub unsafe fn get_tooltip(&self, column: i64) -> GodotString
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pub unsafe fn get_tooltip(&self, column: i64) -> GodotString
pub unsafe fn set_text_align(&mut self, column: i64, text_align: i64)
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pub unsafe fn set_text_align(&mut self, column: i64, text_align: i64)
pub unsafe fn get_text_align(&self, column: i64) -> TreeItemTextAlign
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pub unsafe fn get_text_align(&self, column: i64) -> TreeItemTextAlign
pub unsafe fn move_to_top(&mut self)
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pub unsafe fn move_to_top(&mut self)
pub unsafe fn move_to_bottom(&mut self)
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pub unsafe fn move_to_bottom(&mut self)
pub unsafe fn set_disable_folding(&mut self, disable: bool)
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pub unsafe fn set_disable_folding(&mut self, disable: bool)
pub unsafe fn is_folding_disabled(&self) -> bool
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pub unsafe fn is_folding_disabled(&self) -> bool
pub unsafe fn _notification(&mut self, what: i64)
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pub unsafe fn _notification(&mut self, what: i64)
Inherited from Object.
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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pub unsafe fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub unsafe fn _get_property_list(&mut self) -> VariantArray
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pub unsafe fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub unsafe fn _init(&mut self)
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pub unsafe fn _init(&mut self)
Inherited from Object.
pub unsafe fn get_class(&self) -> GodotString
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pub unsafe fn get_class(&self) -> GodotString
Inherited from Object.
pub unsafe fn is_class(&self, _type: GodotString) -> bool
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pub unsafe fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub unsafe fn get(&self, property: GodotString) -> Variant
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pub unsafe fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub unsafe fn get_property_list(&self) -> VariantArray
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pub unsafe fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn get_method_list(&self) -> VariantArray
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pub unsafe fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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pub unsafe fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub unsafe fn get_instance_id(&self) -> i64
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pub unsafe fn get_instance_id(&self) -> i64
Inherited from Object.
pub unsafe fn set_script(&mut self, script: Option<Reference>)
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pub unsafe fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub unsafe fn get_script(&self) -> Option<Reference>
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pub unsafe fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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pub unsafe fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub unsafe fn has_meta(&self, name: GodotString) -> bool
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pub unsafe fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub unsafe fn get_meta_list(&self) -> StringArray
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pub unsafe fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
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pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
Inherited from Object.
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
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pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
Inherited from Object.
pub unsafe fn has_method(&self, method: GodotString) -> bool
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pub unsafe fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub unsafe fn get_signal_list(&self) -> VariantArray
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pub unsafe fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
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pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
Inherited from Object.
pub unsafe fn get_incoming_connections(&self) -> VariantArray
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pub unsafe fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub unsafe fn set_block_signals(&mut self, enable: bool)
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pub unsafe fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub unsafe fn is_blocking_signals(&self) -> bool
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pub unsafe fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub unsafe fn property_list_changed_notify(&mut self)
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pub unsafe fn property_list_changed_notify(&mut self)
Inherited from Object.
pub unsafe fn set_message_translation(&mut self, enable: bool)
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pub unsafe fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub unsafe fn can_translate_messages(&self) -> bool
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pub unsafe fn can_translate_messages(&self) -> bool
Inherited from Object.
pub unsafe fn tr(&self, message: GodotString) -> GodotString
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pub unsafe fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub unsafe fn is_queued_for_deletion(&self) -> bool
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pub unsafe fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub unsafe fn to_object(&self) -> Object
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pub unsafe fn to_object(&self) -> Object
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Copy for TreeItem
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impl Copy for TreeItem
impl Clone for TreeItem
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impl Clone for TreeItem
fn clone(&self) -> TreeItem
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fn clone(&self) -> TreeItem
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for TreeItem
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impl Debug for TreeItem
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for TreeItem
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impl GodotObject for TreeItem
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for TreeItem
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impl ToVariant for TreeItem
fn to_variant(&self) -> Variant
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fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
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fn from_variant(variant: &Variant) -> Option<Self>